diff --git a/README.md b/README.md index 1672a0f..5f56733 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,14 @@ # terminal_velocity A sim in development to simulate terminal velocity with the added bonus of interactive sliders to change mass of falling object and density of fluid. + +#Box on a Ramp FBD +A sim in development to demonstrate how a box behaves on an adjustable ramp. The goal is to have the Box FBD displayed and responsive to changes in the ramp angle. The box will also begin to slide down the ramp when gravitational forces overcome fricitonal forces. + +#Projectile-vs-Freefall +A simple sim in developmentment to convey the concept that a horizontal velocity will not affect the the rate at which a body falls. Currently problems with acceleration within science lib and/or sketch. + +#Torque on Wrench +A sim demonstrating how length of moment arm and magnitude and direction of applied force affect the produced torque. User uses a slider to change moment arm length and controls applied force my dragging force vector arrow tip. + +#Projectile +Sim demonstrating projectile motion. User drags vector to set initial velocity and presses button to initiate. Still in first stages of development. Scaling of arrow object magnitude and mover object's (projectile's) velocity needs tweaking. Need to add and scale in (gravitational) acceleration vector. diff --git a/index.html b/index.html index cd3442b..2423dcb 100644 --- a/index.html +++ b/index.html @@ -1,55 +1,28 @@ - - - - - - Terminal Velocity - - - - - - - - - - - - - - - - - - - - - - - -

Terminal Velocity

-

- Instructions: The particle freefalls from rest and eventually reaches terminal velocity. -

-

- Red arrow is weight vector. - Blue arrow is drag force vector. - Green arrow is velocity vector. - Purple arrow is net force vector. -

-
- -
- - + + + + Under Development Sims + + +

Sims currently being developed:

+

Coding in JavaScript for educational purposes

+ +

Box on a Ramp:

+ +

Box on a Ramp #2 (with FBD object):

+ +

Wheel on a Ramp:

+ +

Terminal Velocity:

+ +

Torque on Wrench:

+ +

Projectile:

+ +

Projectile vs Freefall:

+ +

Zestrove:

+ + + + diff --git a/lib/p5.dom.js b/lib/p5.dom.js new file mode 100644 index 0000000..7802515 --- /dev/null +++ b/lib/p5.dom.js @@ -0,0 +1,2106 @@ +/*! p5.dom.js v0.2.11 June 17, 2016 */ +/** + *

The web is much more than just canvas and p5.dom makes it easy to interact + * with other HTML5 objects, including text, hyperlink, image, input, video, + * audio, and webcam.

+ *

There is a set of creation methods, DOM manipulation methods, and + * an extended p5.Element that supports a range of HTML elements. See the + * + * beyond the canvas tutorial for a full overview of how this addon works. + * + *

Methods and properties shown in black are part of the p5.js core, items in + * blue are part of the p5.dom library. You will need to include an extra file + * in order to access the blue functions. See the + * using a library + * section for information on how to include this library. p5.dom comes with + * p5 complete or you can download the single file + * + * here.

+ *

See tutorial: beyond the canvas + * for more info on how to use this libary. + * + * @module p5.dom + * @submodule p5.dom + * @for p5.dom + * @main + */ + +(function (root, factory) { + if (typeof define === 'function' && define.amd) + define('p5.dom', ['p5'], function (p5) { (factory(p5));}); + else if (typeof exports === 'object') + factory(require('../p5')); + else + factory(root['p5']); +}(this, function (p5) { +// ============================================================================= +// p5 additions +// ============================================================================= + + /** + * Searches the page for an element with the given ID, class, or tag name (using the '#' or '.' + * prefixes to specify an ID or class respectively, and none for a tag) and returns it as + * a p5.Element. If a class or tag name is given with more than 1 element, + * only the first element will be returned. + * The DOM node itself can be accessed with .elt. + * Returns null if none found. You can also specify a container to search within. + * + * @method select + * @param {String} name id, class, or tag name of element to search for + * @param {String} [container] id, p5.Element, or HTML element to search within + * @return {Object/p5.Element|Null} p5.Element containing node found + * @example + *

