diff --git a/dist/Data/Scripts/Source/SKI_FavoritesManager.psc b/dist/Data/Scripts/Source/SKI_FavoritesManager.psc index 8c499bc56..1ab0f2b92 100644 --- a/dist/Data/Scripts/Source/SKI_FavoritesManager.psc +++ b/dist/Data/Scripts/Source/SKI_FavoritesManager.psc @@ -804,7 +804,8 @@ bool function ProcessItem(Form a_item, int a_itemType, bool a_allowDeferring = t ; It's two-handed and both hands are free elseIf (weaponType > 4 && !_usedRightHand && !_usedLeftHand) - if (a_item == PlayerREF.GetEquippedObject(0) && a_itemId != PlayerREF.GetEquippedItemId(0)) + ; Changed this line from GetEquippedItemId(0) to GetEquippedItemId(1) since two-handed weapons don't seem to appear in left hand + if (a_item == PlayerREF.GetEquippedObject(0) && a_itemId != PlayerREF.GetEquippedItemId(1)) UnequipHand(0) endIf PlayerREF.EquipItemById(itemWeapon, a_itemId, equipSlot = 0, equipSound = _silenceEquipSounds)