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Packet implementation progress #83

@sepalani

Description

@sepalani

This issue describes the current implementation state of the packets (usually the ones implemented in the dev branch) which might be required by the online mode of MH3 and MHG on Wii.

The packet implementation state should be self-explanatory (OK, Partial, Missing), "Partial" means it's a partial documentation (unknown fields), implementation (partially implemented, dummy values, code duplication, etc.) or abstraction (requires a proper config system, parsing, ...). The column for MHG is often blank since most packets weren't tested yet.

The data is based on the packet tables extracted from MHG and MH3 (all regions). It seems some entries have typos or are improperly named. The translation isn't from the packet table but based on a translation engine and might not be accurate.

The data is available as ODS, PDF and PNG:

PAT

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