From f9268e4f6d141f09b30efa9490fbc97b7f671a0a Mon Sep 17 00:00:00 2001 From: Graham Date: Fri, 3 Sep 2021 17:28:16 +0800 Subject: [PATCH 1/6] match game is comfortable --- index.html | 4 +- script.js | 288 +++++++++++++++++++++++++++++++++++++++++++++++++++++ styles.css | 36 ++++++- 3 files changed, 325 insertions(+), 3 deletions(-) diff --git a/index.html b/index.html index 4771b50..e56611d 100644 --- a/index.html +++ b/index.html @@ -1,12 +1,12 @@ - Timer + SWE101 Match Game -

Timer!

+

Match Game 🚀

diff --git a/script.js b/script.js index e2d0297..603ff64 100644 --- a/script.js +++ b/script.js @@ -1 +1,289 @@ // Please implement exercise logic here +// Please implement exercise logic here +/* #################### +## HELPER FUNCTIONS ## +#################### */ +const makeDeck = (cardAmount) => { + // create the empty deck at the beginning + const newDeck = []; + const suits = ['hearts', 'diamonds', 'clubs', 'spades']; + + for (let suitIndex = 0; suitIndex < suits.length; suitIndex += 1) { + // make a variable of the current suit + const currentSuit = suits[suitIndex]; + console.log(`current suit: ${currentSuit}`); + + // initialise variable suitSymbol + let currentSymbol; + + // set suit symbol to match current suit + if (currentSuit === 'hearts') { + currentSymbol = '♥️'; + } else if (currentSuit === 'spades') { + currentSymbol = '♠️'; + } else if (currentSuit === 'clubs') { + currentSymbol = '♣️'; + } else { + currentSymbol = '♦️'; + } + + // set the color of the card (used later to determine the css class which in turn determines the color) + // does not directly set the color of the card + let cardColor; + if (currentSymbol === '♥️' || currentSymbol === '♦️') { + cardColor = 'red'; + } else { + cardColor = 'black'; + } + + // loop to create all cards in this suit + // rank 1-13 + for (let rankCounter = 1; rankCounter <= 13; rankCounter += 1) { + // Convert rankCounter to string + let cardName = `${rankCounter}`; + + // 1, 11, 12 ,13 + if (cardName === '1') { + cardName = 'A'; + } else if (cardName === '11') { + cardName = 'J'; + } else if (cardName === '12') { + cardName = 'Q'; + } else if (cardName === '13') { + cardName = 'K'; + } + + // make a single card object variable + const cardInfo = { + suitSymbol: currentSymbol, + suit: currentSuit, + name: cardName, + color: cardColor, + rank: rankCounter, + }; + + console.log(`rank: ${rankCounter}`); + + // add the card to the deck + newDeck.push(cardInfo); // add double the cardInfos to the deck + newDeck.push(cardInfo); + } + } + + return newDeck; +}; + +// Get a random index ranging from 0 (inclusive) to max (exclusive). +const getRandomIndex = (max) => Math.floor(Math.random() * max); + +// Shuffle an array of cards +const shuffleCards = (cards) => { + // Loop over the card deck array once + for (let currentIndex = 0; currentIndex < cards.length; currentIndex += 1) { + // Select a random index in the deck + const randomIndex = getRandomIndex(cards.length); + // Select the card that corresponds to randomIndex + const randomCard = cards[randomIndex]; + // Select the card that corresponds to currentIndex + const currentCard = cards[currentIndex]; + // Swap positions of randomCard and currentCard in the deck + cards[currentIndex] = randomCard; + cards[randomIndex] = currentCard; + } + // Return the shuffled deck + return cards; +}; + +/* ####################### +## GLOBAL VARIABLES ##### +####################### */ +// boardSize has to be an even number +const boardSize = 4; +let board = []; +let firstCard = null; +let firstCardElement; +let deck; +let boardEl; +/* ########################### +## PLAYER ACTION CALLBACKS ## +########################### */ +const squareClick = (messageBoard, cardElement, column, row) => { + console.log(cardElement); + console.log('FIRST CARD DOM ELEMENT', firstCard); + console.log('BOARD CLICKED CARD', board[column][row]); + const clickedCard = board[column][row]; + + // the user already clicked on this square + if (cardElement.innerText !== '') { + return; + } + + // first turn + if (firstCard === null) { + console.log('first turn'); + firstCard = clickedCard; + // turn this card over + cardElement.classList.add('card'); + cardElement.innerHTML = `${firstCard.name}
