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main.js
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193 lines (160 loc) · 5.72 KB
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// variable declaration
let encryptBtn = document.getElementById('encrypt');
let decryptBtn = document.getElementById('decrypt');
let view = document.querySelector('.content');
let back, encrypt, decrypt;
let input, output, key, keyValue;
let cubes;
let render = (html) => {
view.innerHTML = "";
view.innerHTML = html;
}
let encryptHTML = "<h1 class=\"heading\">Encrypt</h1> <div class=\"input__container\"> <input type=\"text\" placeholder=\"Input\" class=\"input\"> <input type=\"text\" placeholder=\"output\" class=\"output\"> <input type=\"text\" placeholder=\"Key\" class=\"key\"> </div> <div class=\"button__container\"> <button class=\"btn encrypt\">Encrypt</button> <button class=\"btn btn__align back\" >back</button> </div>";
let decryptHTML = "<h1 class=\"heading\">Decrypt</h1> <div class=\"input__container\"> <input type=\"text\" placeholder=\"Input\" class=\"input\"> <input type=\"text\" placeholder=\"output\" class=\"output\"> <input type=\"text\" placeholder=\"Key\" class=\"key\"> </div> <div class=\"button__container\"> <button class=\"btn decrypt\">decrypt</button> <button class=\"btn btn__align back\" >back</button> </div>";
let homeHTML = "<h1 class=\"heading\">cryptoCube</h1><div class=\"btn__container\"><button class=\"btn btn__align\"id=\"encrypt\">Encrypt</button><button class=\"btn\" id=\"decrypt\">Decrypt</button></div>";
let backBtnClick = () => {
back = document.querySelector('.back');
back.addEventListener('click', () => {
render(homeHTML);
encryptBtnClick();
decryptBtnClick();
});
};
let encryptBtnClick = () => {
encryptBtn = document.getElementById('encrypt');
encryptBtn.addEventListener('click', () => {
render(encryptHTML);
//encrypt btn click event listner
encrypt = document.querySelector('.encrypt');
encrypt.addEventListener('click', () => {
//a. select input class
input = document.querySelector('.input');
//b. take input value
//c. create cubes()
cubes = createCube(input.value, '');
//d. rotate cubes()
//e. get the key
keyValue = rotateCube(cubes);
//f. access output and key and display it
output = document.querySelector('.output');
key = document.querySelector('.key');
output.value = cubes;
key.value = keyValue;
});
backBtnClick();
});
};
let decryptBtnClick = () => {
decryptBtn = document.getElementById('decrypt');
decryptBtn.addEventListener('click', () => {
render(decryptHTML);
decrypt = document.querySelector('.decrypt');
decrypt.addEventListener('click', () => {
input = document.querySelector('.input').value;
output = document.querySelector('.output');
keyValue = document.querySelector('.key').value;
cubes = createCube(input, ',');
keyValue = keyValue.split(',');
deRotateCube(cubes, keyValue);
value = [];
cubes.forEach((cube) => {
value = value.concat(cube);
});
output.value = value.join('');
});
backBtnClick();
});
};
function createCube(value, delemeter) {
let array = value.split(delemeter);
let cube = Array();
// calculate no of cube can be formed
let noOfCubes = Math.ceil(array.length/8);
// slice parts of size 8s
// store in cube
for(let count = 0; count < noOfCubes; count++) {
if( (count+1)*8 < array.length) {
cube.push(array.slice(count*8, ((count+1)*8)));
} else {
cube.push(array.slice(count*8, (array.length)));
for(let k = array.length - (count*8); k < 8 ; k++) {
cube[(noOfCubes-1)][k]=' ';
}
}
}
return cube;
}
function rotate (cube, direction) {
let temp = [...cube];
if (direction == 1) { //rotate right
cube[0] = temp[4];
cube[1] = temp[0];
cube[2] = temp[3];
cube[3] = temp[7];
cube[4] = temp[5];
cube[5] = temp[1];
cube[6] = temp[2];
cube[7] = temp[6];
}
if (direction == 2) { //rotate left
cube[0] = temp[1];
cube[1] = temp[5];
cube[2] = temp[6];
cube[3] = temp[2];
cube[4] = temp[0];
cube[5] = temp[4];
cube[6] = temp[7];
cube[7] = temp[3];
}
if (direction == 3) { //rotate top
cube[0] = temp[4];
cube[1] = temp[5];
cube[2] = temp[1];
cube[3] = temp[0];
cube[4] = temp[7];
cube[5] = temp[6];
cube[6] = temp[2];
cube[7] = temp[3];
}
if (direction == 4) { //rotate down
cube[0] = temp[3];
cube[1] = temp[2];
cube[2] = temp[6];
cube[3] = temp[7];
cube[4] = temp[0];
cube[5] = temp[1];
cube[6] = temp[5];
cube[7] = temp[4];
}
}
function rotateCube(Cubes) {
let key = [];
let random;
//randomly rotate cubes and store rotation in key
Cubes.forEach((cube) => {
random = Math.floor(1 + Math.random()*4);
key.push(random);
rotate(cube, random);
});
// return key
return key;
}
function deRotateCube(Cubes, direction) {
let reverse;
Cubes.forEach((cube, counter) => {
if(direction[counter] == 1) {
rotate(cube, 2);
}
if(direction[counter] == 2) {
rotate(cube, 1);
}
if(direction[counter] == 3) {
rotate(cube, 4);
}
if(direction[counter] == 4) {
rotate(cube, 3);
}
});
}
encryptBtnClick();
decryptBtnClick();