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Instances written as Mesh #1

@Rayfoundry

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@Rayfoundry

The FBX ROP writes instanced geometry as unique Mesh items into the FBX. The documentation on sidefx.com states that Instances are supported for export but is not clear about if it just writes them out somehow or if it uses the FBX Mesh Instance feature. So not completely sure if the behaviour of the FBX ROP is "as-designed" or if it's a bug.

Nevertheless it would be awesome if the FBX ROP would write out only Mesh items for Houdini Geo that is not instanced and associate the Model item in the FBX with the Mesh item written.

Why is this relevant? Unity for example supports FBX with instancing such that it imports the Mesh item only once and then creates elements called prefabs (the FBX Model equivalent) which link to the Mesh.

This saves memory, makes GPU instancing easy and is generally more correct behaviour imho.

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