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reactor_gen.go
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706 lines (656 loc) · 19.6 KB
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package disgord
// Code generated - This file has been automatically generated by generate/events/main.go - DO NOT EDIT.
// Warning: This file is overwritten at "go generate", instead adapt reactor.go and event/events.go and run `go generate`
//////////////////////////////////////////////////////
//
// Helper funcs
//
//////////////////////////////////////////////////////
func defineResource(evt string) (resource evtResource) {
switch evt {
case EvtChannelCreate:
resource = &ChannelCreate{}
case EvtChannelDelete:
resource = &ChannelDelete{}
case EvtChannelPinsUpdate:
resource = &ChannelPinsUpdate{}
case EvtChannelUpdate:
resource = &ChannelUpdate{}
case EvtGuildBanAdd:
resource = &GuildBanAdd{}
case EvtGuildBanRemove:
resource = &GuildBanRemove{}
case EvtGuildCreate:
resource = &GuildCreate{}
case EvtGuildDelete:
resource = &GuildDelete{}
case EvtGuildEmojisUpdate:
resource = &GuildEmojisUpdate{}
case EvtGuildIntegrationsUpdate:
resource = &GuildIntegrationsUpdate{}
case EvtGuildMemberAdd:
resource = &GuildMemberAdd{}
case EvtGuildMemberRemove:
resource = &GuildMemberRemove{}
case EvtGuildMemberUpdate:
resource = &GuildMemberUpdate{}
case EvtGuildMembersChunk:
resource = &GuildMembersChunk{}
case EvtGuildRoleCreate:
resource = &GuildRoleCreate{}
case EvtGuildRoleDelete:
resource = &GuildRoleDelete{}
case EvtGuildRoleUpdate:
resource = &GuildRoleUpdate{}
case EvtGuildUpdate:
resource = &GuildUpdate{}
case EvtInteractionCreate:
resource = &InteractionCreate{}
case EvtInviteCreate:
resource = &InviteCreate{}
case EvtInviteDelete:
resource = &InviteDelete{}
case EvtMessageCreate:
resource = &MessageCreate{}
case EvtMessageDelete:
resource = &MessageDelete{}
case EvtMessageDeleteBulk:
resource = &MessageDeleteBulk{}
case EvtMessageReactionAdd:
resource = &MessageReactionAdd{}
case EvtMessageReactionRemove:
resource = &MessageReactionRemove{}
case EvtMessageReactionRemoveAll:
resource = &MessageReactionRemoveAll{}
case EvtMessageReactionRemoveEmoji:
resource = &MessageReactionRemoveEmoji{}
case EvtMessageUpdate:
resource = &MessageUpdate{}
case EvtPresenceUpdate:
resource = &PresenceUpdate{}
case EvtReady:
resource = &Ready{}
case EvtResumed:
resource = &Resumed{}
case EvtTypingStart:
resource = &TypingStart{}
case EvtUserUpdate:
resource = &UserUpdate{}
case EvtVoiceServerUpdate:
resource = &VoiceServerUpdate{}
case EvtVoiceStateUpdate:
resource = &VoiceStateUpdate{}
case EvtWebhooksUpdate:
resource = &WebhooksUpdate{}
}
return resource
}
func isHandler(h Handler) (ok bool) {
switch h.(type) {
case HandlerSimple:
ok = true
case HandlerSimplest:
ok = true
case chan interface{}:
ok = true
case HandlerChannelCreate:
ok = true
case chan *ChannelCreate:
ok = true
case HandlerChannelDelete:
ok = true
case chan *ChannelDelete:
ok = true
case HandlerChannelPinsUpdate:
ok = true
case chan *ChannelPinsUpdate:
