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Several compile errors in unreal v4.18.3 #9

@chad-williamson

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@chad-williamson

Need a bit of refactoring due to engine changes...

added
#include "IXRTrackingSystem.h"

Changed
GEngine->HMDDevice.Get();
to
GEngine->XRSystem->GetHMDDevice();

Changed
hmd->SetTrackingOrigin()
to
GEngine->XRSystem->SetTrackingOrigin();

Also, when the game is started, the players vantage point is on the floor, not eye level. Have not been able to figure this one out yet.

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