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script.js
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229 lines (210 loc) · 6.59 KB
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//game modes
const INIT_GAME = `initialize game`;
const EVAL_OPTIONS = `evaluate options after drawing cards`;
const HIT_OR_STAND = `players decide to hit or stand`;
const RESET_GAME = `reset game`;
let mode = INIT_GAME;
//global variables
const playerHand = [];
const dealerHand = [];
const gameDeck = [];
let endGameState = false;
let didPlayerBust = false;
//deck functions
function createDeck() {
const cardDeck = [];
const suits = [`Hearts`, `Diamonds`, `Clubs`, `Spades`];
for (let suitIndex = 0; suitIndex < suits.length; suitIndex += 1) {
for (let rankCount = 1; rankCount <= 13; rankCount += 1) {
let cardName = rankCount;
if (rankCount == 1) {
cardName = `Ace`;
} else if (rankCount == 11) {
cardName = `Jack`;
} else if (rankCount == 12) {
cardName = `Queen`;
} else if (rankCount == 13) {
cardName = `King`;
}
const card = {
name: cardName,
rank: rankCount,
suit: suits[suitIndex],
};
cardDeck.push(card);
}
}
return cardDeck;
}
function getRandomIndex(arrayLength) {
return Math.floor(Math.random() * arrayLength);
}
function shuffleDeck(cardDeck) {
for (let i = 0; i < cardDeck.length; i += 1) {
const randomIndex = getRandomIndex(cardDeck.length);
const randomCard = cardDeck[i];
cardDeck[i] = cardDeck[randomIndex];
cardDeck[randomIndex] = randomCard;
}
return cardDeck;
}
function generateNewDeck() {
const newDeck = createDeck();
const shuffledDeck = shuffleDeck(newDeck);
for (let i = 0; i < shuffledDeck.length; i += 1) {
gameDeck.push(shuffledDeck[i]);
}
}
function printSuitsIcon(suit) {
if (suit == `Hearts`) {
return `♥️`;
}
if (suit == `Diamonds`) {
return `♦️`;
}
if (suit == `Clubs`) {
return `♣️`;
}
if (suit == `Spades`) {
return `♠️`;
}
}
//game functions
function checkForBlackJack(hand) {
let isBlackJack = false;
const playerCardOne = hand[0];
const playerCardTwo = hand[1];
if (
(playerCardOne.name == `Ace` && playerCardTwo.rank >= 10) ||
(playerCardTwo.name == `Ace` && playerCardOne.rank >= 10)
) {
endGameState = true;
isBlackJack = true;
}
return isBlackJack;
}
function displayHands(playerHand, dealerHand) {
let playerHandMsg = `Player Hand: <br>`;
for (let i = 0; i < playerHand.length; i += 1) {
playerHandMsg += `- ${playerHand[i].name} of ${printSuitsIcon(
playerHand[i].suit
)} <br>`;
}
let dealerHandMsg = `Dealer Hand: <br>`;
for (let i = 0; i < dealerHand.length; i += 1) {
dealerHandMsg += `- ${dealerHand[i].name} of ${printSuitsIcon(
dealerHand[i].suit
)} <br>`;
}
if (endGameState == false) {
dealerHandMsg = `Dealer Hand: <br> (hidden card) <br> ${
dealerHand[1].name
} of ${printSuitsIcon(dealerHand[1].suit)} <br>`;
}
return `${playerHandMsg} <br> ${dealerHandMsg}`;
}
function calcHandTotal(hand) {
let handTotal = 0;
let aceCount = 0;
for (let i = 0; i < hand.length; i += 1) {
const pulledCard = hand[i];
if (
pulledCard.name == `Jack` ||
pulledCard.name == `Queen` ||
pulledCard.name == `King`
) {
handTotal += 10;
} else if (pulledCard.name == `Ace`) {
handTotal += 11;
aceCount += 1;
} else handTotal += pulledCard.rank;
}
for (let i = 0; i < aceCount; i += 1) {
if (handTotal > 21) {
handTotal -= 10;
}
}
return handTotal;
}
var main = function (input) {
if (mode == INIT_GAME) {
generateNewDeck();
playerHand.push(gameDeck.pop());
playerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
mode = EVAL_OPTIONS;
return `Both the player and dealer has been dealt two cards. Click the submit button to evaluate the hands.`;
}
if (mode == EVAL_OPTIONS) {
const playerBlackJack = checkForBlackJack(playerHand);
const dealerBlackJack = checkForBlackJack(dealerHand);
const cardsDrawn = displayHands(playerHand, dealerHand);
if (playerBlackJack || dealerBlackJack) {
if (playerBlackJack && dealerBlackJack) {
return `${cardsDrawn} <br> Both players got a black jack ✌. It's a tie!`;
}
if (playerBlackJack && !dealerBlackJack) {
return `${cardsDrawn} <br> Player wins by black jack! 🏆`;
}
if (!playerBlackJack && dealerBlackJack) {
return `${cardsDrawn} <br> Dealer wins by black jack! 🏆`;
}
}
mode = HIT_OR_STAND;
return `${cardsDrawn} <br> No one scored a black jack. Please input h for Hit and s for Stand`;
}
if (mode == HIT_OR_STAND) {
if (input == `h`) {
playerHand.push(gameDeck.pop());
const cardsDrawn = displayHands(playerHand, dealerHand);
const checkPlayerValue = calcHandTotal(playerHand);
if (checkPlayerValue > 21) {
didPlayerBust = true;
return `Player's hand has exceeded 21. Time for the reckoning!`;
}
return `Player has drawn another card. Press h to Hit or s to Stand. <br> <br> ${cardsDrawn}`;
} else if (input == `s` || didPlayerBust == true) {
const playerHandTotal = calcHandTotal(playerHand);
let dealerHandTotal = calcHandTotal(dealerHand);
while (dealerHandTotal < 17) {
dealerHand.push(gameDeck.pop());
dealerHandTotal = calcHandTotal(dealerHand);
}
const cardValuesMsg = `<br> Player's hand value: ${playerHandTotal} <br> Dealer's hand value: ${dealerHandTotal}`;
endGameState = true;
const cardsDrawn = displayHands(playerHand, dealerHand);
//draw scenario
if (
playerHandTotal == dealerHandTotal ||
(playerHandTotal > 21 && dealerHandTotal > 21)
) {
mode = RESET_GAME;
return `${cardsDrawn} <br> It's a tie! <br> ${cardValuesMsg}`;
}
//loss scenario
if (
(playerHandTotal < dealerHandTotal && dealerHandTotal <= 21) ||
(playerHandTotal > 21 && dealerHandTotal <= 21)
) {
mode = RESET_GAME;
return `${cardsDrawn} <br> Dealer wins! 💸💸💸 <br> ${cardValuesMsg}`;
}
//win scenario
mode = RESET_GAME;
return `${cardsDrawn} <br> Player wins! 🤑🤑🤑 <br> ${cardValuesMsg}`;
} else {
const cardsDrawn = displayHands(playerHand, dealerHand);
return `This is an invalid input. Please input h for Hit or s for Stand. <br> <br> ${cardsDrawn}`;
}
}
if (mode == RESET_GAME) {
playerHand.length = 0;
dealerHand.length = 0;
gameDeck.length = 0;
endGameState = false;
didPlayerBust = false;
mode = INIT_GAME;
return `Please press submit to start a new round of black jack.`;
}
};