hi, cached grain sims that are rendered json files using this niagara plugin over 2GB wont import to UE5, Urgent fix pls!
files under 2gb works fine.
Also i have tested and sure that the issue is not the actual particle counts, it can handle 2-3mil counts when i tested with 10 frames and json file size was around 900mb so it imported fine.
but longer frame ranges ~160 frames, even with lower particle count 700.000, it wont import to unreal, since json file size is above 2gb.
once again, this is really bad for production and timelines and deadlines. Urgent fix please!