+ * function setup() { + * createCanvas(100,100); + * //translates canvas 50px down + * select('canvas').position(100, 100); + * } + *
+ *
+ * // these are all valid calls to select() + * var a = select('#moo'); + * var b = select('#blah', '#myContainer'); + * var c = select('#foo', b); + * var d = document.getElementById('beep'); + * var e = select('p', d); + *
+ * + */ + p5.prototype.select = function (e, p) { + var res = null; + var container = getContainer(p); + if (e[0] === '.'){ + e = e.slice(1); + res = container.getElementsByClassName(e); + if (res.length) { + res = res[0]; + } else { + res = null; + } + }else if (e[0] === '#'){ + e = e.slice(1); + res = container.getElementById(e); + }else { + res = container.getElementsByTagName(e); + if (res.length) { + res = res[0]; + } else { + res = null; + } + } + if (res) { + return wrapElement(res); + } else { + return null; + } + }; + + /** + * Searches the page for elements with the given class or tag name (using the '.' prefix + * to specify a class and no prefix for a tag) and returns them as p5.Elements + * in an array. + * The DOM node itself can be accessed with .elt. + * Returns an empty array if none found. + * You can also specify a container to search within. + * + * @method selectAll + * @param {String} name class or tag name of elements to search for + * @param {String} [container] id, p5.Element, or HTML element to search within + * @return {Array} Array of p5.Elements containing nodes found + * @example + *
+ * function setup() { + * createButton('btn'); + * createButton('2nd btn'); + * createButton('3rd btn'); + * var buttons = selectAll('button'); + * + * for (var i = 0; i < buttons.length; i++){ + * buttons[i].size(100,100); + * } + * } + *
+ *
+ * // these are all valid calls to selectAll() + * var a = selectAll('.moo'); + * var b = selectAll('div'); + * var c = selectAll('button', '#myContainer'); + * var d = select('#container'); + * var e = selectAll('p', d); + * var f = document.getElementById('beep'); + * var g = select('.blah', f); + *
+ * + */ + p5.prototype.selectAll = function (e, p) { + var arr = []; + var res; + var container = getContainer(p); + if (e[0] === '.'){ + e = e.slice(1); + res = container.getElementsByClassName(e); + } else { + res = container.getElementsByTagName(e); + } + if (res) { + for (var j = 0; j < res.length; j++) { + var obj = wrapElement(res[j]); + arr.push(obj); + } + } + return arr; + }; + + /** + * Helper function for select and selectAll + */ + function getContainer(p) { + var container = document; + if (typeof p === 'string' && p[0] === '#'){ + p = p.slice(1); + container = document.getElementById(p) || document; + } else if (p instanceof p5.Element){ + container = p.elt; + } else if (p instanceof HTMLElement){ + container = p; + } + return container; + } + + /** + * Helper function for getElement and getElements. + */ + function wrapElement(elt) { + if(elt.tagName === "INPUT" && elt.type === "checkbox") { + var converted = new p5.Element(elt); + converted.checked = function(){ + if (arguments.length === 0){ + return this.elt.checked; + } else if(arguments[0]) { + this.elt.checked = true; + } else { + this.elt.checked = false; + } + return this; + }; + return converted; + } else if (elt.tagName === "VIDEO" || elt.tagName === "AUDIO") { + return new p5.MediaElement(elt); + } else { + return new p5.Element(elt); + } + } + + /** + * Removes all elements created by p5, except any canvas / graphics + * elements created by createCanvas or createGraphics. + * Event handlers are removed, and element is removed from the DOM. + * @method removeElements + * @example + *
+ * function setup() { + * createCanvas(100, 100); + * createDiv('this is some text'); + * createP('this is a paragraph'); + * } + * function mousePressed() { + * removeElements(); // this will remove the div and p, not canvas + * } + *
+ * + */ + p5.prototype.removeElements = function (e) { + for (var i=0; i + * var myDiv; + * function setup() { + * myDiv = createDiv('this is some text'); + * } + * + */ + + /** + * Creates a <p></p> element in the DOM with given inner HTML. Used + * for paragraph length text. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createP + * @param {String} html inner HTML for element created + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var myP; + * function setup() { + * myP = createP('this is some text'); + * } + *
