- P and Q
-
Determines the [P,Q] symmetry group. For a regular {P,Q} tiling, this means we have P-gons, with Q meeting at each vertex.
The choice of this will determine the geometry, depending on the value of (P-2)*(Q-2).
- Centering
-
Controls how the tiling is centered.
- General (controlled by the Mobius property)
- Fundamental_Triangle_Vertex1
- Fundamental_Triangle_Vertex2
- Fundamental_Triangle_Vertex3
- Vertex (centers on the generating vertex)
- ColoringOption
-
An integer, which determines some main approaches for coloring.
- 0: Coloring assigned to polygon types.
- 1: Edges colored according to where vertex lies in fundamental triangle.
- 2: Color assigned to tiling and intensity of edges fade.
- 3: Coloring altered by number of reflections.
- 4: Used for importing pictures as the background. Not user friendly at all.
- Colors
-
An array of colors. The meaning of these depends on the ColoringOption setting.
The format of a color comes from the DataContractSerializer for the C# System.Drawing.Color class. The easiest way to configure will be with known colors
- SphericalModel
-
For spherical tilings, the following options are possible:
- Sterographic
- Gnomonic
- Azimuthal_Equidistant
- Azimuthal_EqualArea
- Equirectangular
- Mercator
- Orthographic
- Sinusoidal
- PeirceQuincuncial
- EuclideanModel
-
For euclidean tilings, the following options are possible:
- Isometric
- Conformal
- Disk
- UpperHalfPlane
- Spiral
- Loxodromic
- HyperbolicModel
-
For hyperbolic tilings, the following options are possible:
- Poincare
- Klein
- Pseudosphere
- Hyperboloid
- Band
- UpperHalfPlane
- Orthographic
- Square
- InvertedPoincare
- Joukowsky
- Ring
- Azimuthal_Equidistant
- Azimuthal_EqualArea
- Schwarz_Christoffel
- GeodesicLevels
-
If > 1, can be used to denote the number of recusive divisions for a "geodesic sphere" or "geodesic saddle".
NOTES!
- This setting will only apply if P = 3.
- Not currently supported for Euclidean tilings.