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AutoCategory_RuleFunc.lua
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1195 lines (1019 loc) · 39.1 KB
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--============Rule Function==============--
local L = AutoCategory.localizefunc
function AutoCategory.RuleFunc.SpecializedItemType( ... )
local fn = "type"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local _, sptype = GetItemLinkItemType(itemLink)
if type( arg ) == "number" then
if arg == sptype then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["additive"] = SPECIALIZED_ITEMTYPE_ADDITIVE,
["armor"] = SPECIALIZED_ITEMTYPE_ARMOR,
["armor_booster"] = SPECIALIZED_ITEMTYPE_ARMOR_BOOSTER,
["armor_trait"] = SPECIALIZED_ITEMTYPE_ARMOR_TRAIT,
["ava_repair"] = SPECIALIZED_ITEMTYPE_AVA_REPAIR,
["blacksmithing_booster"] = SPECIALIZED_ITEMTYPE_BLACKSMITHING_BOOSTER,
["blacksmithing_material"] = SPECIALIZED_ITEMTYPE_BLACKSMITHING_MATERIAL,
["blacksmithing_raw_material"] = SPECIALIZED_ITEMTYPE_BLACKSMITHING_RAW_MATERIAL,
["clothier_booster"] = SPECIALIZED_ITEMTYPE_CLOTHIER_BOOSTER,
["clothier_material"] = SPECIALIZED_ITEMTYPE_CLOTHIER_MATERIAL,
["clothier_raw_material"] = SPECIALIZED_ITEMTYPE_CLOTHIER_RAW_MATERIAL,
["collectible_monster_trophy"] = SPECIALIZED_ITEMTYPE_COLLECTIBLE_MONSTER_TROPHY,
["collectible_rare_fish"] = SPECIALIZED_ITEMTYPE_COLLECTIBLE_RARE_FISH,
["container"] = SPECIALIZED_ITEMTYPE_CONTAINER,
["container_event"] = SPECIALIZED_ITEMTYPE_CONTAINER_EVENT,
["costume"] = SPECIALIZED_ITEMTYPE_COSTUME,
["crown_item"] = SPECIALIZED_ITEMTYPE_CROWN_ITEM,
["crown_repair"] = SPECIALIZED_ITEMTYPE_CROWN_REPAIR,
["disguise"] = SPECIALIZED_ITEMTYPE_DISGUISE,
["drink_alcoholic"] = SPECIALIZED_ITEMTYPE_DRINK_ALCOHOLIC,
["drink_cordial_tea"] = SPECIALIZED_ITEMTYPE_DRINK_CORDIAL_TEA,
["drink_distillate"] = SPECIALIZED_ITEMTYPE_DRINK_DISTILLATE,
["drink_liqueur"] = SPECIALIZED_ITEMTYPE_DRINK_LIQUEUR,
["drink_tea"] = SPECIALIZED_ITEMTYPE_DRINK_TEA,
["drink_tincture"] = SPECIALIZED_ITEMTYPE_DRINK_TINCTURE,
["drink_tonic"] = SPECIALIZED_ITEMTYPE_DRINK_TONIC,
["drink_unique"] = SPECIALIZED_ITEMTYPE_DRINK_UNIQUE,
["dye_stamp"] = SPECIALIZED_ITEMTYPE_DYE_STAMP,
["enchanting_rune_aspect"] = SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_ASPECT,
["enchanting_rune_essence"] = SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_ESSENCE,
["enchanting_rune_potency"] = SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_POTENCY,
["enchantment_booster"] = SPECIALIZED_ITEMTYPE_ENCHANTMENT_BOOSTER,
["fish"] = SPECIALIZED_ITEMTYPE_FISH,
["flavoring"] = SPECIALIZED_ITEMTYPE_FLAVORING,
["food_entremet"] = SPECIALIZED_ITEMTYPE_FOOD_ENTREMET,
["food_fruit"] = SPECIALIZED_ITEMTYPE_FOOD_FRUIT,
["food_gourmet"] = SPECIALIZED_ITEMTYPE_FOOD_GOURMET,
["food_meat"] = SPECIALIZED_ITEMTYPE_FOOD_MEAT,
["food_ragout"] = SPECIALIZED_ITEMTYPE_FOOD_RAGOUT,
["food_savoury"] = SPECIALIZED_ITEMTYPE_FOOD_SAVOURY,
["food_unique"] = SPECIALIZED_ITEMTYPE_FOOD_UNIQUE,
["food_vegetable"] = SPECIALIZED_ITEMTYPE_FOOD_VEGETABLE,
["furnishing_crafting_station"] = SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION,
["furnishing_light"] = SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT,
["furnishing_material_alchemy"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_ALCHEMY,
["furnishing_material_blacksmithing"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_BLACKSMITHING,
["furnishing_material_clothier"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_CLOTHIER,
