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Wii hangs when attempting to finish render cycle #3

@MyloWhylo

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@MyloWhylo

I'm new to this, so I've based my code off of Demo.cpp. I managed to make something that almost works, but my Wii always hard freezes at the last steps in the render loop (GetRenderer()->PostDraw(); and GetRenderer()->DisplayBackBuffer();). Additionally, when I try to run it in Dolphin, it spits out a "GFX FIFO: UNKNOWN OPCODE (0x07)" error, but actually seems to work if I dismiss it. When building through Visual Studio, it also works perfectly fine in DirectX under Windows. If there's anything that you can do to point me in the correct direction, that'd be great. Thanks!

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