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MAC?! #66

@ChrisFasching

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@ChrisFasching

Hi SideFX Team,

I am reaching out regarding the latest HoudiniNiagara v2.7.4 releases for Unreal Engine 5.6 and 5.7.

While the GitHub release page provides pre-compiled binaries for Windows (HoudiniNiagara-v2.7.4-UE5.6-Win64.zip), the macOS platform is currently only supported via source code. Furthermore, the Houdini Launcher lists the Unreal Plugin as "unavailable" on macOS, making it impossible to obtain pre-compiled binaries through official installation channels.

Compiling from source on macOS often leads to toolchain conflicts (e.g., Metal compiler issues or SDK pathing errors), especially when the Engine is installed on external volumes.

Could you please:

Provide official pre-compiled macOS (arm64) binaries for UE5.6 and UE5.7 on the GitHub Releases page?

Update the Houdini Launcher/Installer to correctly include the macOS binaries, as the documentation currently suggests this is the primary way to obtain them?

Having a "plug-and-play" version for Apple Silicon would greatly improve the workflow for Mac-based VFX artists.

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