["furnishing_material_enchanting"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_ENCHANTING,
["furnishing_material_provisioning"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_PROVISIONING,
["furnishing_material_woodworking"] = SPECIALIZED_ITEMTYPE_FURNISHING_MATERIAL_WOODWORKING,
["furnishing_ornamental"] = SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL,
["furnishing_seating"] = SPECIALIZED_ITEMTYPE_FURNISHING_SEATING,
["furnishing_target_dummy"] = SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY,
["glyph_armor"] = SPECIALIZED_ITEMTYPE_GLYPH_ARMOR,
["glyph_jewelry"] = SPECIALIZED_ITEMTYPE_GLYPH_JEWELRY,
["glyph_weapon"] = SPECIALIZED_ITEMTYPE_GLYPH_WEAPON,
["ingredient_alcohol"] = SPECIALIZED_ITEMTYPE_INGREDIENT_ALCOHOL,
["ingredient_drink_additive"] = SPECIALIZED_ITEMTYPE_INGREDIENT_DRINK_ADDITIVE,
["ingredient_food_additive"] = SPECIALIZED_ITEMTYPE_INGREDIENT_FOOD_ADDITIVE,
["ingredient_fruit"] = SPECIALIZED_ITEMTYPE_INGREDIENT_FRUIT,
["ingredient_meat"] = SPECIALIZED_ITEMTYPE_INGREDIENT_MEAT,
["ingredient_rare"] = SPECIALIZED_ITEMTYPE_INGREDIENT_RARE,
["ingredient_tea"] = SPECIALIZED_ITEMTYPE_INGREDIENT_TEA,
["ingredient_tonic"] = SPECIALIZED_ITEMTYPE_INGREDIENT_TONIC,
["ingredient_vegetable"] = SPECIALIZED_ITEMTYPE_INGREDIENT_VEGETABLE,
["lockpick"] = SPECIALIZED_ITEMTYPE_LOCKPICK,
["lure"] = SPECIALIZED_ITEMTYPE_LURE,
["master_writ"] = SPECIALIZED_ITEMTYPE_MASTER_WRIT,
["mount"] = SPECIALIZED_ITEMTYPE_MOUNT,
["none"] = SPECIALIZED_ITEMTYPE_NONE,
["plug"] = SPECIALIZED_ITEMTYPE_PLUG,
["poison"] = SPECIALIZED_ITEMTYPE_POISON,
["poison_base"] = SPECIALIZED_ITEMTYPE_POISON_BASE,
["potion"] = SPECIALIZED_ITEMTYPE_POTION,
["potion_base"] = SPECIALIZED_ITEMTYPE_POTION_BASE,
["racial_style_motif_book"] = SPECIALIZED_ITEMTYPE_RACIAL_STYLE_MOTIF_BOOK,
["racial_style_motif_chapter"] = SPECIALIZED_ITEMTYPE_RACIAL_STYLE_MOTIF_CHAPTER,
["raw_material"] = SPECIALIZED_ITEMTYPE_RAW_MATERIAL,
["reagent_animal_part"] = SPECIALIZED_ITEMTYPE_REAGENT_ANIMAL_PART,
["reagent_fungus"] = SPECIALIZED_ITEMTYPE_REAGENT_FUNGUS,
["reagent_herb"] = SPECIALIZED_ITEMTYPE_REAGENT_HERB,
["recipe_alchemy_formula_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_ALCHEMY_FORMULA_FURNISHING,
["recipe_blacksmithing_diagram_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_BLACKSMITHING_DIAGRAM_FURNISHING,
["recipe_clothier_pattern_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_CLOTHIER_PATTERN_FURNISHING,
["recipe_enchanting_schematic_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_ENCHANTING_SCHEMATIC_FURNISHING,
["recipe_provisioning_design_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_DESIGN_FURNISHING,
["recipe_provisioning_standard_drink"] = SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_DRINK,
["recipe_provisioning_standard_food"] = SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_FOOD,
["recipe_woodworking_blueprint_furnishing"] = SPECIALIZED_ITEMTYPE_RECIPE_WOODWORKING_BLUEPRINT_FURNISHING,
["siege_ballista"] = SPECIALIZED_ITEMTYPE_SIEGE_BALLISTA,
["siege_battle_standard"] = SPECIALIZED_ITEMTYPE_SIEGE_BATTLE_STANDARD,
["siege_catapult"] = SPECIALIZED_ITEMTYPE_SIEGE_CATAPULT,
["siege_graveyard"] = SPECIALIZED_ITEMTYPE_SIEGE_GRAVEYARD,
["siege_monster"] = SPECIALIZED_ITEMTYPE_SIEGE_MONSTER,
["siege_oil"] = SPECIALIZED_ITEMTYPE_SIEGE_OIL,
["siege_ram"] = SPECIALIZED_ITEMTYPE_SIEGE_RAM,
["siege_trebuchet"] = SPECIALIZED_ITEMTYPE_SIEGE_TREBUCHET,
["siege_universal"] = SPECIALIZED_ITEMTYPE_SIEGE_UNIVERSAL,
["soul_gem"] = SPECIALIZED_ITEMTYPE_SOUL_GEM,
["spellcrafting_tablet"] = SPECIALIZED_ITEMTYPE_SPELLCRAFTING_TABLET,
