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script2.js
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349 lines (249 loc) · 9.48 KB
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function main() {
let mixer;
const canvas = document.querySelector('#c');
const view1Elem = document.querySelector('#view1');
const view2Elem = document.querySelector('#view2');
const view3Elem = document.querySelector('#view3');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
const fov = 45;
const aspect = 2; // the canvas default
const near = 5;
const far = 100;
camera = new THREE.PerspectiveCamera(45, aspect, 0.1, 300);
camera.position.y = 26;
camera.position.z = 90;
camera.lookAt(new THREE.Vector3(0, 0, 0));
const cameraHelper = new THREE.CameraHelper(camera);
class MinMaxGUIHelper {
constructor(obj, minProp, maxProp, minDif) {
this.obj = obj;
this.minProp = minProp;
this.maxProp = maxProp;
this.minDif = minDif;
}
get min() {
return this.obj[this.minProp];
}
set min(v) {
this.obj[this.minProp] = v;
this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
}
get max() {
return this.obj[this.maxProp];
}
set max(v) {
this.obj[this.maxProp] = v;
this.min = this.min; // this will call the min setter
}
}
const gui = new dat.GUI();
gui.add(camera, 'fov', 1, 180);
const minMaxGUIHelper = new MinMaxGUIHelper(camera, 'near', 'far', 0.1);
gui.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near');
gui.add(minMaxGUIHelper, 'max', 0.1, 300, 0.1).name('far');
const controls = new THREE.OrbitControls(camera, view1Elem);
controls.target.set(0, 5, 0);
controls.update();
const camera2 = new THREE.OrthographicCamera(
-130,
130,
130,
-130,
10,
2000
);
camera2.position.set(0, 100, 0);
camera2.up.set(0, 0, -1);
camera2.lookAt(new THREE.Vector3(0, 0, 0));
const camera3 = new THREE.PerspectiveCamera(
60, // fov
2, // aspect
0.1, // near
500, // far
);
camera3.position.set(40, 10, 130);
camera3.lookAt(0, 5, 0);
clock = new THREE.Clock();
const api = { state: 'Walking' };
const loader = new THREE.GLTFLoader();
loader.load('models/RobotExpressive.glb', function (gltf) {
model = gltf.scene;
model.scale.set(8, 8, 8); scene.add(model);
mixer = new THREE.AnimationMixer(model);
mixer.clipAction(gltf.animations[0]).play()
render()
}, undefined, function (e) {
console.error(e);
});
const scene = new THREE.Scene();
scene.background = new THREE.Color('black');
scene.add(cameraHelper);
//toda la escena
var floorTexture = new THREE.ImageUtils.loadTexture('src/img/marker.jpg');
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(2, 2);
var floorMaterial = new THREE.MeshBasicMaterial({ map: floorTexture, side: THREE.DoubleSide });
var floorTexture2 = new THREE.ImageUtils.loadTexture('src/img/marker2.jpg');
floorTexture2.wrapS = floorTexture2.wrapT = THREE.RepeatWrapping;
floorTexture2.repeat.set(2, 2);
var floorMaterial2 = new THREE.MeshBasicMaterial({ map: floorTexture2, side: THREE.DoubleSide });
const geometry = new THREE.PlaneGeometry(200, 100);
const material = new THREE.MeshBasicMaterial({ color: 0x82FF33, side: THREE.DoubleSide });
const plane = new THREE.Mesh(geometry, floorMaterial);
const plane2 = new THREE.Mesh(geometry, floorMaterial2);
const plane3 = new THREE.Mesh(geometry, floorMaterial2);
plane.position.set(0, 50, -100);
plane2.position.set(100, 50, 0);
plane2.rotation.y = Math.PI / 2;
plane3.position.set(-100, 50, 0);
plane3.rotation.y = Math.PI / 2;
scene.add(plane);
scene.add(plane2);
scene.add(plane3);
left_box = new THREE.Mesh(
new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({ color: 0xff2211 })
);
left_box.position.set(-50, 10, 0);
scene.add(left_box);
right_box = new THREE.Mesh(
new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({ color: 0xffff00 })
);
right_box.position.set(50, 10, 0);