${firstCard.suitSymbol}`; + messageBoard.innerText = 'Click on Another Card'; + // hold onto this for later when it may not match + firstCardElement = cardElement; + + // second turn + } else { + console.log('second turn'); + // condition is met, first card matches second card + if ( + clickedCard.name === firstCard.name + // && clickedCard.suit === firstCard.suit + ) { + console.log('match'); + // display match message + // messageBoard.innerText = 'it\'s a match!'; + messageBoard.innerHTML = ''; + // apply css class and card's name and suit to cardElement so that it looks like the card has been turned over + cardElement.classList.add('card'); + cardElement.innerHTML = `${clickedCard.name}
${clickedCard.suitSymbol}`; + card; + } else { + console.log('NOT a match'); + messageBoard.innerText = 'no match, try again'; + cardElement.innerHTML = `${clickedCard.name}
${clickedCard.suitSymbol}`; + cardElement.classList.add('card'); + + // turn both cards back over after 3 seconds + // removing innerText and changing the css class back to square, returns it to it's original state + setTimeout(() => { + firstCardElement.innerText = ''; + firstCardElement.className = 'square'; + cardElement.innerText = ''; + cardElement.className = 'square'; + }, 3000); + } + + // reset the first card + firstCard = null; + } +}; + +/* ######################## +## GAME INITIALISATION ### +######################## */ +// create all the board elements that will go on the screen +// return the built board +const boardElement = document.createElement('div'); + +const buildBoardElements = (board) => { + // create the element that everything will go inside of + + // give it a class for CSS purposes + boardElement.classList.add('board'); + boardElement.setAttribute('id', 'gamespace'); + // create the div where messages will be shown to the user + const messageBoard = document.createElement('div'); + messageBoard.classList.add('messages'); + messageBoard.innerText = `${timeoutDuration} Milliseconds to Play! Click on a Card`; + boardElement.appendChild(messageBoard); + + // use the board data structure we passed in to create the correct size board + for (let i = 0; i < board.length; i += 1) { + // make a var for just this row of cards + const row = board[i]; + + // make an element for this row of cards + const rowElement = document.createElement('div'); + rowElement.classList.add('row'); + rowElement.setAttribute('id', 'gamerow'); + // make all the squares for this row + for (let j = 0; j < row.length; j += 1) { + // create the square element + const square = document.createElement('div'); + + // set a class for CSS purposes + square.classList.add('square'); + + // set the click event + // eslint-disable-next-line + square.addEventListener('click', (event) => { + // we will want to pass in the card element so + // that we can change how it looks on screen, i.e., + // "turn the card over" + squareClick(messageBoard, event.currentTarget, i, j); + // event.currentTarget will log + // the current part of what you're clicking. + }); + + rowElement.appendChild(square); + } + boardElement.appendChild(rowElement); + } + + return boardElement; +}; + +const initGame = () => { + // create this special deck by getting the doubled cards and + // making a smaller array that is ( boardSize squared ) number of cards + const initialDeck = makeDeck(); + // const deckSubset = doubleDeck.slice(0, boardSize * boardSize); + deck = initialDeck.slice(0, (boardSize * boardSize)); + deck - shuffleCards(deck); + + // deck = shuffleCards(deckSubset); + + // deal the cards out to the board data structure + for (let i = 0; i < boardSize; i += 1) { + board.push([]); + for (let j = 0; j < boardSize; j += 1) { + board[i].push(deck.pop()); + } + } + + boardEl = buildBoardElements(board); + + document.body.appendChild(boardEl); +}; + +// const removeElements = (elms) => elms.forEach((el) => el.remove()); + +// Use like: +// removeElements(document.querySelectorAll('.remove')); + +function boardCleaner() { + // removeElements(document.querySelectorAll('.board')); + // removeElements(document.querySelectorAll('.row')); + console.log('pause'); + boardElement.innerHTML = ''; + board = []; + console.log('debug attempt'); +} + +const timeoutDuration = 10000; // in milliseconds + +function playerStart() { +// ######################################### +// initialise game by calling initGame function + initGame(); + + const startButton = document.querySelector('button'); + startButton.parentElement.removeChild(startButton); + + // const messageSearch = document.querySelector('messages'); + // messageSearch.innerText = '10 Seconds to Play!'; + + setTimeout(boardCleaner, + timeoutDuration);// actual 3 minute delay to wipe everything out + + setTimeout(buttonSpawner, + timeoutDuration);// actual 3 minute delay to wipe everything out +} + +function buttonSpawner() { + const startButton = document.createElement('button'); + startButton.innerHTML = `Start Game! Ends ${timeoutDuration} Milliseconds After You Click`; + startButton.setAttribute('class', 'button'); + document.body.appendChild(startButton); + startButton.addEventListener('click', playerStart); +} + +buttonSpawner(); diff --git a/styles.css b/styles.css index 04e7110..7de3f78 100644 --- a/styles.css +++ b/styles.css @@ -1,3 +1,37 @@ -body { +@import url("https://fonts.googleapis.com/css?family=Lobster"); + +/* .square { + padding: 10px; + margin: 10px; + background-color: white; + display: inline-block; + height: 25px; + width: 25px; + vertical-align: top; +} */ + +.board { + font-family: Lobster, monospace; + font-size: 40px; +} + +.square { + margin: 25px; + padding: 25px; + /* background-image: url("/Users/grahamlim/Documents/bootcamp/week-02/day-003/pre-class/match-game-bootcamp/doge_card.gif"); */ background-color: pink; + /* width: 100px; */ + length: 25px; + text-align: center; + border-radius: 10px; + display: inline-block; +} + +#header { + font-family: Lobster, monospace; + font-size: 5em; } + +/* body { + background-color: beige; +} */ From d8ddbab9226dab45a4deb9ef26a343a481a3ef87 Mon Sep 17 00:00:00 2001 From: Graham Date: Fri, 3 Sep 2021 18:58:12 +0800 Subject: [PATCH 2/6] countdown timer installed --- script.js | 58 ++++++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 47 insertions(+), 11 deletions(-) diff --git a/script.js b/script.js index 603ff64..cc5dfad 100644 --- a/script.js +++ b/script.js @@ -27,7 +27,8 @@ const makeDeck = (cardAmount) => { currentSymbol = '♦️'; } - // set the color of the card (used later to determine the css class which in turn determines the color) + // set the color of the card (used later to + // determine the css class which in turn determines the color) // does not directly set the color of the card let cardColor; if (currentSymbol === '♥️' || currentSymbol === '♦️') { @@ -99,11 +100,13 @@ const shuffleCards = (cards) => { ####################### */ // boardSize has to be an even number const boardSize = 4; +const timeoutDuration = 180000; // in milliseconds let board = []; let firstCard = null; let firstCardElement; let deck; let boardEl; +let matches = 0; /* ########################### ## PLAYER ACTION CALLBACKS ## ########################### */ @@ -138,13 +141,20 @@ const squareClick = (messageBoard, cardElement, column, row) => { // && clickedCard.suit === firstCard.suit ) { console.log('match'); + matches += 1; + console.log(matches); // display match message - // messageBoard.innerText = 'it\'s a match!'; - messageBoard.innerHTML = ''; - // apply css class and card's name and suit to cardElement so that it looks like the card has been turned over + messageBoard.innerText = 'it\'s a match!'; + + // apply css class and card's name and suit + // to cardElement so that it looks + // like the card has been turned over cardElement.classList.add('card'); cardElement.innerHTML = `${clickedCard.name}
${clickedCard.suitSymbol}`; - card; + + if (matches === 8) { + messageBoard.innerHTML = ''; + } } else { console.log('NOT a match'); messageBoard.innerText = 'no match, try again'; @@ -152,13 +162,14 @@ const squareClick = (messageBoard, cardElement, column, row) => { cardElement.classList.add('card'); // turn both cards back over after 3 seconds - // removing innerText and changing the css class back to square, returns it to it's original state + // removing innerText and changing the css + // class back to square, returns it to it's original state setTimeout(() => { firstCardElement.innerText = ''; firstCardElement.className = 'square'; cardElement.innerText = ''; cardElement.className = 'square'; - }, 3000); + }, 2000); } // reset the first card @@ -182,7 +193,7 @@ const buildBoardElements = (board) => { // create the div where messages will be shown to the user const messageBoard = document.createElement('div'); messageBoard.classList.add('messages'); - messageBoard.innerText = `${timeoutDuration} Milliseconds to Play! Click on a Card`; + messageBoard.innerText = 'Tick Tock, Time to Play! Click on a Card'; boardElement.appendChild(messageBoard); // use the board data structure we passed in to create the correct size board @@ -221,6 +232,24 @@ const buildBoardElements = (board) => { return boardElement; }; +function timer() { + let milliseconds = timeoutDuration - 1000; + const delayInMilliseconds = 1000; + const output = document.createElement('div'); + output.setAttribute('id', 'timer'); + document.body.appendChild(output); + + const ref = setInterval(() => { + output.innerHTML = `${milliseconds} Milliseconds left to finish the game, no pressure at all!`; + + if (milliseconds <= 0) { + clearInterval(ref); + } + + milliseconds -= 1000; + }, delayInMilliseconds); +} + const initGame = () => { // create this special deck by getting the doubled cards and // making a smaller array that is ( boardSize squared ) number of cards @@ -252,17 +281,24 @@ const initGame = () => { function boardCleaner() { // removeElements(document.querySelectorAll('.board')); // removeElements(document.querySelectorAll('.row')); - console.log('pause'); + console.log('cleaning board'); boardElement.innerHTML = ''; board = []; - console.log('debug attempt'); + + const timerFind = document.getElementById('timer'); + timerFind.parentElement.removeChild(timerFind); + console.log('board cleaned'); } -const timeoutDuration = 10000; // in milliseconds +// function discourager() { +// downerMessage = document.createElement; +// } function playerStart() { // ######################################### // initialise game by calling initGame function + timer(); + initGame(); const startButton = document.querySelector('button'); From 938e0cb8c4810e5e9b5e1893e5cda6c3176ee548 Mon Sep 17 00:00:00 2001 From: Graham Date: Fri, 3 Sep 2021 22:52:28 +0800 Subject: [PATCH 3/6] timer works, stopwatch not yet --- index.html | 13 +++++++++++++ script.js | 39 ++++++++++++++++++++++++++------------- styles.css | 28 +++++++++++++++++++++++++++- 3 files changed, 66 insertions(+), 14 deletions(-) diff --git a/index.html b/index.html index e56611d..d84ddd3 100644 --- a/index.html +++ b/index.html @@ -7,6 +7,19 @@

