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script.js
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130 lines (104 loc) · 2.93 KB
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// game code
// todo: make arrow keys clickable on phones
var grid = document.getElementById('grid');
var snake = [];
var fruit = [];
var strokes = [[0,0]];
var move = false;
var score = 0;
var game_ended = false;
const grid_size = 24;
function update_score() {
document.getElementById('score').innerHTML = score;
}
function render_grid() {
let html_block = "";
for(let i = 0; i < grid_size; i++) {
html_block += '<div class="row">';
for(let c = 0; c < grid_size; c++) {
html_block += '<div class="cell"></div>';
}
html_block += '</div>';
}
grid.innerHTML = html_block;
}
function add_snake() {
snake.push([
random(0, grid_size),
random(0, grid_size)
]);
toggle_cell(snake[0], "red");
}
function add_fruit() {
fruit = [
random(0, grid_size),
random(0, grid_size)
];
snake.forEach(cell => {
if (compare_matx(cell, fruit)) {
fruit = [
random(0, grid_size),
random(0, grid_size)
];
}
})
toggle_cell(fruit, "green");
}
function move_snake(key) {
let v = [0, 0]; // velocity
let tail = [...snake[snake.length-1]];
let move = false;
if (key === "ArrowLeft" && snake[0][1] > 0 && (snake.length === 1 || strokes[0][1] != 1)) {
v = [0, -1];
move = true;
}
if (key === "ArrowRight" && snake[0][1] < grid_size-1 && (snake.length === 1 || strokes[0][1] != -1)) {
v = [0, 1];
move = true;
}
if (key === "ArrowUp" && snake[0][0] > 0 && (snake.length === 1 || strokes[0][0] != 1)) {
v = [-1, 0];
move = true;
}
if (key === "ArrowDown" && snake[0][0] < grid_size-1 && (snake.length === 1 || strokes[0][0] != -1)) {
v = [1, 0];
move = true;
}
if (move) {
strokes.unshift(v);
strokes = strokes.splice(0, snake.length+2);
// update snake pos
for(let i = 0; i < snake.length; i++) {
toggle_cell(snake[i], "transparent");
add_matx(snake[i], strokes[i]);
toggle_cell(snake[i], "red");
}
// check if snake bit itself
for (i = 1; i < snake.length; i++) {
if (compare_matx(snake[0], snake[i])) {
move = false;
game_ended = true;
document.getElementById("message").innerHTML = "<b>GAME ENDED - You bit yourself! Hit refresh to start new game</b>";
break;
}
}
if (compare_matx(snake[0], fruit)) {
score += 1;
add_fruit();
update_score();
snake.push(tail);
toggle_cell(tail, "red");
}
}
}
function register_stroke () {}
function Init() {
update_score();
render_grid();
add_snake();
add_fruit();
document.addEventListener("keydown", e => {
if (!game_ended) move_snake(e.key)
});
}
Init();