scene.add(right_box);
const size = 200;
const divisions = 20;
const gridHelper = new THREE.GridHelper(size, divisions);
scene.add(gridHelper);
let pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
let ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
const controls3 = new THREE.OrbitControls(camera3, view3Elem);
controls3.update();
// controls3.addEventListener('change', render);
control = new THREE.TransformControls(camera3, view3Elem);
// control.addEventListener('change', render);
control.addEventListener('dragging-changed', function (event) {
controls3.enabled = !event.value;
});
control2 = new THREE.TransformControls(camera3, view3Elem);
// control2.addEventListener('change', render);
control2.addEventListener('dragging-changed', function (event) {
controls3.enabled = !event.value;
});
control.attach(right_box);
control2.attach(left_box);
scene.add(control);
scene.add(control2);
window.addEventListener("resize", onWindowResize);
window.addEventListener('keydown', function (event) {
switch (event.keyCode) {
case 87: // W
control.setMode('translate');
control2.setMode('translate');
break;
case 69: // E
control.setMode('rotate');
control2.setMode('rotate');
break;
case 82: // R
control.setMode('scale');
control2.setMode('scale');
break;
case 27: // Esc
control.reset();
control2.reset();
break;
}
});
window.addEventListener('keyup', function (event) {
switch (event.keyCode) {
case 16: // Shift
control.setTranslationSnap(null);
control.setRotationSnap(null);
control.setScaleSnap(null);
control2.setTranslationSnap(null);
control2.setRotationSnap(null);
control2.setScaleSnap(null);
break;
}
});
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function setScissorForElement(elem) {
const canvasRect = canvas.getBoundingClientRect();
const elemRect = elem.getBoundingClientRect();
// compute a canvas relative rectangle
const right = Math.min(elemRect.right, canvasRect.right) - canvasRect.left;
const left = Math.max(0, elemRect.left - canvasRect.left);
const bottom = Math.min(elemRect.bottom, canvasRect.bottom) - canvasRect.top;
const top = Math.max(0, elemRect.top - canvasRect.top);
const width = Math.min(canvasRect.width, right - left);
const height = Math.min(canvasRect.height, bottom - top);
// setup the scissor to only render to that part of the canvas
const positiveYUpBottom = canvasRect.height - bottom;
renderer.setScissor(left, positiveYUpBottom, width, height);
renderer.setViewport(left, positiveYUpBottom, width, height);
// return the aspect
return width / height;
}
function onWindowResize() {
}
function render() {
resizeRendererToDisplaySize(renderer);
// turn on the scissor
renderer.setScissorTest(true);
// render the original view
const delta = clock.getDelta();
if (mixer != null) {
mixer.update(delta);
}
{
const aspect = setScissorForElement(view1Elem);
// adjust the camera for this aspect
camera.aspect = aspect;
camera.updateProjectionMatrix();
cameraHelper.update();
// don't draw the camera helper in the original view
cameraHelper.visible = false;
// scene.background.set(0x000000);
// render
renderer.render(scene, camera);
}
// render from the 2nd camera
{
const aspect = setScissorForElement(view2Elem);
// adjust the camera for this aspect
camera2.aspect = aspect;
camera2.updateProjectionMatrix();
// draw the camera helper in the 2nd view
cameraHelper.visible = true;
// scene.background.set(0x000040);
renderer.render(scene, camera2);
}
{
const aspect = setScissorForElement(view3Elem);
// adjust the camera for this aspect
camera3.aspect = aspect;
camera3.updateProjectionMatrix();
// draw the camera helper in the 2nd view
cameraHelper.visible = true;
// scene.background.set(0x000040);
renderer.render(scene, camera3);
}
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();