["spice"] = SPECIALIZED_ITEMTYPE_SPICE,
["style_material"] = SPECIALIZED_ITEMTYPE_STYLE_MATERIAL,
["tabard"] = SPECIALIZED_ITEMTYPE_TABARD,
["tool"] = SPECIALIZED_ITEMTYPE_TOOL,
["trash"] = SPECIALIZED_ITEMTYPE_TRASH,
["treasure"] = SPECIALIZED_ITEMTYPE_TREASURE,
["trophy_key"] = SPECIALIZED_ITEMTYPE_TROPHY_KEY,
["trophy_key_fragment"] = SPECIALIZED_ITEMTYPE_TROPHY_KEY_FRAGMENT,
["trophy_material_upgrader"] = SPECIALIZED_ITEMTYPE_TROPHY_MATERIAL_UPGRADER,
["trophy_museum_piece"] = SPECIALIZED_ITEMTYPE_TROPHY_MUSEUM_PIECE,
["trophy_recipe_fragment"] = SPECIALIZED_ITEMTYPE_TROPHY_RECIPE_FRAGMENT,
["trophy_runebox_fragment"] = SPECIALIZED_ITEMTYPE_TROPHY_RUNEBOX_FRAGMENT,
["trophy_scroll"] = SPECIALIZED_ITEMTYPE_TROPHY_SCROLL,
["trophy_survey_report"] = SPECIALIZED_ITEMTYPE_TROPHY_SURVEY_REPORT,
["trophy_treasure_map"] = SPECIALIZED_ITEMTYPE_TROPHY_TREASURE_MAP,
["weapon"] = SPECIALIZED_ITEMTYPE_WEAPON,
["weapon_booster"] = SPECIALIZED_ITEMTYPE_WEAPON_BOOSTER,
["weapon_trait"] = SPECIALIZED_ITEMTYPE_WEAPON_TRAIT,
["woodworking_booster"] = SPECIALIZED_ITEMTYPE_WOODWORKING_BOOSTER,
["woodworking_material"] = SPECIALIZED_ITEMTYPE_WOODWORKING_MATERIAL,
["woodworking_raw_material"] = SPECIALIZED_ITEMTYPE_WOODWORKING_RAW_MATERIAL,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == sptype then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.ItemType( ... )
local fn = "type"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local itemType = GetItemLinkItemType(itemLink)
if type( arg ) == "number" then
if arg == itemType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["additive"] = ITEMTYPE_ADDITIVE,
["armor"] = ITEMTYPE_ARMOR,
["armor_booster"] = ITEMTYPE_ARMOR_BOOSTER,
["armor_trait"] = ITEMTYPE_ARMOR_TRAIT,
["ava_repair"] = ITEMTYPE_AVA_REPAIR,
["blacksmithing_booster"] = ITEMTYPE_BLACKSMITHING_BOOSTER,
["blacksmithing_material"] = ITEMTYPE_BLACKSMITHING_MATERIAL,
["blacksmithing_raw_material"] = ITEMTYPE_BLACKSMITHING_RAW_MATERIAL,
["clothier_booster"] = ITEMTYPE_CLOTHIER_BOOSTER,
["clothier_material"] = ITEMTYPE_CLOTHIER_MATERIAL,
["clothier_raw_material"] = ITEMTYPE_CLOTHIER_RAW_MATERIAL,
["collectible"] = ITEMTYPE_COLLECTIBLE,
["container"] = ITEMTYPE_CONTAINER,
["costume"] = ITEMTYPE_COSTUME,
["crown_item"] = ITEMTYPE_CROWN_ITEM,
["crown_repair"] = ITEMTYPE_CROWN_REPAIR,
["deprecated"] = ITEMTYPE_DEPRECATED,
["disguise"] = ITEMTYPE_DISGUISE,
["drink"] = ITEMTYPE_DRINK,
["dye_stamp"] = ITEMTYPE_DYE_STAMP,
["enchanting_rune_aspect"] = ITEMTYPE_ENCHANTING_RUNE_ASPECT,
["enchanting_rune_essence"] = ITEMTYPE_ENCHANTING_RUNE_ESSENCE,
["enchanting_rune_potency"] = ITEMTYPE_ENCHANTING_RUNE_POTENCY,
["enchantment_booster"] = ITEMTYPE_ENCHANTMENT_BOOSTER,
["fish"] = ITEMTYPE_FISH,
["flavoring"] = ITEMTYPE_FLAVORING,
["food"] = ITEMTYPE_FOOD,
["furnishing"] = ITEMTYPE_FURNISHING,
["furnishing_material"] = ITEMTYPE_FURNISHING_MATERIAL,
["glyph_armor"] = ITEMTYPE_GLYPH_ARMOR,
["glyph_jewelry"] = ITEMTYPE_GLYPH_JEWELRY,
["glyph_weapon"] = ITEMTYPE_GLYPH_WEAPON,
["ingredient"] = ITEMTYPE_INGREDIENT,
["lockpick"] = ITEMTYPE_LOCKPICK,
["lure"] = ITEMTYPE_LURE,
["master_writ"] = ITEMTYPE_MASTER_WRIT,
["mount"] = ITEMTYPE_MOUNT,
["none"] = ITEMTYPE_NONE,
["plug"] = ITEMTYPE_PLUG,
["poison"] = ITEMTYPE_POISON,
["poison_base"] = ITEMTYPE_POISON_BASE,
["potion"] = ITEMTYPE_POTION,
["potion_base"] = ITEMTYPE_POTION_BASE,
["racial_style_motif"] = ITEMTYPE_RACIAL_STYLE_MOTIF,
["raw_material"] = ITEMTYPE_RAW_MATERIAL,
["reagent"] = ITEMTYPE_REAGENT,
["recipe"] = ITEMTYPE_RECIPE,