ok = true
case HandlerChannelUpdate:
ok = true
case chan *ChannelUpdate:
ok = true
case HandlerGuildBanAdd:
ok = true
case chan *GuildBanAdd:
ok = true
case HandlerGuildBanRemove:
ok = true
case chan *GuildBanRemove:
ok = true
case HandlerGuildCreate:
ok = true
case chan *GuildCreate:
ok = true
case HandlerGuildDelete:
ok = true
case chan *GuildDelete:
ok = true
case HandlerGuildEmojisUpdate:
ok = true
case chan *GuildEmojisUpdate:
ok = true
case HandlerGuildIntegrationsUpdate:
ok = true
case chan *GuildIntegrationsUpdate:
ok = true
case HandlerGuildMemberAdd:
ok = true
case chan *GuildMemberAdd:
ok = true
case HandlerGuildMemberRemove:
ok = true
case chan *GuildMemberRemove:
ok = true
case HandlerGuildMemberUpdate:
ok = true
case chan *GuildMemberUpdate:
ok = true
case HandlerGuildMembersChunk:
ok = true
case chan *GuildMembersChunk:
ok = true
case HandlerGuildRoleCreate:
ok = true
case chan *GuildRoleCreate:
ok = true
case HandlerGuildRoleDelete:
ok = true
case chan *GuildRoleDelete:
ok = true
case HandlerGuildRoleUpdate:
ok = true
case chan *GuildRoleUpdate:
ok = true
case HandlerGuildUpdate:
ok = true
case chan *GuildUpdate:
ok = true
case HandlerInteractionCreate:
ok = true
case chan *InteractionCreate:
ok = true
case HandlerInviteCreate:
ok = true
case chan *InviteCreate:
ok = true
case HandlerInviteDelete:
ok = true
case chan *InviteDelete:
ok = true
case HandlerMessageCreate:
ok = true
case chan *MessageCreate:
ok = true
case HandlerMessageDelete:
ok = true
case chan *MessageDelete:
ok = true
case HandlerMessageDeleteBulk:
ok = true
case chan *MessageDeleteBulk:
ok = true
case HandlerMessageReactionAdd:
ok = true
case chan *MessageReactionAdd:
ok = true
case HandlerMessageReactionRemove:
ok = true
case chan *MessageReactionRemove:
ok = true
case HandlerMessageReactionRemoveAll:
ok = true
case chan *MessageReactionRemoveAll:
ok = true
case HandlerMessageReactionRemoveEmoji:
ok = true
case chan *MessageReactionRemoveEmoji:
ok = true
case HandlerMessageUpdate:
ok = true
case chan *MessageUpdate:
ok = true
case HandlerPresenceUpdate:
ok = true
case chan *PresenceUpdate:
ok = true
case HandlerReady:
ok = true
case chan *Ready:
ok = true
case HandlerResumed:
ok = true
case chan *Resumed:
ok = true
case HandlerTypingStart:
ok = true
case chan *TypingStart:
ok = true
case HandlerUserUpdate:
ok = true
case chan *UserUpdate:
ok = true
case HandlerVoiceServerUpdate:
ok = true
case chan *VoiceServerUpdate:
ok = true
case HandlerVoiceStateUpdate:
ok = true
case chan *VoiceStateUpdate:
ok = true
case HandlerWebhooksUpdate:
ok = true
case chan *WebhooksUpdate:
ok = true
}
return ok
}
func closeChannel(channel interface{}) {
switch t := channel.(type) {
case chan interface{}:
close(t)
case chan *ChannelCreate:
close(t)
case chan *ChannelDelete:
close(t)
case chan *ChannelPinsUpdate:
close(t)
case chan *ChannelUpdate:
close(t)
case chan *GuildBanAdd:
close(t)
case chan *GuildBanRemove:
close(t)
case chan *GuildCreate:
close(t)
case chan *GuildDelete:
close(t)
case chan *GuildEmojisUpdate:
