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Cardboard renders to black when switched to VR Mode with uGUI #10

@HardcodedNumber

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@HardcodedNumber

When using uGUI the UI shows up fine when I don't turn on VR mode. However, When I do I see black and just the UI. I took a snapshot in Xcode of the OpenGl State and I can see the the split view via the left and right cameras from cardboard. After, the depth buffer clears and renders to black. then the buttons renders. Any suggestions?

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