["siege"] = ITEMTYPE_SIEGE,
["soul_gem"] = ITEMTYPE_SOUL_GEM,
["spellcrafting_tablet"] = ITEMTYPE_SPELLCRAFTING_TABLET,
["spice"] = ITEMTYPE_SPICE,
["style_material"] = ITEMTYPE_STYLE_MATERIAL,
["tabard"] = ITEMTYPE_TABARD,
["tool"] = ITEMTYPE_TOOL,
["trash"] = ITEMTYPE_TRASH,
["treasure"] = ITEMTYPE_TREASURE,
["trophy"] = ITEMTYPE_TROPHY,
["weapon"] = ITEMTYPE_WEAPON,
["weapon_booster"] = ITEMTYPE_WEAPON_BOOSTER,
["weapon_trait"] = ITEMTYPE_WEAPON_TRAIT,
["woodworking_booster"] = ITEMTYPE_WOODWORKING_BOOSTER,
["woodworking_material"] = ITEMTYPE_WOODWORKING_MATERIAL,
["woodworking_raw_material"] = ITEMTYPE_WOODWORKING_RAW_MATERIAL,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == itemType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.EquipType( ... )
local fn = "equiptype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local _, _, _, _, _, equipType = GetItemInfo(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
if type( arg ) == "number" then
if arg == equipType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["chest"] = EQUIP_TYPE_CHEST,
["costume"] = EQUIP_TYPE_COSTUME,
["feet"] = EQUIP_TYPE_FEET,
["hand"] = EQUIP_TYPE_HAND,
["head"] = EQUIP_TYPE_HEAD,
["invalid"] = EQUIP_TYPE_INVALID,
["legs"] = EQUIP_TYPE_LEGS,
["main_hand"] = EQUIP_TYPE_MAIN_HAND,
["neck"] = EQUIP_TYPE_NECK,
["off_hand"] = EQUIP_TYPE_OFF_HAND,
["one_hand"] = EQUIP_TYPE_ONE_HAND,
["poison"] = EQUIP_TYPE_POISON,
["ring"] = EQUIP_TYPE_RING,
["shoulders"] = EQUIP_TYPE_SHOULDERS,
["two_hand"] = EQUIP_TYPE_TWO_HAND,
["waist"] = EQUIP_TYPE_WAIST,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == equipType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.IsBound( ... )
local fn = "isbound"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local isBound = IsItemLinkBound(itemLink)
return isBound
end
function AutoCategory.RuleFunc.IsStolen( ... )
local fn = "isstolen"
return IsItemStolen(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
end
function AutoCategory.RuleFunc.IsBoPTradeable( ... )
local fn = "isboptradeable"
local result = IsItemBoPAndTradeable(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return result
end
function AutoCategory.RuleFunc.IsCrafted( ... )
local fn = "iscrafted"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local result = IsItemLinkCrafted(itemLink)
return result
end
function AutoCategory.RuleFunc.IsLearnable( ... )
local fn = "islearnable"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local itemType = GetItemLinkItemType(itemLink) --GetItemType(bagId, slotIndex)
if itemType == ITEMTYPE_RECIPE then
return not IsItemLinkRecipeKnown(itemLink)
elseif IsItemLinkBook(itemLink) then
return not IsItemLinkBookKnown(itemLink)
end
return false
end
function AutoCategory.RuleFunc.Quality( ... )
local fn = "quality"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
local _, _, _, _, _, _, _, quality = GetItemInfo(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
if type( arg ) == "number" then
if arg == quality then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["arcane"] = ITEM_QUALITY_ARCANE,
["artifact"] = ITEM_QUALITY_ARTIFACT,
["legendary"] = ITEM_QUALITY_LEGENDARY,
["magic"] = ITEM_QUALITY_MAGIC,
["normal"] = ITEM_QUALITY_NORMAL,
["trash"] = ITEM_QUALITY_TRASH,
["blue"] = ITEM_QUALITY_ARCANE,
["purple"] = ITEM_QUALITY_ARTIFACT,
["gold"] = ITEM_QUALITY_LEGENDARY,
["green"] = ITEM_QUALITY_MAGIC,
["white"] = ITEM_QUALITY_NORMAL,
["grey"] = ITEM_QUALITY_TRASH,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == quality then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.GetQuality()