+ */ + + /** + * Creates a <span></span> element in the DOM with given inner HTML. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createSpan + * @param {String} html inner HTML for element created + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var mySpan; + * function setup() { + * mySpan = createSpan('this is some text'); + * } + *
+ */ + var tags = ['div', 'p', 'span']; + tags.forEach(function(tag) { + var method = 'create' + tag.charAt(0).toUpperCase() + tag.slice(1); + p5.prototype[method] = function(html) { + var elt = document.createElement(tag); + elt.innerHTML = typeof html === undefined ? "" : html; + return addElement(elt, this); + } + }); + + /** + * Creates an <img /> element in the DOM with given src and + * alternate text. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createImg + * @param {String} src src path or url for image + * @param {String} [alt] alternate text to be used if image does not load + * @param {Function} [successCallback] callback to be called once image data is loaded + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var img; + * function setup() { + * img = createImg('http://p5js.org/img/asterisk-01.png'); + * } + *
+ */ + p5.prototype.createImg = function() { + var elt = document.createElement('img'); + var args = arguments; + var self; + var setAttrs = function(){ + self.width = elt.offsetWidth; + self.height = elt.offsetHeight; + if (args.length > 1 && typeof args[1] === 'function'){ + self.fn = args[1]; + self.fn(); + }else if (args.length > 1 && typeof args[2] === 'function'){ + self.fn = args[2]; + self.fn(); + } + }; + elt.src = args[0]; + if (args.length > 1 && typeof args[1] === 'string'){ + elt.alt = args[1]; + } + elt.onload = function(){ + setAttrs(); + } + self = addElement(elt, this); + return self; + }; + + /** + * Creates an <a></a> element in the DOM for including a hyperlink. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createA + * @param {String} href url of page to link to + * @param {String} html inner html of link element to display + * @param {String} [target] target where new link should open, + * could be _blank, _self, _parent, _top. + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var myLink; + * function setup() { + * myLink = createA('http://p5js.org/', 'this is a link'); + * } + *
+ */ + p5.prototype.createA = function(href, html, target) { + var elt = document.createElement('a'); + elt.href = href; + elt.innerHTML = html; + if (target) elt.target = target; + return addElement(elt, this); + }; + + /** INPUT **/ + + + /** + * Creates a slider <input></input> element in the DOM. + * Use .size() to set the display length of the slider. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createSlider + * @param {Number} min minimum value of the slider + * @param {Number} max maximum value of the slider + * @param {Number} [value] default value of the slider + * @param {Number} [step] step size for each tick of the slider + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var slider; + * function setup() { + * slider = createSlider(0, 255, 100); + * slider.position(10, 10); + * slider.style('width', '80px'); + * } + * + * function draw() { + * var val = slider.value(); + * background(val); + * } + *
+ * + *
+ * var slider; + * function setup() { + * colorMode(HSB); + * slider = createSlider(0, 360, 60, 40); + * slider.position(10, 10); + * slider.style('width', '80px'); + * } + * + * function draw() { + * var val = slider.value(); + * background(val, 100, 100, 1); + * } + *
+ */ + p5.prototype.createSlider = function(min, max, value, step) { + var elt = document.createElement('input'); + elt.type = 'range'; + elt.min = min; + elt.max = max; + if (step) elt.step = step; + if (typeof(value) === "number") elt.value = value; + return addElement(elt, this); + }; + + /** + * Creates a <button></button> element in the DOM. + * Use .size() to set the display size of the button. + * Use .mousePressed() to specify behavior on press. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createButton + * @param {String} label label displayed on the button + * @param {String} [value] value of the button + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var button; + * function setup() { + * createCanvas(100, 100); + * background(0); + * button = createButton('click me'); + * button.position(19, 19); + * button.mousePressed(changeBG); + * } + * + * function changeBG() { + * var val = random(255); + * background(val); + * } + *
