-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathobstacles.cpp
More file actions
185 lines (161 loc) · 8.42 KB
/
obstacles.cpp
File metadata and controls
185 lines (161 loc) · 8.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
#include "obstacles.h"
#include "utils.h"
#include "manipulator_geometry.h"
void ConstructTempObstacle( int I, double* pos, double radius, double H, double offset, double* n_hat, double beta, struct DHparams *DH, double* q, struct obstacles *obs ) {
int i, j, k;
double** T_inv = Make2DDoubleArray(4,4);
double** Timinus1_inv = Make2DDoubleArray(4,4);
double** Ti_inv = Make2DDoubleArray(4,4);
double** T_inv_cone = Make2DDoubleArray(4,4);
double** T_inv_total = Make2DDoubleArray(4,4);
/* Find the transformation matrix, T_inv, that transforms coordinates from the world space to the cone frame */
IdentityMatrix(Timinus1_inv,4);
for (i = 0; i < I; i++) {
InvHomTransformMatrix( DH->a[i], DH->d[i], q[i], DH->alpha[i], Ti_inv );
MatrixMultiply( Ti_inv, Timinus1_inv, 4, 4, 4, T_inv );
for (j = 0; j < 4; j++) {
for (k = 0; k < 4; k++) {
Timinus1_inv[j][k] = T_inv[j][k];
}
}
}
/* Find the distance from the sensor position to the cone apex, according to the radius at pos and the half-angle beta */
assert( (beta > 0) && (beta < 90) );
double h1 = radius / tan( beta*(PI/180) );
/* Determine the rotation matrix from link I's current body-fixed frame to the cone frame */
double cone_axis[3] = {0, 0, 1};
double** R = Make2DDoubleArray(3,3);
FindRotMat( n_hat, cone_axis, R );
/* Compute the transformation matrix from link I's current body-fixed frame to the cone frame, with origin at the cone apex */
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if ((i < 3) && (j < 3)) {
T_inv_cone[i][j] = R[i][j];
}
else if ((i == 3) && (j < 3)) {
T_inv_cone[i][j] = 0;
}
else if ((i < 3) && (j == 3)) {
T_inv_cone[i][j] = -( T_inv_cone[i][0]*(pos[0] - h1 * n_hat[0]) + T_inv_cone[i][1]*(pos[1] - h1 * n_hat[1]) + T_inv_cone[i][2]*(pos[2] - h1 * n_hat[2]) );
//T_inv_cone[i][j] = pos[i] - h1 * n_hat[i];
}
else {
T_inv_cone[i][j] = 1;
}
}
}
/* Append the cone transformation to the transformation to link I to obtain the total transformation from the world space to the cone */
MatrixMultiply( T_inv_cone, T_inv, 4, 4, 4, T_inv_total );
/* Store the results in the "temp obstacle" structure, temp_zones */
obs->n_temp_zones = obs->n_temp_zones + 1;
obs->temp_zones->beta = (double*) realloc(obs->temp_zones->beta, (obs->n_temp_zones)*sizeof(double));
obs->temp_zones->h1 = (double*) realloc(obs->temp_zones->h1, (obs->n_temp_zones)*sizeof(double));
obs->temp_zones->h2 = (double*) realloc(obs->temp_zones->h2, (obs->n_temp_zones)*sizeof(double));
obs->temp_zones->Tinv = (double***) realloc(obs->temp_zones->Tinv, (obs->n_temp_zones)*sizeof(double**));
obs->temp_zones->beta[obs->n_temp_zones-1] = beta;
obs->temp_zones->h1[obs->n_temp_zones-1] = h1 + offset;
obs->temp_zones->h2[obs->n_temp_zones-1] = h1 + H + offset;
obs->temp_zones->Tinv[obs->n_temp_zones-1] = T_inv_total;
/* Free un-needed memory (do not free T_inv_total!) */
for (i = 2; i >= 0; i--) {
free(R[i]);
}
free(R);
for (i = 3; i >= 0; i--) {
free(T_inv[i]); free(Timinus1_inv[i]); free(Ti_inv[i]); free(T_inv_cone[i]);
}
free(T_inv); free(Timinus1_inv); free(Ti_inv); free(T_inv_cone);
}
void GenerateObstacles( struct obstacles *obs, int n_planes, double* nhat_planes, double* xyz_planes,
int n_cylinders, double* r_cylinders, double* H_cylinders, double* xyz_cylinders, double* YPR_cylinders,
int n_cuboids, double* xyz_cuboids, double* LWH_cuboids, double* YPR_cuboids, int i_grip_obs ) {
/* Save planar obstacles in the form: f = (a*x + b*y + c*z + d) < 0 */
struct planar_obs* planes = (struct planar_obs*) malloc( sizeof(struct planar_obs) );
planes->a = (double*) malloc(n_planes*sizeof(double));
planes->b = (double*) malloc(n_planes*sizeof(double));
planes->c = (double*) malloc(n_planes*sizeof(double));
planes->d = (double*) malloc(n_planes*sizeof(double));
for (int i = 0; i < n_planes; i++) {
planes->a[i] = nhat_planes[3*i];
planes->b[i] = nhat_planes[3*i+1];
planes->c[i] = nhat_planes[3*i+2];
