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init.sqf
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196 lines (125 loc) · 7.96 KB
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// ====================================================================================
// F3 - Common Local Variables
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// WARNING: DO NOT DISABLE THIS COMPONENT
if(isServer) then {
f_script_setLocalVars = [] execVM "f\common\f_setLocalVars.sqf";
};
// ====================================================================================
// F3 - Disable Saving and Auto Saving
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
enableSaving [false, false];
// ====================================================================================
// F3 - Mute Orders and Reports
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
{_x setSpeaker "NoVoice"} forEach playableUnits;
// ====================================================================================
// F3 - Mission Timer/Safe Start
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] execVM "f\safeStart\f_safeStart.sqf";
// ====================================================================================
// F3 - F3 Mission Conditions Selector
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_script_setMissionConditions = [] execVM "f\missionConditions\f_setMissionConditions.sqf";
// ====================================================================================
// F3 - Folk ARPS Group IDs
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_script_setGroupIDs = [] execVM "f\setGroupID\f_setGroupIDs.sqf";
// ====================================================================================
// F3 - F3 Folk ARPS Group Markers
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_script_setGroupMarkers = [] execVM "f\groupMarkers\f_setLocalGroupMarkers.sqf";
// ====================================================================================
// F3 - Buddy Team Colours
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_script_setTeamColours = [] execVM "f\setTeamColours\f_setTeamColours.sqf";
// ====================================================================================
// F3 - Fireteam Member Markers
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] spawn f_fnc_SetLocalFTMemberMarkers;
// ====================================================================================
// F3 - Join Group Action
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[false] execVM "f\groupJoin\f_groupJoinAction.sqf";
// ====================================================================================
// F3 - Briefing
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_script_briefing = [] execVM "briefing.sqf";
// ====================================================================================
// F3 - ORBAT Notes
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] execVM "f\briefing\f_orbatNotes.sqf";
// ====================================================================================
// F3 - Loadout Notes
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] execVM "f\briefing\f_loadoutNotes.sqf";
// ====================================================================================
// F3 - Revive
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] execVM "f\medical\init.sqf";
// ====================================================================================
// F3 - Automatic Body Removal
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_var_removeBodyDelay = 180;
f_var_removeBodyDistance = 500;
f_var_doNotRemoveBodies = [];
[] execVM "f\removeBody\f_addRemoveBodyEH.sqf";
// ====================================================================================
// F3 - AI Skill Selector
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
f_var_civAI = independent; // Optional: The civilian AI will use this side's settings
[] execVM "f\setAISKill\f_setAISkill.sqf";
// ====================================================================================
// F3 - Assign Gear AI
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// [] execVM "f\assignGear\f_assignGear_AI.sqf";
// ====================================================================================
// F3 - Dynamic View Distance
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// f_var_viewDistance_default = 1250;
// f_var_viewDistance_tank = 2000;
// f_var_viewDistance_car = 2000;
// f_var_viewDistance_rotaryWing = 2500;
// f_var_viewDistance_fixedWing = 5000;
// f_var_viewDistance_crewOnly = true;
// [] execVM "f\dynamicViewDistance\f_setViewDistanceLoop.sqf";
// ====================================================================================
// F3 - Authorised Crew Check
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// VehicleName addEventhandler ["GetIn", {[_this,[UnitName1,UnitName2],false] call f_fnc_authorisedCrewCheck}];
// VehicleName addEventhandler ["GetIn", {[_this,["UnitClass1","UnitClass2"],false] call f_fnc_authorisedCrewCheck}];
// ====================================================================================
// F3 - MapClick Teleport
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// f_var_mapClickTeleport_Uses = 0; // How often the teleport action can be used. 0 = infinite usage.
// f_var_mapClickTeleport_TimeLimit = 0; // If higher than 0 the action will be removed after the given time.
// f_var_mapClickTeleport_GroupTeleport = false; // False: everyone can teleport. True: Only group leaders can teleport and will move their entire group.
// f_var_mapClickTeleport_Units = []; // Restrict map click teleport to these units
// f_var_mapClickTeleport_Height = 0; // If > 0 map click teleport will act as a HALO drop and automatically assign parachutes to units
// [] execVM "f\mapClickTeleport\f_mapClickTeleportAction.sqf";
// ====================================================================================
// F3 - Name Tags
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] execVM "f\nametag\f_nametagInit.sqf";
// ====================================================================================
// F3 - Group E&E Check
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// [side,ObjectName or "MarkerName",100,1] execVM "f\EandEcheck\f_EandECheckLoop.sqf";
// [["Grp1","Grp2"],ObjectName or "MarkerName",100,1] execVM "f\EandEcheck\f_EandECheckLoop.sqf";
// Note: If the 3rd parameter is <= 0 then the 2nd parameter will be used for inArea:
// [side,inArea argument,0,1] execVM "f\EandEcheck\f_EandECheckLoop.sqf";
// ====================================================================================
// F3 - Casualties Cap
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// [[GroupName or SIDE],100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
// [[GroupName or SIDE],100,{code}] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
// BLUFOR > NATO
// [BLUFOR,100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
// OPFOR > CSAT
// [OPFOR,100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
// INDEPENDENT > AAF
// [INDEPENDENT,100,1] execVM "f\casualtiesCap\f_CasualtiesCapCheck.sqf";
// F3 - Disable Thermals
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
[] spawn f_fnc_disableThermals;
// [[UnitName1, "UnitClass1"]] spawn f_fnc_disableThermals;