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HueRotate.js
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35 lines (31 loc) · 1.01 KB
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const React = require("react-native");
const GL = require("gl-react-native");
const shaders = GL.Shaders.create({
hueRotate: {
frag: `
precision highp float;
varying vec2 uv;
uniform sampler2D tex;
uniform float hue;
const mat3 rgb2yiq = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135);
const mat3 yiq2rgb = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.1070, 1.7046);
void main() {
vec3 yColor = rgb2yiq * texture2D(tex, uv).rgb;
float originalHue = atan(yColor.b, yColor.g);
float finalHue = originalHue + hue;
float chroma = sqrt(yColor.b*yColor.b+yColor.g*yColor.g);
vec3 yFinalColor = vec3(yColor.r, chroma * cos(finalHue), chroma * sin(finalHue));
gl_FragColor = vec4(yiq2rgb*yFinalColor, 1.0);
}
`
}
});
module.exports = GL.createComponent(
({ hue, children, ...rest }) =>
<GL.View
{...rest}
shader={shaders.hueRotate}
uniforms={{ hue }}>
<GL.Uniform name="tex">{children}</GL.Uniform>
</GL.View>
, { displayName: "HueRotate" });