planes->d[i] = -1.0*( planes->a[i]*xyz_planes[3*i] + planes->b[i]*xyz_planes[3*i+1] + planes->c[i]*xyz_planes[3*i+2] );
}
/* Save cylindrical obstacles as: f = (r - R) < 0 */
struct cylindrical_obs* cylinders = (struct cylindrical_obs*) malloc( sizeof(struct cylindrical_obs) );
double CG[3];
cylinders->r = (double*) malloc(n_cylinders*sizeof(double));
cylinders->H = (double*) malloc(n_cylinders*sizeof(double));
cylinders->Tinv = (double***) malloc(n_cylinders*sizeof(double**));
for (int i = 0; i < n_cylinders; i++) {
cylinders->r[i] = r_cylinders[i];
cylinders->H[i] = H_cylinders[i];
cylinders->Tinv[i] = Make2DDoubleArray(4, 4);
CG[0] = xyz_cylinders[3*i];
CG[1] = xyz_cylinders[3*i+1];
CG[2] = xyz_cylinders[3*i+2];
InvTransformMatrix( YPR_cylinders[3*i], YPR_cylinders[3*i+1], YPR_cylinders[3*i+2], CG, cylinders->Tinv[i]);
}
/* Save cuboidal obstacles as groups of 6 planes, all 6 of which must be satisfied as f < 0 for collision */
struct cuboid_obs* cuboids = (struct cuboid_obs*) malloc( sizeof(struct cuboid_obs) );
cuboids->a = (double*) malloc(6*n_cuboids*sizeof(double));
cuboids->b = (double*) malloc(6*n_cuboids*sizeof(double));
cuboids->c = (double*) malloc(6*n_cuboids*sizeof(double));
cuboids->d = (double*) malloc(6*n_cuboids*sizeof(double));
cuboids->T = (double***) malloc(n_cuboids*sizeof(double**));
for (int i = 0; i < n_cuboids; i++) {
CG[0] = xyz_cuboids[3*i];
CG[1] = xyz_cuboids[3*i+1];
CG[2] = xyz_cuboids[3*i+2];
double** T = Make2DDoubleArray(4, 4);
TransformMatrix( YPR_cuboids[3*i], YPR_cuboids[3*i+1], YPR_cuboids[3*i+2], CG, T );
cuboids->T[i] = T;
/* Front face Back face */
cuboids->a[6*i] = T[0][0]; cuboids->a[6*i+1] = -T[0][0];
cuboids->b[6*i] = T[0][1]; cuboids->b[6*i+1] = -T[0][1];
cuboids->c[6*i] = T[0][2]; cuboids->c[6*i+1] = -T[0][2];
cuboids->d[6*i] = T[0][3] - LWH_cuboids[3*i]/2.0; cuboids->d[6*i+1] = -T[0][3] + LWH_cuboids[3*i]/2.0;
/* Right face Left face */
cuboids->a[6*i+2] = T[1][0]; cuboids->a[6*i+3] = -T[1][0];
cuboids->b[6*i+2] = T[1][1]; cuboids->b[6*i+3] = -T[1][1];
cuboids->c[6*i+2] = T[1][2]; cuboids->c[6*i+3] = -T[1][2];
cuboids->d[6*i+2] = T[1][3] - LWH_cuboids[3*i+1]/2.0; cuboids->d[6*i+3] = -T[1][3] + LWH_cuboids[3*i+1]/2.0;
/* Top face Bottom face */
cuboids->a[6*i+4] = T[2][0]; cuboids->a[6*i+5] = -T[2][0];
cuboids->b[6*i+4] = T[2][1]; cuboids->b[6*i+5] = -T[2][1];
cuboids->c[6*i+4] = T[2][2]; cuboids->c[6*i+5] = -T[2][2];
cuboids->d[6*i+4] = T[2][3] - LWH_cuboids[3*i+2]/2.0; cuboids->d[6*i+5] = -T[2][3] + LWH_cuboids[3*i+2]/2.0;
}
/* Re-position the cuboidal obstacle corresponding to the grasped object to the final element of "cuboids" (for easy removal later) */
double temp_dbl;
if ( i_grip_obs != (n_cuboids-1) ) {
for (int j = 0; j < 6; j++) {
temp_dbl = cuboids->a[6*i_grip_obs+j];
cuboids->a[6*i_grip_obs+j] = cuboids->a[6*(n_cuboids-1)+j];
cuboids->a[6*(n_cuboids-1)+j] = temp_dbl;
temp_dbl = cuboids->b[6*i_grip_obs+j];
cuboids->b[6*i_grip_obs+j] = cuboids->b[6*(n_cuboids-1)+j];
cuboids->b[6*(n_cuboids-1)+j] = temp_dbl;
temp_dbl = cuboids->c[6*i_grip_obs+j];
cuboids->c[6*i_grip_obs+j] = cuboids->c[6*(n_cuboids-1)+j];
cuboids->c[6*(n_cuboids-1)+j] = temp_dbl;
temp_dbl = cuboids->d[6*i_grip_obs+j];
cuboids->d[6*i_grip_obs+j] = cuboids->d[6*(n_cuboids-1)+j];
cuboids->d[6*(n_cuboids-1)+j] = temp_dbl;
}
}
/* Save conical obstacles */
struct cone_obs* cones = (struct cone_obs*) malloc( sizeof(struct cone_obs) );
/* Save a structure for temperature obstacles, to be added individually during closed-loop control if necessary */
struct temp_obs* temp_zones = (struct temp_obs*) malloc( sizeof(struct temp_obs) );
temp_zones->beta = (double*) malloc( sizeof(double) );
temp_zones->h1 = (double*) malloc( sizeof(double) );
temp_zones->h2 = (double*) malloc( sizeof(double) );
temp_zones->Tinv = (double***) malloc( sizeof(double**) );
/* Save everything to the obstacles structure */
obs->cuboids = cuboids; obs->n_cuboids = n_cuboids;
obs->cylinders = cylinders; obs->n_cylinders = n_cylinders;
obs->planes = planes; obs->n_planes = n_planes;
obs->cones = cones; obs->n_cones = 0;
obs->temp_zones = temp_zones; obs->n_temp_zones = 0;
}