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This is a complete example of how to use GLSurfaceView and native code to draw old-skool pixel buffer graphics on the Android platform. It is related to this blog post about the Android NDK.

To compile the code:

./prepare-android-build.sh SDK [NDK]
ant debug
  • SDK - path to the SDK (or can be set in ANDROID_SDK)
  • NDK - path to the NDK. If not given, then assumes the ndk is next to the SDK.