Match Game 🚀

+

Stopwatch: Time your Speed!

+
+
+ Time Elapsed: +
+ Time Left: +
+
+ Start + Stop + Reset +
+
diff --git a/script.js b/script.js index cc5dfad..c77e6d7 100644 --- a/script.js +++ b/script.js @@ -107,6 +107,8 @@ let firstCardElement; let deck; let boardEl; let matches = 0; + +let canclick = true; // for countdown timer /* ########################### ## PLAYER ACTION CALLBACKS ## ########################### */ @@ -122,7 +124,7 @@ const squareClick = (messageBoard, cardElement, column, row) => { } // first turn - if (firstCard === null) { + if (firstCard === null && canclick) { console.log('first turn'); firstCard = clickedCard; // turn this card over @@ -152,19 +154,23 @@ const squareClick = (messageBoard, cardElement, column, row) => { cardElement.classList.add('card'); cardElement.innerHTML = `${clickedCard.name}
${clickedCard.suitSymbol}`; + // if you win and get all matches before time limit + // this will stop the timer if (matches === 8) { messageBoard.innerHTML = ''; - } + // clearInterval(ref); + timerCleaner(); } } else { console.log('NOT a match'); messageBoard.innerText = 'no match, try again'; cardElement.innerHTML = `${clickedCard.name}
${clickedCard.suitSymbol}`; cardElement.classList.add('card'); - - // turn both cards back over after 3 seconds + canclick = false; + // turn both cards back over after 2 seconds // removing innerText and changing the css // class back to square, returns it to it's original state setTimeout(() => { + canclick = true; firstCardElement.innerText = ''; firstCardElement.className = 'square'; cardElement.innerText = ''; @@ -234,13 +240,14 @@ const buildBoardElements = (board) => { function timer() { let milliseconds = timeoutDuration - 1000; + // -1000 to account for setInterval delay const delayInMilliseconds = 1000; - const output = document.createElement('div'); - output.setAttribute('id', 'timer'); - document.body.appendChild(output); + const countdownTimer = document.createElement('div'); + countdownTimer.setAttribute('id', 'timer'); + document.body.appendChild(countdownTimer); - const ref = setInterval(() => { - output.innerHTML = `${milliseconds} Milliseconds left to finish the game, no pressure at all!`; + ref = setInterval(() => { + countdownTimer.innerHTML = `${milliseconds / 1000} Seconds left, no pressure!`; if (milliseconds <= 0) { clearInterval(ref); @@ -250,6 +257,14 @@ function timer() { }, delayInMilliseconds); } +// removes countdown timer +function timerCleaner() { + const timerFind = document.getElementById('timer'); + timerFind.parentElement.removeChild(timerFind); + console.log('timer cleaned'); +} + +// starts game const initGame = () => { // create this special deck by getting the doubled cards and // making a smaller array that is ( boardSize squared ) number of cards @@ -285,9 +300,7 @@ function boardCleaner() { boardElement.innerHTML = ''; board = []; - const timerFind = document.getElementById('timer'); - timerFind.parentElement.removeChild(timerFind); - console.log('board cleaned'); + timerCleaner(); } // function discourager() { @@ -316,7 +329,7 @@ function playerStart() { function buttonSpawner() { const startButton = document.createElement('button'); - startButton.innerHTML = `Start Game! Ends ${timeoutDuration} Milliseconds After You Click`; + startButton.innerHTML = `Start Game! Ends ${timeoutDuration / 1000} Seconds After You Click`; startButton.setAttribute('class', 'button'); document.body.appendChild(startButton); startButton.addEventListener('click', playerStart); diff --git a/styles.css b/styles.css index 7de3f78..b6515c0 100644 --- a/styles.css +++ b/styles.css @@ -12,7 +12,9 @@ .board { font-family: Lobster, monospace; - font-size: 40px; + font-size: 20px; + margin: 5px; + color: purple; } .square { @@ -32,6 +34,30 @@ font-size: 5em; } +#timer { + font-family: Lobster, monospace; + font-size: 40px; +} + +.word { + background-color: pink; + margin: 0 4px; + padding: 10px; +} + +.row { + background-color: white; + margin: 15px; + padding: 20px; +} + +.container { + background-color: grey; + length: 20px; + /* margin: 15px; + padding: 20px; */ +} + /* body { background-color: beige; } */ From 08f7861ed6904a1790db6bb35b398fa7873dad85 Mon Sep 17 00:00:00 2001 From: Graham Date: Sat, 4 Sep 2021 01:15:32 +0800 Subject: [PATCH 4/6] stopwatch building --- script.js | 106 ++++++++++++++++++++++++++++++++++++++++++----------- styles.css | 23 ++++++++---- 2 files changed, 101 insertions(+), 