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🛡️ Contactless

A strategic shield-based action game where touch is lethal and survival means staying completely out of contact. Designed around the core idea of zero physical interaction, Contactless challenges players to adapt, react, and defend using dynamic shields and enemy-type counterplay mechanics.

🎮 Game Overview

Contactless is a game where contact equals damage — even the slightest brush can be fatal. You can't attack directly. Instead, you manipulate shield types that change based on enemy attacks, using smart movement, timing, and tactical decisions to survive and progress.

💡 Core Mechanics

  • Zero Contact Combat
    Touch = Damage. All enemies and hazards must be avoided or countered without physical contact.

  • Reactive Shield System
    Your shield automatically adapts to enemy attack types (e.g., energy, fire, brute force), providing resistance — but only if timed correctly.

  • Emotionally Driven Themes
    The game explores the feeling of isolation, distance, and over-reliance on defense — both physical and emotional.

⚙️ Tech Stack

  • Engine: Unity (C#)
  • 2D Sprites: Mixed retro + modern pixel style
  • Animations: Frame-based and procedural
  • UI/UX: Minimal, immersive, accessible

🧠 Team Shinigami Corps

We're a team of 3 passionate developers, artists, and designers building Contactless over a short timeline.

🧩 Inspired by

  • Games like Hyper Light Drifter, Furi, and Titan Souls
  • Themes of emotional withdrawal, strategic pacing, and isolation in hostile environments