local fn = "getquality"
local _, _, _, _, _, _, _, quality = GetItemInfo(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return quality
end
function AutoCategory.RuleFunc.IsNew( ... )
local fn = "isnew"
if not AutoCategory.checkingItemBagId then
return false
end
return SHARED_INVENTORY:IsItemNew(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
end
function AutoCategory.RuleFunc.BoundType( ... )
local fn = "boundtype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local boundType = GetItemLinkBindType(itemLink)
if type( arg ) == "number" then
if arg == boundType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["none"] = BIND_TYPE_NONE,
["on_equip"] = BIND_TYPE_ON_EQUIP,
["on_pickup"] = BIND_TYPE_ON_PICKUP,
["on_pickup_backpack"] = BIND_TYPE_ON_PICKUP_BACKPACK,
["unset"] = BIND_TYPE_UNSET,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == boundType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.FilterType( ... )
local fn = "filtertype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
local itemTypeMap = {
["alchemy"] = ITEMFILTERTYPE_ALCHEMY,
["all"] = ITEMFILTERTYPE_ALL,
["armor"] = ITEMFILTERTYPE_ARMOR,
["blacksmithing"] = ITEMFILTERTYPE_BLACKSMITHING,
["buyback"] = ITEMFILTERTYPE_BUYBACK,
["clothing"] = ITEMFILTERTYPE_CLOTHING,
["collectible"] = ITEMFILTERTYPE_COLLECTIBLE,
["consumable"] = ITEMFILTERTYPE_CONSUMABLE,
["crafting"] = ITEMFILTERTYPE_CRAFTING,
["damaged"] = ITEMFILTERTYPE_DAMAGED,
["enchanting"] = ITEMFILTERTYPE_ENCHANTING,
["furnishing"] = ITEMFILTERTYPE_FURNISHING,
["house_with_template"] = ITEMFILTERTYPE_HOUSE_WITH_TEMPLATE,
["junk"] = ITEMFILTERTYPE_JUNK,
["miscellaneous"] = ITEMFILTERTYPE_MISCELLANEOUS,
["provisioning"] = ITEMFILTERTYPE_PROVISIONING,
["quest"] = ITEMFILTERTYPE_QUEST,
["quickslot"] = ITEMFILTERTYPE_QUICKSLOT,
["reuse"] = ITEMFILTERTYPE_REUSE,
["style_materials"] = ITEMFILTERTYPE_STYLE_MATERIALS,
["trait_items"] = ITEMFILTERTYPE_TRAIT_ITEMS,
["weapons"] = ITEMFILTERTYPE_WEAPONS,
["woodworking"] = ITEMFILTERTYPE_WOODWORKING,
}
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemFilterType = { GetItemFilterTypeInfo(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex) }
local testFilterType
if type( arg ) == "number" then
testFilterType = arg
elseif type( arg ) == "string" then
testFilterType = itemTypeMap[string.lower( arg )]
if testFilterType == nil then
error( string.format("error: %s(): argument '%s' is not recoginzed.", fn, string.lower(arg)))
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
for i = 1, #itemFilterType do
if itemFilterType[i] == testFilterType then
return true
end
end
end
return false
end
function AutoCategory.RuleFunc.Level( ... )
local fn = "level"
local level = GetItemRequiredLevel(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return level
end
function AutoCategory.RuleFunc.CPLevel( ... )
local fn = "cp"
local level = GetItemRequiredChampionPoints(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return level
end
function AutoCategory.RuleFunc.SellPrice( ... )
local fn = "sellprice"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local _, sellPrice = GetItemLinkInfo(itemLink)
return sellPrice
end
function AutoCategory.RuleFunc.StackSize( ... )
local fn = "stacksize"
local stackSize = GetSlotStackSize(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return stackSize
end
function AutoCategory.RuleFunc.KeepForResearch( ... )
local traitInformation = GetItemTraitInformation(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return traitInformation == ITEM_TRAIT_INFORMATION_CAN_BE_RESEARCHED
