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Light rays skip the surface of the lens #6

@meidihku

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@meidihku

Dear All,

I found that the rays skip one surface of the bi-convex lens and directly reach the imager, given a specific cone-angle (e.g. 0.1, 0.01) for the light source in the type "ConeOfRays".

The codes reflecting the bug are enclosed in the attached file. You can trace the ray propagation process to find out what I said.

Does somebody know why it happens and how to get it fixed?

Many thanks in advance.

Bug example.txt

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