TI4 is in private alpha on BGA (Board Game Arena) and supports a hex map import format very similar to that generated by Milty Draft.
It would be great if Milty Draft supported an easy feature limiter option, in order to make sure the map is compatible.
Current restrictions:
- BGA currently only supports base game tiles and hyperlanes.
- In particular, this means 5 slices max are supported, unless something changes in the algorithm.
- Home systems must be specified, which Milty Draft currently does.
- Mecatol Rex is always in the middle.