end
function AutoCategory.RuleFunc.SetName( ... )
local fn = "set"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local hasSet, setName = GetItemLinkSetInfo(itemLink)
if not hasSet then
return false
end
local findString
if type( arg ) == "number" then
findString = tostring(arg)
elseif type( arg ) == "string" then
findString = arg
else
error( string.format("error: %s(): argument is error." , fn ) )
end
--fix german language issue
setName = string.gsub( setName , "%^.*", "")
if string.find(setName, findString, 1 ,true) then
return true
end
end
return false
end
function AutoCategory.RuleFunc.AutoSetName( ... )
local fn = "autoset"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local hasSet, setName = GetItemLinkSetInfo(itemLink)
if not hasSet then
return false
end
--fix german language issue
setName = string.gsub( setName , "%^.*", "")
AutoCategory.AdditionCategoryName = AutoCategory.AdditionCategoryName .. string.format(" (%s)", setName)
return true
end
function AutoCategory.RuleFunc.IsSet( ... )
local fn = "isset"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local hasSet, setName = GetItemLinkSetInfo(itemLink)
return hasSet
end
function AutoCategory.RuleFunc.IsMonsterSet( ... )
local fn = "ismonsterset"
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local hasSet, setName, numBonuses, numEquipped, maxEquipped = GetItemLinkSetInfo(itemLink)
if not hasSet then
return false
end
if maxEquipped == 2 then
return true
end
return false
end
function AutoCategory.RuleFunc.TraitType( ... )
local fn = "traittype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local traitType, _ = GetItemLinkTraitInfo(itemLink)
if type( arg ) == "number" then
if arg == traitType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["armor_divines"] = ITEM_TRAIT_TYPE_ARMOR_DIVINES,
["armor_impenetrable"] = ITEM_TRAIT_TYPE_ARMOR_IMPENETRABLE,
["armor_infused"] = ITEM_TRAIT_TYPE_ARMOR_INFUSED,
["armor_intricate"] = ITEM_TRAIT_TYPE_ARMOR_INTRICATE,
["armor_nirnhoned"] = ITEM_TRAIT_TYPE_ARMOR_NIRNHONED,
["armor_ornate"] = ITEM_TRAIT_TYPE_ARMOR_ORNATE,
["armor_prosperous"] = ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS,
["armor_reinforced"] = ITEM_TRAIT_TYPE_ARMOR_REINFORCED,
["armor_sturdy"] = ITEM_TRAIT_TYPE_ARMOR_STURDY,
["armor_training"] = ITEM_TRAIT_TYPE_ARMOR_TRAINING,
["armor_well_fitted"] = ITEM_TRAIT_TYPE_ARMOR_WELL_FITTED,
["deprecated"] = ITEM_TRAIT_TYPE_DEPRECATED,
["jewelry_arcane"] = ITEM_TRAIT_TYPE_JEWELRY_ARCANE,
["jewelry_healthy"] = ITEM_TRAIT_TYPE_JEWELRY_HEALTHY,
["jewelry_ornate"] = ITEM_TRAIT_TYPE_JEWELRY_ORNATE,
["jewelry_robust"] = ITEM_TRAIT_TYPE_JEWELRY_ROBUST,
["none"] = ITEM_TRAIT_TYPE_NONE,
["weapon_charged"] = ITEM_TRAIT_TYPE_WEAPON_CHARGED,
["weapon_decisive"] = ITEM_TRAIT_TYPE_WEAPON_DECISIVE,
["weapon_defending"] = ITEM_TRAIT_TYPE_WEAPON_DEFENDING,
["weapon_infused"] = ITEM_TRAIT_TYPE_WEAPON_INFUSED,
["weapon_intricate"] = ITEM_TRAIT_TYPE_WEAPON_INTRICATE,
["weapon_nirnhoned"] = ITEM_TRAIT_TYPE_WEAPON_NIRNHONED,
["weapon_ornate"] = ITEM_TRAIT_TYPE_WEAPON_ORNATE,
["weapon_powered"] = ITEM_TRAIT_TYPE_WEAPON_POWERED,
["weapon_precise"] = ITEM_TRAIT_TYPE_WEAPON_PRECISE,
["weapon_sharpened"] = ITEM_TRAIT_TYPE_WEAPON_SHARPENED,
["weapon_training"] = ITEM_TRAIT_TYPE_WEAPON_TRAINING,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == traitType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.ArmorType( ... )
local fn = "armortype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local armorType = GetItemArmorType(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
