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game.js
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43 lines (34 loc) · 1010 Bytes
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import {update as updateSnake, draw as drawSnake, SNAKE_SPEED, getSnakeHead, sankeIntersection} from './snake.js'
import {update as updateFood, draw as drawFood} from './food.js'
import {outsideGrid} from './grid.js'
let lastRenderTime = 0
let gameOver = false
const gameBoard = document.getElementById('game-board')
function main(currentTime){
if(gameOver){
if(confirm('You lost. Press OK to restart.')){
window.location =''
}
return
}
window.requestAnimationFrame(main)
const secondSinceLastRender = (currentTime - lastRenderTime) / 1000
if(secondSinceLastRender < 1 / SNAKE_SPEED) return
lastRenderTime = currentTime
update()
draw()
}
window.requestAnimationFrame(main)
function update() {
updateSnake()
updateFood()
checkDeath()
}
function draw() {
gameBoard.innerHTML=''
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath(){
gameOver = outsideGrid(getSnakeHead()) || sankeIntersection()
}