28 deletions(-) diff --git a/script.js b/script.js index c77e6d7..7dba242 100644 --- a/script.js +++ b/script.js @@ -100,7 +100,7 @@ const shuffleCards = (cards) => { ####################### */ // boardSize has to be an even number const boardSize = 4; -const timeoutDuration = 180000; // in milliseconds +const timeoutDuration = 20000; // in milliseconds let board = []; let firstCard = null; let firstCardElement; @@ -159,7 +159,13 @@ const squareClick = (messageBoard, cardElement, column, row) => { if (matches === 8) { messageBoard.innerHTML = ''; // clearInterval(ref); - timerCleaner(); } + timerCleaner(); + + setTimeout(boardCleaner, + 5000);// resets game after 10 seconds from winning + + setTimeout(buttonSpawner, + 5000); }// resets game after 10 seconds from winning } else { console.log('NOT a match'); messageBoard.innerText = 'no match, try again'; @@ -175,7 +181,7 @@ const squareClick = (messageBoard, cardElement, column, row) => { firstCardElement.className = 'square'; cardElement.innerText = ''; cardElement.className = 'square'; - }, 2000); + }, 1000); } // reset the first card @@ -238,29 +244,84 @@ const buildBoardElements = (board) => { return boardElement; }; -function timer() { - let milliseconds = timeoutDuration - 1000; - // -1000 to account for setInterval delay - const delayInMilliseconds = 1000; - const countdownTimer = document.createElement('div'); - countdownTimer.setAttribute('id', 'timer'); - document.body.appendChild(countdownTimer); +let stoppedState = false; - ref = setInterval(() => { - countdownTimer.innerHTML = `${milliseconds / 1000} Seconds left, no pressure!`; +function stopButton() { + stoppedState = true; +} - if (milliseconds <= 0) { - clearInterval(ref); - } +function startButton() { + stoppedState = false; +} +let milliseconds; +let elapsedMilliseconds; +const delayInMilliseconds = 1000; + +// this creates a timer above the game area +function countdown() { + milliseconds = timeoutDuration; + const countdownTimer = document.createElement('span'); + countdownTimer.setAttribute('id', 'countdown-timer'); + const timeLeftSearch = document.getElementById('time-left'); + timeLeftSearch.appendChild(countdownTimer); + + function initialCountdown() { + countdownTimer.innerHTML = `${milliseconds / 1000} Seconds left, no pressure!`; milliseconds -= 1000; - }, delayInMilliseconds); + } + if (!stoppedState) { + initialCountdown(); + const ref = setInterval(() => { + if (milliseconds > 0) { + initialCountdown(); + } + else { + clearInterval(ref); + } + }, delayInMilliseconds); + } + else { + console.log('countdown stopped'); + } +} + +function elapsedTimer() { + elapsedMilliseconds = 0; + const countupTimer = document.createElement('span'); + countupTimer.setAttribute('id', 'elapsed-timer'); + const elapsedSearch = document.getElementById('elapsed'); + elapsedSearch.appendChild(countupTimer); + + function initialCountup() { + countupTimer.innerHTML = `${elapsedMilliseconds / 1000} Seconds elapsed`; + elapsedMilliseconds += 1000; + } + if (!stoppedState) { // as long as stop button is not pressed, carry on + initialCountup(); + + const ref = setInterval(() => { + if (elapsedMilliseconds < timeoutDuration) { + initialCountup(); + } + else { + clearInterval(ref); + } + }, delayInMilliseconds); + } + if (stoppedState) { + console.log('elapsed stopped'); + } } // removes countdown timer function timerCleaner() { - const timerFind = document.getElementById('timer'); - timerFind.parentElement.removeChild(timerFind); + const elapsedFind = document.getElementById('elapsed-timer'); + elapsedFind.parentElement.removeChild(elapsedFind); + const countdownFind = document.getElementById('countdown-timer'); + countdownFind.parentElement.removeChild(countdownFind); + milliseconds = timeoutDuration; + elapsedMilliseconds = 0; console.log('timer cleaned'); } @@ -310,7 +371,10 @@ function boardCleaner() { function playerStart() { // ######################################### // initialise game by calling initGame function - timer(); + matches = 0; + + countdown(); + elapsedTimer(); initGame(); @@ -321,10 +385,10 @@ function playerStart() { // messageSearch.innerText = '10 Seconds to Play!'; setTimeout(boardCleaner, - timeoutDuration);// actual 3 minute delay to wipe everything out + timeoutDuration);// actual 3 minute delay to wipe everything out, including timer setTimeout(buttonSpawner, - timeoutDuration);// actual 3 minute delay to wipe everything out + timeoutDuration);// actual 