- * const SDL_assert_data *item = SDL_GetAssertionReport();
- * while (item) {
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
- * item->condition, item->function, item->filename,
- * item->linenum, item->trigger_count,
- * item->always_ignore ? "yes" : "no");
- * item = item->next;
- * }
- *
- *
- * \return List of all assertions.
- * \sa SDL_ResetAssertionReport
- */
-extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
-
-/**
- * \brief Reset the list of all assertion failures.
- *
- * Reset list of all assertions triggered.
- *
- * \sa SDL_GetAssertionReport
- */
-extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_assert_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL/include/SDL_atomic.h b/SDL/include/SDL_atomic.h
deleted file mode 100644
index bb3a9b65..00000000
--- a/SDL/include/SDL_atomic.h
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga | data | mask | resulting pixel on screen |
| 0 | 1 | White |
| 1 | 1 | Black |
| 0 | 0 | Transparent |
| 1 | 0 | Inverted color if possible, black - * if not. |
+
+**raylib is a simple and easy-to-use library to enjoy videogames programming.**
+
+raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
+
+*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
+
+Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
+
+---
+
+