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README.md

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Pointers is a mod that allows item edit trigger and spawn trigger to use itemID as pointers
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## This mod was only made as a helper for me to make C2gdasm (another project of mine) possible so it's probably not usefull for you.
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## This mod was only made as a helper for me to make C2gdasm possible (it's another project that i'm making), so it will most likely not be useful to you.
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### Item edit trigger :
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It adds 3 new boolean properties to the item edit trigger, respectively for the itemID 1, the itemID2 and the target itemID.
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It adds 3 new boolean properties to the item edit trigger, respectively for the itemID 1, the itemID 2 and the target itemID.
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To modify the properties, copy an item edit trigger, paste it in some random txt, modify the value of the properties : 0 to disable it and 1 to unable it. By default, the properties are set to 0 meaning it will behave exactly like vanilla GD.
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The properties in question are the last three one : 241, 242 and 243
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Now whenever the item edit trigger is activated, for each of the properties set to 1, the corresponding itemID that will be used in the operation is the one defined based on the value stored in the itemID specified.
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Here the operation will be "target itemID = itemID 1 + itemID 2"
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Example : you do item id 1 = item id 2 + item id 3 with the property set to 1 only for the target itemID and let say right before that itemdID 1 = 100 then instead of saving the result in itemID 1, it will save it in itemID 100.
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Example : you do item id 1 = item id 2 + item id 3 with the property set to 1 only for the itemID 1 and let say right before that itemdID 2 = 100 then instead of doing itemid 2 + item id 3, it will do itemid 100 + item id 3.
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Example : you do item id 10 = item id 11 + item id 12 with the property set to 1 only for the target itemID (here item id 10) and let say right before that itemd id 10 = 100 then instead of saving the result in item id 10, it will save it in item id 100.
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Example : you do item id 10 = item id 11 + item id 12 with the property set to 1 only for the itemID 1 (here item id 11) and let say right before that itemd id 11 = 100 then instead of doing item id 10 = itemid 11 + item id 12, it will do item id 10 = item id 100 + item id 12.
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### Spawn trigger :
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It adds a new boolean property to the spawn trigger

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