From cbc972835df11ed7b20c60118dac14fc58acc336 Mon Sep 17 00:00:00 2001 From: Adal <113269863+Adal4@users.noreply.github.com> Date: Sat, 28 Feb 2026 23:45:40 +0100 Subject: [PATCH] MoP Corruption fix Not a user myself, but my GM, who uses the addon in MoP, couldn't track the Corruption debuff. This patch fixed his problem. --- config.mists.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/config.mists.lua b/config.mists.lua index a7e1d9e..914aa12 100644 --- a/config.mists.lua +++ b/config.mists.lua @@ -67,7 +67,7 @@ Spell( 48181, { name = "Haunt", short = "", priority = 8, ghost = true, color = Spell( 64371, { name = "Eradication", duration = 10, group = "buffs", shine = true, color = colors.CURSE }) Spell( 980, { name = "Curse of Agony", duration = 24, fixedlen = normalize_dots_to, nameplates = true, ghost = true, priority = 6, color = colors.CURSE }) -Spell( 172, { name = "Corruption", tick = 3, overlay = {"tick", "end", 0.35}, priority = 9, fixedlen = normalize_dots_to, nameplates = true, ghost = true, color = colors.PINKIERED, +Spell( 146739, { name = "Corruption", tick = 3, overlay = {"tick", "end", 0.35}, priority = 9, fixedlen = normalize_dots_to, nameplates = true, ghost = true, color = colors.PINKIERED, init = function(opts) if Talent(47201, 47202, 47203, 47204, 47205) > 2 then opts.tick = nil