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The specific meaning of the observation space #30

@Henry0132

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@Henry0132

Hi Park, thank you for your excellent work on ogbench. I'm writing to inquire about the specific definition of the observation space in your benchmark.

For pointmaze, it's clear that the observation space directly corresponds to the coordinates of the point agent. However, for more complex environments like antmaze, humanoidmaze, or manipulation tasks such as cube and puzzle, how should we determine the goal's position or coordinate?

In other words, is it possible — as in D4RL — to directly extract a 2D coordinate of the goal from the state? For instance, in D4RL's antmaze , the first two dimensions of the state space represent the agent's (x, y) position, which is commonly used as the low-dimensional location for goal specification (as stated in the HIQL repository). Does ogbench follow a similar convention?

Any clarification would be greatly appreciated!

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