3 minute delay to respawn button } function buttonSpawner() { diff --git a/styles.css b/styles.css index b6515c0..3844c0e 100644 --- a/styles.css +++ b/styles.css @@ -18,14 +18,13 @@ } .square { - margin: 25px; - padding: 25px; + margin: 15px; + padding: 15px; /* background-image: url("/Users/grahamlim/Documents/bootcamp/week-02/day-003/pre-class/match-game-bootcamp/doge_card.gif"); */ background-color: pink; /* width: 100px; */ - length: 25px; text-align: center; - border-radius: 10px; + border-radius: 5px; display: inline-block; } @@ -34,15 +33,23 @@ font-size: 5em; } -#timer { +#elapsed { font-family: Lobster, monospace; - font-size: 40px; + font-size: 20px; + color: blue; +} + +#time-left { + font-family: Lobster, monospace; + font-size: 20px; + color: blue; } .word { background-color: pink; - margin: 0 4px; + margin: 4px; padding: 10px; + font-size: 20px; } .row { @@ -56,6 +63,8 @@ length: 20px; /* margin: 15px; padding: 20px; */ + font-family: Lobster, monospace; + font-size: 20px; } /* body { From 7a4b6bbac1d3546875162b9929b6a859d7defb66 Mon Sep 17 00:00:00 2001 From: Graham Date: Sat, 4 Sep 2021 01:45:52 +0800 Subject: [PATCH 5/6] can stop countdown display, but countdown doesn't stop behind the scenes --- script.js | 43 ++++++++++++++++++++++++++++++++----------- 1 file changed, 32 insertions(+), 11 deletions(-) diff --git a/script.js b/script.js index 7dba242..3e48c8d 100644 --- a/script.js +++ b/script.js @@ -246,10 +246,6 @@ const buildBoardElements = (board) => { let stoppedState = false; -function stopButton() { - stoppedState = true; -} - function startButton() { stoppedState = false; } @@ -258,6 +254,26 @@ let milliseconds; let elapsedMilliseconds; const delayInMilliseconds = 1000; +function stopButton() { + stoppedState = true; + const capturedMS = milliseconds; + const capturedElapsed = elapsedMilliseconds; + + timerCleaner(); + + const countdownTimer = document.createElement('span'); + countdownTimer.setAttribute('id', 'countdown-timer'); + const timeLeftSearch = document.getElementById('time-left'); + countdownTimer.innerHTML = `${capturedMS / 1000} Seconds left, no pressure!`; + timeLeftSearch.appendChild(countdownTimer); + + const countupTimer = document.createElement('span'); + countupTimer.setAttribute('id', 'elapsed-timer'); + const elapsedSearch = document.getElementById('elapsed'); + countupTimer.innerHTML = `${capturedElapsed / 1000} Seconds elapsed`; + elapsedSearch.appendChild(countupTimer); +} + // this creates a timer above the game area function countdown() { milliseconds = timeoutDuration; @@ -281,8 +297,9 @@ function countdown() { } }, delayInMilliseconds); } - else { - console.log('countdown stopped'); + if (stoppedState) { + clearInterval(ref); + console.log('elapsed stopped'); } } @@ -300,16 +317,19 @@ function elapsedTimer() { if (!stoppedState) { // as long as stop button is not pressed, carry on initialCountup(); - const ref = setInterval(() => { + ref = setInterval(() => { if (elapsedMilliseconds < timeoutDuration) { initialCountup(); } else { clearInterval(ref); + boardCleaner(); + buttonSpawner(); } }, delayInMilliseconds); } if (stoppedState) { + clearInterval(ref); console.log('elapsed stopped'); } } @@ -372,6 +392,7 @@ function playerStart() { // ######################################### // initialise game by calling initGame function matches = 0; + stoppedState = false; countdown(); elapsedTimer(); @@ -384,11 +405,11 @@ function playerStart() { // const messageSearch = document.querySelector('messages'); // messageSearch.innerText = '10 Seconds to Play!'; - setTimeout(boardCleaner, - timeoutDuration);// actual 3 minute delay to wipe everything out, including timer + // setTimeout(boardCleaner, + // timeoutDuration);// actual 3 minute delay to wipe everything out, including timer - setTimeout(buttonSpawner, - timeoutDuration);// actual 3 minute delay to respawn button + // setTimeout(buttonSpawner, + // timeoutDuration);// actual 3 minute delay to respawn button } function buttonSpawner() { From 03dd0b03e3a333b0aa3902586988f6708752b225 Mon Sep 17 00:00:00 2001 From: Graham Date: Sat, 4 Sep 2021 11:42:49 +0800 Subject: [PATCH 6/6] latest with bugs --- index.html | 8 +- package-lock.json | 2057 ++++++++++++++++++++++++++++++++++++++++++++- script.js | 20 +- 3 files changed, 2058 insertions(+), 27 deletions(-) diff --git a/index.html b/index.html index d84ddd3..c6a135b 100644 --- a/index.html +++ b/index.html @@ -7,7 +7,7 @@

