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description.ext
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349 lines (286 loc) · 9.99 KB
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// ============================================================================================
// F3 - Loading Screen
// Set Author, overview image/text, loading image/text from Eden Editor
onLoadName = "*** Insert Mission Name Here. ***";
// ============================================================================================
// F3 - Respawn Settings
respawn = 1;
respawndelay = 3;
respawnOnStart = 0;
respawnTemplates[] = {"Seagull"};
// ============================================================================================
// F3 - Revive Settings
/*
https://community.bistudio.com/wiki/Arma_3_Revive
https://community.bistudio.com/wiki/Description.ext#ReviveMode
*/
ReviveMode = 1;
ReviveUnconsciousStateMode = 1;
ReviveRequiredTrait = 0;
ReviveRequiredItems = 2;
ReviveRequiredItemsFakConsumed = 1;
ReviveMedicSpeedMultiplier = 2;
reviveDelay = 15;
reviveForceRespawnDelay = 99999;
reviveBleedOutDelay = 240;
// F3 - Start of Notifications block.
class cfgNotifications
{
// Notification Template
class Template
{
title = ""; // Tile displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
// A generic warning notification
class Alert
{
title = "ALERT";
description = "%1";
iconPicture="\A3\ui_f\data\map\markers\military\warning_ca.paa";
duration = 3;
priority = 9;
};
// Notifications for the F3 Safe Start Component
class SafeStart
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 10;
priority = 0;
};
class SafeStartMissionStarting
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 3;
priority = 1;
};
// Notification for the F3 Authorised Crew Component
class UnauthorisedCrew {
title= "NON-AUTHORISED CREW!";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_ca.paa";
duration = 3;
priority = 5;
};
// Notification for the F3 Mapclick Teleport component
class MapClickTeleport {
title= "NOTE";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\start_ca.paa";
duration = 3;
priority = 5;
};
// Notification for the F3 JIP Component
class JIP {
title= "REINFORCEMENTS";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\flag_ca.paa";
duration = 3;
priority = 5;
};
};
// ============================================================================================
// F3 - Start of Params code blocks.
// WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
class Params
{
// ============================================================================================
// F3 - Debug Mode
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
// WARNING: DO NOT DISABLE THIS COMPONENT
class f_param_debugMode
{
title = "$STR_f_param_debugMode";
values[] = {0,1};
texts[] = {"Off","On"};
default = 0;
};
// ============================================================================================
// F3 - Folk Assign Gear Script
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
class f_param_loadouts
{
title = "$STR_f_param_loadouts";
values[] = {0,1};
texts[] = {"Light","Standard"};
default = 1;
};
// ============================================================================================
// ============================================================================================
// F3 - Mission Timer/Safe Start
// Credits: Please see the F2 online manual (http://www.ferstaberinde.com/f3/en/)
class f_param_mission_timer
{
title = "$STR_f_param_mission_timer";
values[] = {0,1,2,3,4,5,6,7,8,9,10,15};
texts[] = {"$STR_f_param_mission_timer_off","1","2","3","4","5","6","7","8","9","10","15"};
default = 1;
};
// ============================================================================================
// F3 - Mission Conditions Selector
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
class f_param_weather
{
title = "$STR_f_param_weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {$STR_f_param_weather_Option0,$STR_f_param_weather_Option1,$STR_f_param_weather_Option2,$STR_f_param_weather_Option3,$STR_f_param_weather_Option4,$STR_f_param_weather_Option5,$STR_f_param_weather_Option6,$STR_f_param_weather_Option7,$STR_f_param_weather_Option8,$STR_f_param_weather_Option11};
default = 0;
};
class f_param_fog
{
title = "Override Fog";
values[] = {0,1,2,4};
texts[] = {"No Fog","Light Fog","Heavy Fog","Use default"};
default = 4;
};
class f_param_wind
{
title = "Override Wind";
values[] = {0,1,2,4};
texts[] = {"No Wind","Light Wind","Heavy Wind","Use default"};
default = 4;
};
class f_param_timeOfDay
{
title = "$STR_f_param_timeOfDay";
values[] = {0,1,2,3,4,5,6,7,8};
texts[] = {$STR_f_param_timeOfDay_Option0,$STR_f_param_timeOfDay_Option1,$STR_f_param_timeOfDay_Option2,$STR_f_param_timeOfDay_Option3,$STR_f_param_timeOfDay_Option4,$STR_f_param_timeOfDay_Option5,$STR_f_param_timeOfDay_Option6,$STR_f_param_timeOfDay_Option7,$STR_f_param_timeOfDay_Option8};
default = 4;
function = "f_fnc_setTime"; // This function is called to apply the values
isGlobal = 0; // Execute this only on the server
};
// ============================================================================================
// F3 - AI Skill Selector
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
class f_param_AISkill_BLUFOR
{
title = "$STR_f_param_AISkill_BLUFOR";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 1;
};
class f_param_AISkill_OPFOR
{
title = "$STR_f_param_AISkill_OPFOR";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 1;
};
class f_param_AISkill_INDP
{
title = "$STR_f_param_AISkill_INDP";
values[] = {0,1,2,3};
texts[] = {$STR_f_param_AISkill_Option0,$STR_f_param_AISkill_Option1,$STR_f_param_AISkill_Option2,$STR_f_param_AISkill_Option3};
default = 1;
};
// ============================================================================================
// F3 - End of Params code blocks.
// WARNING: DO NOT DELETE OR COMMENT OUT THIS CODE BLOCK
};
// ============================================================================================
// F3 - Briefing Template
// Credits: BIS - Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/)
class CfgDebriefing
{
class End1
{
title = "Ending #1";
subtitle = "";
description = "*** Insert debriefing #1 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End2
{
title = "Ending #2";
subtitle = "";
description = "*** Insert debriefing #2 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End3
{
title = "Ending #3";
subtitle = "";
description = "*** Insert debriefing #3 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End4
{
title = "Ending #4";
subtitle = "";
description = "*** Insert debriefing #4 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End5
{
title = "Ending #5";
subtitle = "";
description = "*** Insert debriefing #5 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End6
{
title = "Ending #6";
subtitle = "";
description = "*** Insert debriefing #6 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
};
// ============================================================================================
// F3 - Respawn templates
// DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
// ============================================================================================
class CfgRespawnTemplates
{
class Seagull
{
onPlayerRespawn = "f\spect\fn_activateSpectator.sqf";
};
};
// ============================================================================================
// F3 - Functions
// DO NOT REMOVE OR DISABLE THIS BLOCK OF CODE
class CfgFunctions
{
#include "f\functions.hpp"
#include "ws_fnc\config.hpp"
};
// ============================================================================================
// F3 - Custom Insignia
class CfgUnitInsignia {
#include "f\assignGear\insignia\define.hpp"
};
class CfgRemoteExec
{
// List of script functions allowed to be sent from client via remoteExec
class Functions
{
mode = 2;
};
// List of script commands allowed to be sent from client via remoteExec
class Commands
{
mode = 2;
};
};