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xmlize.lua
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229 lines (192 loc) · 5.64 KB
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-- Loosely based on a PHP implementation.
local lom = require "lxp.lom"
local xmlize = {}
local function xml_depth(vals)
local valCount = #vals
if valCount == 1 and type(vals[1]) ~= 'table' then
return vals[1]
end
local orderTable = {}
local children = { ['*'] = orderTable }
for i = 1, #vals do
local val = vals[i]
if type(val) == "table" then
children[#children + 1] = val.tag
local tagEntry = children[val.tag]
if not tagEntry then
tagEntry = {}
children[val.tag] = tagEntry
end
local entry = {}
tagEntry[#tagEntry + 1] = entry
orderTable[#orderTable + 1] = { val.tag, #tagEntry }
entry['@'] = val.attr
entry['#'] = xml_depth(val)
else
children[#children + 1] = val
end
end
return children
end
function xmlize.luaize(data)
data = data:gsub('<%?xml.-%?>(.+)', "%1")
data = '<root>' .. data .. '</root>'
local vals, _ = lom.parse(data)
local array = xml_depth(vals)
return array
end
---------------------------------------------------------------------------------
-- Encoding routines stolen from Lua Element Tree.
local mapping = { ['&'] = "&" ,
['<'] = "<" ,
['>'] = ">" ,
['"'] = """ ,
["'"] = "'" , -- not used
["\t"] = "	" ,
["\r"] = " " ,
["\n"] = " " }
local function map(symbols)
local array = {}
for _, symbol in ipairs(symbols) do
table.insert(array, {symbol, mapping[symbol]})
end
return array
end
local encoding = {}
encoding[1] = { map{'&', '<'} ,
map{'&', '<', '"'} }
encoding[2] = { map{'&', '<', '>'} ,
map{'&', '<', '>', '"'} }
encoding[3] = { map{'&', '\r', '<', '>'} ,
map{'&', '\r', '\n', '\t', '<', '>', '"'} }
encoding[4] = { map{'&', '\r', '\n', '\t', '<', '>', '"'} ,
map{'&', '\r', '\n', '\t', '<', '>', '"'} }
encoding["minimal"] = encoding[1]
encoding["standard"] = encoding[2]
encoding["strict"] = encoding[3]
encoding["most"] = encoding[4]
local _encode = function(text, _encoding)
for _, key_value in pairs(_encoding) do
text = text:gsub(key_value[1], key_value[2])
end
return text
end
---------------------------------------------------------------------------------
local srep = string.rep
local function xmlsave_recurse(indent, luaTable, xmlTable, maxIndentLevel)
local tabs = ''
if indent then
if not maxIndentLevel or indent <= maxIndentLevel then
tabs = srep('\t', indent)
end
end
local keys = {}
--local entryOrder
if luaTable[1] then
for _, key in ipairs(luaTable) do
local whichIndex = keys[key]
if not whichIndex then
keys[key] = 0
whichIndex = 0
end
whichIndex = whichIndex + 1
keys[key] = whichIndex
local section = luaTable[key]
if not section then
if not indent then
-- Generally whitespace.
xmlTable[#xmlTable + 1] = key
end
else
local entry = section[whichIndex]
if not entry then
error('xmlsave: syntax bad')
end
xmlTable[#xmlTable + 1] = tabs .. '<' .. key
local attributes = entry['@']
if attributes then
if not indent then
for _, attrKey in ipairs(attributes) do
xmlTable[#xmlTable + 1] = ' ' .. attrKey .. '="' .. attributes[attrKey] .. '"'
end
else
for attrKey, attrValue in pairs(attributes) do
if type(attrKey) == 'string' then
xmlTable[#xmlTable + 1] = ' ' .. attrKey .. '="' .. attrValue .. '"'
end
end
end
end
xmlTable[#xmlTable + 1] = '>'
local elements = entry['#']
if type(elements) == 'table' then
if indent then
xmlTable[#xmlTable + 1] = '\n'
end
xmlsave_recurse(indent and (indent + 1) or nil, elements, xmlTable, maxIndentLevel)
else
xmlTable[#xmlTable + 1] = _encode(elements, encoding[4][1])
end
if indent and type(elements) == 'table' then
xmlTable[#xmlTable + 1] = tabs
end
xmlTable[#xmlTable + 1] = '</' .. key .. '>'
if indent then
xmlTable[#xmlTable + 1] = '\n'
end
end
end
else
for key, value in pairs(luaTable) do
if type(value) == 'table' then
for _, entry in ipairs(value) do
xmlTable[#xmlTable + 1] = tabs .. '<' .. key
local attributes = entry['@']
if attributes then
if not indent then
for _, attrKey in ipairs(attributes) do
xmlTable[#xmlTable + 1] = ' ' .. attrKey .. '="' .. attributes[attrKey] .. '"'
end
else
for attrKey, attrValue in pairs(attributes) do
if type(attrKey) == 'string' then
xmlTable[#xmlTable + 1] = ' ' .. attrKey .. '="' .. attrValue .. '"'
end
end
end
end
xmlTable[#xmlTable + 1] = '>'
local elements = entry['#']
if type(elements) == 'table' then
if indent then
xmlTable[#xmlTable + 1] = '\n'
end
xmlsave_recurse(indent and (indent + 1) or nil, elements, xmlTable, maxIndentLevel)
else
xmlTable[#xmlTable + 1] = _encode(elements, encoding[4][1])
end
if indent and type(elements) == 'table' then
xmlTable[#xmlTable + 1] = tabs
end
xmlTable[#xmlTable + 1] = '</' .. key .. '>'
if indent then
xmlTable[#xmlTable + 1] = '\n'
end
end
end
end
end
end
function xmlize.xmlize(outFilename, luaTable, indent, maxIndentLevel)
local xmlTable = {}
xmlsave_recurse(indent, luaTable, xmlTable, maxIndentLevel)
local outText = table.concat(xmlTable)
if outFilename == ':string' then
return outText
else
local file = io.open(outFilename, "wt")
file:write(table.concat(xmlTable))
file:close()
end
end
return xmlize