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model.cpp
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172 lines (134 loc) · 8.02 KB
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/*!
* Defination of the functions related to model creation and initalization
*
* Copyright (c) 2010 by sidharth
*/
#include "model.h"
#include "variables.h"
#include "object.h"
#include "vector3D.h"
/*!
* \brief
* Used to initalizise the first state of the carrom board
*
*
* This function defines various objects like carromboard , carromMen , striker and their coordinates and their velocities
*
* \remarks
* will work if board center coordinates are (0, 0)
*
*/
void initCarromBoardModel()
{
//creating and setting up carrom board
CarromBoard *carromBoard = new CarromBoard(BOARD_LENGTH, BOARD_BREADTH, BOARD_HEIGHT, BOARD_BOUNDARY_HEIGHT, BOARD_BOUNDARY_BREADTH,BOARD_POCKET_RADIUS);
objectVector.push_back(carromBoard);
//cdObjectVector.push_back(carromBoard);
//creating and setting up carrom men
for(int i=0;i<1;i++)
{
CarromMen *carromMen = new CarromMen(Vector3D(0,0,0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_RED);
objectVector.push_back(carromMen);
cdObjectVector.push_back(carromMen);
CarromMen *carromMen1 = new CarromMen(Vector3D(0, (2 * CARROM_MEN_RADIUS +1) , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D( (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(2* (2 * CARROM_MEN_RADIUS - 4) * sin(30 * PI /DEGREE), 2* (2 * CARROM_MEN_RADIUS - 4) * cos(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(2* (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), 2* (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(0, 2* (2 * CARROM_MEN_RADIUS +1) , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(2* (2 * CARROM_MEN_RADIUS - 4), 0 , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
//mirror 1
carromMen1 = new CarromMen(Vector3D(- (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(-2* (2 * CARROM_MEN_RADIUS - 4) * sin(30 * PI /DEGREE), 2* (2 * CARROM_MEN_RADIUS - 4) * cos(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(-2* (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), 2* (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(-2* (2 * CARROM_MEN_RADIUS - 4), 0 , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
//mirror 2
carromMen1 = new CarromMen(Vector3D(0, - (2 * CARROM_MEN_RADIUS +1) , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D( (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), - (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(2* (2 * CARROM_MEN_RADIUS - 4) * sin(30 * PI /DEGREE), -2* (2 * CARROM_MEN_RADIUS - 4) * cos(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(2* (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), -2* (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(- (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE), - (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(-2* (2 * CARROM_MEN_RADIUS - 4) * sin(30 * PI /DEGREE),- 2* (2 * CARROM_MEN_RADIUS - 4) * cos(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(-2* (2 * CARROM_MEN_RADIUS +1) * cos(30 * PI /DEGREE),- 2* (2 * CARROM_MEN_RADIUS +1) * sin(30 * PI /DEGREE), 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2, OBJECT_CARROM_MEN_WHITE);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
carromMen1 = new CarromMen(Vector3D(0, -2 * (2 * CARROM_MEN_RADIUS +1) , 0), Vector3D(0,0,0), Vector3D(0,0,0), 0.2, CARROM_MEN_RADIUS, CARROM_MEN_MASS, 2,OBJECT_CARROM_MEN_BLACK);
objectVector.push_back(carromMen1);
cdObjectVector.push_back(carromMen1);
}
//creating striker
CarromMen *carromMen2 = new CarromMen( Vector3D(0,-290,0) ,Vector3D(0 ,0 , 0), Vector3D(0, 0, 0), 0.2, CARROM_STRIKER_RADIUS, CARROM_STRIKER_MASS, 2, OBJECT_STRIKER );
objectVector.push_back(carromMen2);
cdObjectVector.push_back(carromMen2);
}
/*!
* \brief
* Function to define quadric models
*
* Function defines various quadric models for later usage like disk , cylinder , cone
*
* \remarks
* Defines models as primities that can be scaled for suiting the needs
*
*/
void initQuadricModels()
{
GLUquadricObj *qobj;
startList = glGenLists(4);
qobj = gluNewQuadric();
//Cylinder Quadric Model
gluQuadricDrawStyle(qobj, GLU_FILL); /* filled polygon */
gluQuadricNormals(qobj, GLU_SMOOTH);
glNewList(startList, GL_COMPILE);
gluCylinder(qobj, 1.0, 1.0, 1.0, 50, 5);
glEndList();
//Disc Quadric Model
gluQuadricDrawStyle(qobj, GLU_FILL); /* filled polygon */
gluQuadricNormals(qobj, GLU_SMOOTH);
glNewList(startList+1, GL_COMPILE);
gluDisk(qobj, 0.0, 1.0, 50, 4);
glEndList();
//Ring quadric model
gluQuadricDrawStyle(qobj, GLU_FILL); /* filled polygon */
gluQuadricNormals(qobj, GLU_SMOOTH);
glNewList(startList+2, GL_COMPILE);
gluDisk(qobj, 0.92, 1.0, 50, 4);
glEndList();
//Cone quadric model
gluQuadricDrawStyle(qobj, GLU_FILL); /* filled polygon */
gluQuadricNormals(qobj, GLU_SMOOTH);
glNewList(startList+3, GL_COMPILE);
gluCylinder(qobj, .5, 0.001, 1.0, 50, 5);
glEndList();
}