+ */ + p5.prototype.createButton = function(label, value) { + var elt = document.createElement('button'); + elt.innerHTML = label; + elt.value = value; + if (value) elt.value = value; + return addElement(elt, this); + }; + + /** + * Creates a checkbox <input></input> element in the DOM. + * Calling .checked() on a checkbox returns if it is checked or not + * + * @method createCheckbox + * @param {String} [label] label displayed after checkbox + * @param {boolean} [value] value of the checkbox; checked is true, unchecked is false.Unchecked if no value given + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var checkbox; + * + * function setup() { + * checkbox = createCheckbox('label', false); + * checkbox.changed(myCheckedEvent); + * } + * + * function myCheckedEvent() { + * if (this.checked()) { + * console.log("Checking!"); + * } else { + * console.log("Unchecking!"); + * } + * } + *
+ */ + p5.prototype.createCheckbox = function() { + var elt = document.createElement('div'); + var checkbox = document.createElement('input'); + checkbox.type = 'checkbox'; + elt.appendChild(checkbox); + //checkbox must be wrapped in p5.Element before label so that label appears after + var self = addElement(elt, this); + self.checked = function(){ + var cb = self.elt.getElementsByTagName('input')[0]; + if (cb) { + if (arguments.length === 0){ + return cb.checked; + }else if(arguments[0]){ + cb.checked = true; + }else{ + cb.checked = false; + } + } + return self; + }; + this.value = function(val){ + self.value = val; + return this; + }; + if (arguments[0]){ + var ran = Math.random().toString(36).slice(2); + var label = document.createElement('label'); + checkbox.setAttribute('id', ran); + label.htmlFor = ran; + self.value(arguments[0]); + label.appendChild(document.createTextNode(arguments[0])); + elt.appendChild(label); + } + if (arguments[1]){ + checkbox.checked = true; + } + return self; + }; + + /** + * Creates a dropdown menu <select></select> element in the DOM. + * @method createSelect + * @param {boolean} [multiple] [true if dropdown should support multiple selections] + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var sel; + * + * function setup() { + * textAlign(CENTER); + * background(200); + * sel = createSelect(); + * sel.position(10, 10); + * sel.option('pear'); + * sel.option('kiwi'); + * sel.option('grape'); + * sel.changed(mySelectEvent); + * } + * + * function mySelectEvent() { + * var item = sel.value(); + * background(200); + * text("it's a "+item+"!", 50, 50); + * } + *
+ */ + p5.prototype.createSelect = function(mult) { + var elt = document.createElement('select'); + if (mult){ + elt.setAttribute('multiple', 'true'); + } + var self = addElement(elt, this); + self.option = function(name, value){ + var opt = document.createElement('option'); + opt.innerHTML = name; + if (arguments.length > 1) + opt.value = value; + else + opt.value = name; + elt.appendChild(opt); + }; + self.selected = function(value){ + var arr = []; + if (arguments.length > 0){ + for (var i = 0; i < this.elt.length; i++){ + if (value.toString() === this.elt[i].value){ + this.elt.selectedIndex = i; + } + } + return this; + }else{ + if (mult){ + for (var i = 0; i < this.elt.selectedOptions.length; i++){ + arr.push(this.elt.selectedOptions[i].value); + } + return arr; + }else{ + return this.elt.value; + } + } + }; + return self; + }; + + /** + * Creates a radio button <input></input> element in the DOM. + * The .option() method can be used to set options for the radio after it is + * created. The .value() method will return the currently selected option. + * + * @method createRadio + * @param {String} [divId] the id and name of the created div and input field respectively + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * var radio; + * + * function setup() { + * radio = createRadio(); + * radio.option("black"); + * radio.option("white"); + * radio.option("gray"); + * radio.style('width', '60px'); + * textAlign(CENTER); + * fill(255, 0, 0); + * } + * + * function draw() { + * var val = radio.value(); + * background(val); + * text(val, width/2, height/2); + * } + *
+ *
+ * var radio; + * + * function setup() { + * radio = createRadio(); + * radio.option('apple', 1); + * radio.option('bread', 2); + * radio.option('juice', 3); + * radio.style('width', '60px'); + * textAlign(CENTER); + * } + * + * function draw() { + * background(200); + * var val = radio.value(); + * if (val) { + * text('item cost is $'+val, width/2, height/2); + * } + * } + *
