-
Notifications
You must be signed in to change notification settings - Fork 16
Description
LLM (PHI) <-> Sharky C# client in loop.
The goal is to make a game where the LLM is the strategist during the player's learning phase.
And offers the player more and more control once they've mastered the game.
Fast LLM "humanizes" the gameplay!
It's a derivative of SC2: "strategic advisor." This can be implemented into a mobile game and a browser game!
The client runs in the cloud.
Target audiences:
- casual players who want to play SC2, but in a simpler way, in a different role.
- People with disabilities who want to play SC2.
- SC2 players who no longer play the original SC2, but are nostalgic for it :)
I'm looking for like-minded people, at least one person who thinks this project is cool!
I tried to implement a similar project with the author of Swarmbrain (a real-time bot, micro-controlled with a finite-state machine, and tactical and strategic controls using OpenAI 3.5 Turbo. He's very busy, and I'm eager to get the project off the ground).
I'm visually impaired and really want to play StarCraft like this, so my motivation is high.
I can handle almost all the technical aspects, but someone who can professionally assist with development by watching the bot play and sharing their professional perspective: how did it turn out? Does it work well?
Such a person is essential on the team.
I've known C# since 2005. I'm currently developing customized Web APIs and a MariaDB backend. Linux.
I have experience in reverse engineering and understand how computer hardware works. I've recently switched to prompt mastering in many projects: adapting LLM to specific tasks, narrowing the scope of definitions (and values:). Example: Custom GPT.
I'm saying this to clarify: I'm visually impaired, but I can implement almost all the technical aspects.
I'm mainly looking for informational support and enthusiastic people of any kind! The team is more important to me than technical assistance!
P.S. Starcraft II is a masterpiece, and my overall goal is to make SC2 accessible to those who previously had no access. And I believe that a "strategic advisor" game based on SC2 develops human thinking in the right way for the modern world.
P.P.S. We'll need a license from Microsoft to bring the game to market. If anyone has connections with Microsoft's gaming division, I'd love to work on the same team. Connections mean almost everything.