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asteroid.py
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34 lines (26 loc) · 1.01 KB
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import pygame
import random
from circleshape import CircleShape
from constants import LINE_WIDTH, ASTEROID_MIN_RADIUS
from logger import log_event
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
center = (self.position.x, self.position.y)
pygame.draw.circle(screen, "white", center, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
angle = random.uniform(20, 50)
left_dir = self.velocity.rotate(angle)
right_dir = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
p1 = Asteroid(self.position.x, self.position.y, new_radius)
p1.velocity = left_dir * 1.2
p2 = Asteroid(self.position.x, self.position.y, new_radius)
p2.velocity = right_dir * 1.2