if type( arg ) == "number" then
if arg == armorType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["heavy"] = ARMORTYPE_HEAVY,
["light"] = ARMORTYPE_LIGHT,
["medium"] = ARMORTYPE_MEDIUM,
["none"] = ARMORTYPE_NONE,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == armorType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.WeaponType( ... )
local fn = "weapontype"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local weaponType = GetItemWeaponType(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
if type( arg ) == "number" then
if arg == weaponType then
return true
end
elseif type( arg ) == "string" then
local itemTypeMap = {
["axe"] = WEAPONTYPE_AXE,
["bow"] = WEAPONTYPE_BOW,
["dagger"] = WEAPONTYPE_DAGGER,
["fire_staff"] = WEAPONTYPE_FIRE_STAFF,
["frost_staff"] = WEAPONTYPE_FROST_STAFF,
["hammer"] = WEAPONTYPE_HAMMER,
["healing_staff"] = WEAPONTYPE_HEALING_STAFF,
["lightning_staff"] = WEAPONTYPE_LIGHTNING_STAFF,
["none"] = WEAPONTYPE_NONE,
["rune"] = WEAPONTYPE_RUNE,
["shield"] = WEAPONTYPE_SHIELD,
["sword"] = WEAPONTYPE_SWORD,
["two_handed_axe"] = WEAPONTYPE_TWO_HANDED_AXE,
["two_handed_hammer"] = WEAPONTYPE_TWO_HANDED_HAMMER,
["two_handed_sword"] = WEAPONTYPE_TWO_HANDED_SWORD,
}
local v = itemTypeMap[string.lower( arg )]
if v and v == weaponType then
return true
end
else
error( string.format("error: %s(): argument is error." , fn ) )
end
end
return false
end
function AutoCategory.RuleFunc.TraitString( ... )
local fn = "traitstring"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
local itemLink = GetItemLink(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
local traitType, _ = GetItemLinkTraitInfo(itemLink)
local traitText = string.lower(GetString("SI_ITEMTRAITTYPE", traitType))
local findString;
if type( arg ) == "number" then
findString = tostring(arg)
elseif type( arg ) == "string" then
findString = arg
else
error( string.format("error: %s(): argument is error." , fn ) )
end
findString = string.lower(findString)
if string.find(traitText, findString, 1, true) then
return true
end
end
return false
end
local function IokaniGearChanger_GetGearSet(bagId, slotIndex)
local result = {}
if GearChangerByIakoni and GearChangerByIakoni.savedVariables then
local itemType = GetItemType(bagId, slotIndex)
if itemType == ITEMTYPE_ARMOR or itemType == ITEMTYPE_WEAPON then
local a=GearChangerByIakoni.savedVariables.ArraySet
local b=GearChangerByIakoni.savedVariables.ArraySetSavedFlag
local itemID = Id64ToString(GetItemUniqueId(bagId, slotIndex))
for i=1, 10 do
if b[i] == 1 then --check only if the set is saved
for _,u in pairs(GearChangerByIakoni.WornArray) do
if itemID==a[i][u] then
--find gear in set i
table.insert(result, i)
end
end
end
end
end
end
return result
end
function AutoCategory.RuleFunc.SetIndex( ... )
local fn = "setindex"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
local setIndices = IokaniGearChanger_GetGearSet(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
for ax = 1, ac do
local arg = select( ax, ... )
local comIndex = -1
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
if type( arg ) == "number" then
comIndex = arg
elseif type( arg ) == "string" then
comIndex = tonumber(arg)
else
error( string.format("error: %s(): argument is error." , fn ) )
end
for i=1, #setIndices do
local index = setIndices[i]
if comIndex == index then
return true
end
end
end
return false
end
function AutoCategory.RuleFunc.InSet( ... )
local fn = "inset"
local setIndices = IokaniGearChanger_GetGearSet(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex)
