Need a bit of refactoring due to engine changes...
added
#include "IXRTrackingSystem.h"
Changed
GEngine->HMDDevice.Get();
to
GEngine->XRSystem->GetHMDDevice();
Changed
hmd->SetTrackingOrigin()
to
GEngine->XRSystem->SetTrackingOrigin();
Also, when the game is started, the players vantage point is on the floor, not eye level. Have not been able to figure this one out yet.