+ */ + p5.prototype.createRadio = function() { + var radios = document.querySelectorAll("input[type=radio]"); + var count = 0; + if(radios.length > 1){ + console.log(radios,radios[0].name); + var length = radios.length; + var prev=radios[0].name; + var current = radios[1].name; + count=1; + for(var i = 1; i < length; i++ ){ + current = radios[i].name; + if(prev != current){ + count++; + } + prev = current; + } + } + else if (radios.length == 1){ + count = 1; + } + var elt = document.createElement('div'); + var self = addElement(elt, this); + var times = -1; + self.option = function(name, value){ + var opt = document.createElement('input'); + opt.type = 'radio'; + opt.innerHTML = name; + if (arguments.length > 1) + opt.value = value; + else + opt.value = name; + opt.setAttribute('name',"defaultradio"+count); + elt.appendChild(opt); + if (name){ + times++; + var ran = Math.random().toString(36).slice(2); + var label = document.createElement('label'); + opt.setAttribute('id', "defaultradio"+count+"-"+times); + label.htmlFor = "defaultradio"+count+"-"+times; + label.appendChild(document.createTextNode(name)); + elt.appendChild(label); + } + return opt; + }; + self.selected = function(){ + var length = this.elt.childNodes.length; + if(arguments[0]) { + for (var i = 0; i < length; i+=2){ + if(this.elt.childNodes[i].value == arguments[0]) + this.elt.childNodes[i].checked = true; + } + return this; + } else { + for (var i = 0; i < length; i+=2){ + if(this.elt.childNodes[i].checked == true) + return this.elt.childNodes[i].value; + } + } + }; + self.value = function(){ + var length = this.elt.childNodes.length; + if(arguments[0]) { + for (var i = 0; i < length; i+=2){ + if(this.elt.childNodes[i].value == arguments[0]) + this.elt.childNodes[i].checked = true; + } + return this; + } else { + for (var i = 0; i < length; i+=2){ + if(this.elt.childNodes[i].checked == true) + return this.elt.childNodes[i].value; + } + return ""; + } + }; + return self + }; + + /** + * Creates an <input></input> element in the DOM for text input. + * Use .size() to set the display length of the box. + * Appends to the container node if one is specified, otherwise + * appends to body. + * + * @method createInput + * @param {Number} [value] default value of the input box + * @return {Object/p5.Element} pointer to p5.Element holding created node + * @example + *
+ * function setup(){ + * var inp = createInput(''); + * inp.input(myInputEvent); + * } + * + * function myInputEvent(){ + * console.log('you are typing: ', this.value()); + * } + * + *
+ */ + p5.prototype.createInput = function(value) { + var elt = document.createElement('input'); + elt.type = 'text'; + if (value) elt.value = value; + return addElement(elt, this); + }; + + /** + * Creates an <input></input> element in the DOM of type 'file'. + * This allows users to select local files for use in a sketch. + * + * @method createFileInput + * @param {Function} [callback] callback function for when a file loaded + * @param {String} [multiple] optional to allow multiple files selected + * @return {Object/p5.Element} pointer to p5.Element holding created DOM element + */ + p5.prototype.createFileInput = function(callback, multiple) { + + // Is the file stuff supported? + if (window.File && window.FileReader && window.FileList && window.Blob) { + // Yup, we're ok and make an input file selector + var elt = document.createElement('input'); + elt.type = 'file'; + + // If we get a second argument that evaluates to true + // then we are looking for multiple files + if (multiple) { + // Anything gets the job done + elt.multiple = 'multiple'; + } + + // Function to handle when a file is selected + // We're simplifying life and assuming that we always + // want to load every selected file + function handleFileSelect(evt) { + // These are the files + var files = evt.target.files; + // Load each one and trigger a callback + for (var i = 0; i < files.length; i++) { + var f = files[i]; + var reader = new FileReader(); + function makeLoader(theFile) { + // Making a p5.File object + var p5file = new p5.File(theFile); + return function(e) { + p5file.data = e.target.result; + callback(p5file); + }; + }; + reader.onload = makeLoader(f); + + // Text or data? + // This should likely be improved + if (f.type.indexOf('text') > -1) { + reader.readAsText(f); + } else { + reader.readAsDataURL(f); + } + } + } + + // Now let's handle when a file was selected + elt.addEventListener('change', handleFileSelect, false); + return addElement(elt, this); + } else { + console.log('The File APIs are not fully supported in this browser. Cannot create element.'); + } + }; + + + /** VIDEO STUFF **/ + + function createMedia(pInst, type, src, callback) { + var elt = document.createElement(type); + + // allow src to be empty + var src = src || ''; + if (typeof src === 'string') { + src = [src]; + } + for (var i=0; i