return #setIndices ~= 0
end
function AutoCategory.RuleFunc.AlphaGear( ... )
if not AG then
return false
end
local fn = "alphagear"
local ac = select( '#', ... )
if ac == 0 then
error( string.format("error: %s(): require arguments." , fn))
end
local uid = Id64ToString(GetItemUniqueId(AutoCategory.checkingItemBagId, AutoCategory.checkingItemSlotIndex))
if not uid then return false end
for ax = 1, ac do
local arg = select( ax, ... )
local comIndex = -1
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
if type( arg ) == "number" then
comIndex = arg
elseif type( arg ) == "string" then
comIndex = tonumber(arg)
else
error( string.format("error: %s(): argument is error." , fn ) )
end
local nr = comIndex
if AG.setdata[nr].Set.gear > 0 then
for slot = 1,14 do
if AG.setdata[AG.setdata[nr].Set.gear].Gear[slot].id == uid then
local setName = AG.setdata[nr].Set.text[1]
AutoCategory.AdditionCategoryName = AutoCategory.AdditionCategoryName .. string.format(" (%s)", setName)
return true
end
end
end
end
return false
end
local defaultIdTextId
local function GetFCOISIconText( iconId )
if not defaultIdTextId then
defaultIdTextId = {
[FCOIS_CON_ICON_LOCK] = SI_AC_DEFAULT_CATEGORY_FCOIS_LOCK_MARK,
[FCOIS_CON_ICON_GEAR_1] = SI_AC_DEFAULT_CATEGORY_FCOIS_GEAR_1,
[FCOIS_CON_ICON_RESEARCH] = SI_AC_DEFAULT_CATEGORY_FCOIS_RESEARCH_MARK,
[FCOIS_CON_ICON_GEAR_2] = SI_AC_DEFAULT_CATEGORY_FCOIS_GEAR_2,
[FCOIS_CON_ICON_SELL] = SI_AC_DEFAULT_CATEGORY_FCOIS_SELL_MARK,
[FCOIS_CON_ICON_GEAR_3] = SI_AC_DEFAULT_CATEGORY_FCOIS_GEAR_3,
[FCOIS_CON_ICON_GEAR_4] = SI_AC_DEFAULT_CATEGORY_FCOIS_GEAR_4,
[FCOIS_CON_ICON_GEAR_5] = SI_AC_DEFAULT_CATEGORY_FCOIS_GEAR_5,
[FCOIS_CON_ICON_DECONSTRUCTION] = SI_AC_DEFAULT_CATEGORY_FCOIS_DECONSTRUCTION_MARK,
[FCOIS_CON_ICON_IMPROVEMENT] = SI_AC_DEFAULT_CATEGORY_FCOIS_IMPROVEMENT_MARK,
[FCOIS_CON_ICON_SELL_AT_GUILDSTORE] = SI_AC_DEFAULT_CATEGORY_FCOIS_SELL_AT_GUILDSTORE_MARK,
[FCOIS_CON_ICON_INTRICATE] = SI_AC_DEFAULT_CATEGORY_FCOIS_INTRICATE_MARK,
[FCOIS_CON_ICON_DYNAMIC_1] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_1,
[FCOIS_CON_ICON_DYNAMIC_2] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_2,
[FCOIS_CON_ICON_DYNAMIC_3] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_3,
[FCOIS_CON_ICON_DYNAMIC_4] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_4,
[FCOIS_CON_ICON_DYNAMIC_5] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_5,
[FCOIS_CON_ICON_DYNAMIC_6] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_6,
[FCOIS_CON_ICON_DYNAMIC_7] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_7,
[FCOIS_CON_ICON_DYNAMIC_8] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_8,
[FCOIS_CON_ICON_DYNAMIC_9] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_9,
[FCOIS_CON_ICON_DYNAMIC_10] = SI_AC_DEFAULT_CATEGORY_FCOIS_DYNAMIC_10,
}
end
local stringId = defaultIdTextId[iconId]
if stringId ~= nil then
local iconText = FCOIS.GetIconText( iconId )
if iconText ~= nil then
return iconText
end
end
return ""
end
function AutoCategory.RuleFunc.IsMarked( ... )
local fn = "ismarked"
if FCOIS == nil then
return false
end
local ac = select( '#', ... )
local checkIconIds = {}
local additionalName = ""
for ax = 1, ac do
local arg = select( ax, ... )
if not arg then
error( string.format("error: %s(): argument is nil." , fn))
end
if type( arg ) == "number" then
table.insert(checkIconIds, arg)
elseif type( arg ) == "string" then
local itemTypeMap = {
["lock"] = FCOIS_CON_ICON_LOCK,
["gear_1"] = FCOIS_CON_ICON_GEAR_1,
["research"] = FCOIS_CON_ICON_RESEARCH,