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I wonder if we can speed up applications on the CPU e.g., via multithreading? I was trying to implement the code on the CPU (to test whether some convergence issues could be related to floating point accuracy on the GPU) but for our bathymetry grid the CPU code is slow (~2 hours for a filter run for one month with 2 min time resolution). But it may be tricky to parallelise operations such as the convolution without breaking the GPU code...
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