Match Game 🚀

-

Stopwatch: Time your Speed!

+

Stopwatch:

Time Elapsed: @@ -15,9 +15,9 @@

Stopwatch: Time your Speed!

Time Left:
- Start - Stop - Reset + Start + +
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milliseconds; const capturedElapsed = elapsedMilliseconds; @@ -324,7 +324,6 @@ function elapsedTimer() { else { clearInterval(ref); boardCleaner(); - buttonSpawner(); } }, delayInMilliseconds); } @@ -399,9 +398,6 @@ function playerStart() { initGame(); - const startButton = document.querySelector('button'); - startButton.parentElement.removeChild(startButton); - // const messageSearch = document.querySelector('messages'); // messageSearch.innerText = '10 Seconds to Play!'; @@ -414,10 +410,18 @@ function playerStart() { function buttonSpawner() { const startButton = document.createElement('button'); - startButton.innerHTML = `Start Game! Ends ${timeoutDuration / 1000} Seconds After You Click`; - startButton.setAttribute('class', 'button'); - document.body.appendChild(startButton); + startButton.innerHTML = `New Game! Ends ${timeoutDuration / 1000} Seconds After You Click`; + startButton.setAttribute('id', 'reset-button'); + const resetSearch = document.getElementById('reset'); + resetSearch.appendChild(startButton); startButton.addEventListener('click', playerStart); + + const stopButton = document.createElement('button'); + stopButton.innerHTML = 'Stop'; + stopButton.setAttribute('id', 'stop-button'); + const stopSearch = document.getElementById('stop'); + stopSearch.appendChild(stopButton); + stopButton.addEventListener('click', stopPressed); } buttonSpawner();