close(t)
case chan *GuildIntegrationsUpdate:
close(t)
case chan *GuildMemberAdd:
close(t)
case chan *GuildMemberRemove:
close(t)
case chan *GuildMemberUpdate:
close(t)
case chan *GuildMembersChunk:
close(t)
case chan *GuildRoleCreate:
close(t)
case chan *GuildRoleDelete:
close(t)
case chan *GuildRoleUpdate:
close(t)
case chan *GuildUpdate:
close(t)
case chan *InteractionCreate:
close(t)
case chan *InviteCreate:
close(t)
case chan *InviteDelete:
close(t)
case chan *MessageCreate:
close(t)
case chan *MessageDelete:
close(t)
case chan *MessageDeleteBulk:
close(t)
case chan *MessageReactionAdd:
close(t)
case chan *MessageReactionRemove:
close(t)
case chan *MessageReactionRemoveAll:
close(t)
case chan *MessageReactionRemoveEmoji:
close(t)
case chan *MessageUpdate:
close(t)
case chan *PresenceUpdate:
close(t)
case chan *Ready:
close(t)
case chan *Resumed:
close(t)
case chan *TypingStart:
close(t)
case chan *UserUpdate:
close(t)
case chan *VoiceServerUpdate:
close(t)
case chan *VoiceStateUpdate:
close(t)
case chan *WebhooksUpdate:
close(t)
}
}
//////////////////////////////////////////////////////
//
// Dispatcher: contructor + repetitive methods
//
//////////////////////////////////////////////////////
// newDispatcher construct a Dispatch object for reacting to web socket events
// from discord
func newDispatcher() *dispatcher {
d := &dispatcher{
handlerSpecs: make(map[string][]*handlerSpec),
shutdown: make(chan struct{}),
}
return d
}
func (d *dispatcher) trigger(h Handler, evt resource) {
switch t := h.(type) {
case HandlerSimple:
t(d.session)
case HandlerSimplest:
t()
case chan interface{}:
t <- evt
case chan<- interface{}:
t <- evt
case HandlerChannelCreate:
t(d.session, evt.(*ChannelCreate))
case chan *ChannelCreate:
t <- evt.(*ChannelCreate)
case chan<- *ChannelCreate:
t <- evt.(*ChannelCreate)
case HandlerChannelDelete:
t(d.session, evt.(*ChannelDelete))
case chan *ChannelDelete:
t <- evt.(*ChannelDelete)
case chan<- *ChannelDelete:
t <- evt.(*ChannelDelete)
case HandlerChannelPinsUpdate:
t(d.session, evt.(*ChannelPinsUpdate))
case chan *ChannelPinsUpdate:
t <- evt.(*ChannelPinsUpdate)
case chan<- *ChannelPinsUpdate:
t <- evt.(*ChannelPinsUpdate)
case HandlerChannelUpdate:
t(d.session, evt.(*ChannelUpdate))
case chan *ChannelUpdate:
t <- evt.(*ChannelUpdate)
case chan<- *ChannelUpdate:
t <- evt.(*ChannelUpdate)
case HandlerGuildBanAdd:
t(d.session, evt.(*GuildBanAdd))
case chan *GuildBanAdd:
t <- evt.(*GuildBanAdd)
case chan<- *GuildBanAdd:
t <- evt.(*GuildBanAdd)
case HandlerGuildBanRemove:
t(d.session, evt.(*GuildBanRemove))
case chan *GuildBanRemove:
t <- evt.(*GuildBanRemove)
case chan<- *GuildBanRemove:
t <- evt.(*GuildBanRemove)
case HandlerGuildCreate:
t(d.session, evt.(*GuildCreate))
case chan *GuildCreate:
t <- evt.(*GuildCreate)
case chan<- *GuildCreate:
t <- evt.(*GuildCreate)
case HandlerGuildDelete:
t(d.session, evt.(*GuildDelete))
case chan *GuildDelete:
t <- evt.(*GuildDelete)
case chan<- *GuildDelete:
t <- evt.(*GuildDelete)
case HandlerGuildEmojisUpdate:
t(d.session, evt.(*GuildEmojisUpdate))
case chan *GuildEmojisUpdate:
t <- evt.(*GuildEmojisUpdate)
case chan<- *GuildEmojisUpdate:
t <- evt.(*GuildEmojisUpdate)
case HandlerGuildIntegrationsUpdate:
t(d.session, evt.(*GuildIntegrationsUpdate))
case chan *GuildIntegrationsUpdate:
t <- evt.(*GuildIntegrationsUpdate)
case chan<- *GuildIntegrationsUpdate:
t <- evt.(*GuildIntegrationsUpdate)
case HandlerGuildMemberAdd:
t(d.session, evt.(*GuildMemberAdd))
case chan *GuildMemberAdd:
t <- evt.(*GuildMemberAdd)
case chan<- *GuildMemberAdd:
t <- evt.(*GuildMemberAdd)
case HandlerGuildMemberRemove:
t(d.session, evt.(*GuildMemberRemove))
case chan *GuildMemberRemove:
t <- evt.(*GuildMemberRemove)
case chan<- *GuildMemberRemove:
t <- evt.(*GuildMemberRemove)
case HandlerGuildMemberUpdate:
t(d.session, evt.(*GuildMemberUpdate))
case chan *GuildMemberUpdate:
t <- evt.(*GuildMemberUpdate)
case chan<- *GuildMemberUpdate:
t <- evt.(*GuildMemberUpdate)
case HandlerGuildMembersChunk:
t(d.session, evt.(*GuildMembersChunk))
case chan *GuildMembersChunk:
t <- evt.(*GuildMembersChunk)
case chan<- *GuildMembersChunk:
t <- evt.(*GuildMembersChunk)
case HandlerGuildRoleCreate:
t(d.session, evt.(*GuildRoleCreate))
case chan *GuildRoleCreate:
t <- evt.(*GuildRoleCreate)
case chan<- *GuildRoleCreate:
t <- evt.(*GuildRoleCreate)
case HandlerGuildRoleDelete:
t(d.session, evt.(*GuildRoleDelete))
case chan *GuildRoleDelete:
t <- evt.(*GuildRoleDelete)
case chan<- *GuildRoleDelete:
t <- evt.(*GuildRoleDelete)
case HandlerGuildRoleUpdate:
t(d.session, evt.(*GuildRoleUpdate))
case chan *GuildRoleUpdate:
t <- evt.(*GuildRoleUpdate)
case chan<- *GuildRoleUpdate:
t <- evt.(*GuildRoleUpdate)
case HandlerGuildUpdate:
t(d.session, evt.(*GuildUpdate))
case chan *GuildUpdate:
t <- evt.(*GuildUpdate)
case chan<- *GuildUpdate:
t <- evt.(*GuildUpdate)
case HandlerInteractionCreate:
t(d.session, evt.(*InteractionCreate))
case chan *InteractionCreate:
t <- evt.(*InteractionCreate)
case chan<- *InteractionCreate:
t <- evt.(*InteractionCreate)
case HandlerInviteCreate:
t(d.session, evt.(*InviteCreate))
case chan *InviteCreate:
t <- evt.(*InviteCreate)
case chan<- *InviteCreate:
t <- evt.(*InviteCreate)
case HandlerInviteDelete:
t(d.session, evt.(*InviteDelete))
case chan *InviteDelete:
t <- evt.(*InviteDelete)
case chan<- *InviteDelete:
t <- evt.(*InviteDelete)
case HandlerMessageCreate:
t(d.session, evt.(*MessageCreate))
case chan *MessageCreate:
t <- evt.(*MessageCreate)
case chan<- *MessageCreate:
t <- evt.(*MessageCreate)
case HandlerMessageDelete:
t(d.session, evt.(*MessageDelete))
case chan *MessageDelete:
t <- evt.(*MessageDelete)
case chan<- *MessageDelete:
t <- evt.(*MessageDelete)
case HandlerMessageDeleteBulk:
t(d.session, evt.(*MessageDeleteBulk))
case chan *MessageDeleteBulk:
t <- evt.(*MessageDeleteBulk)
case chan<- *MessageDeleteBulk:
t <- evt.(*MessageDeleteBulk)
case HandlerMessageReactionAdd:
t(d.session, evt.(*MessageReactionAdd))
case chan *MessageReactionAdd:
t <- evt.(*MessageReactionAdd)
case chan<- *MessageReactionAdd:
t <- evt.(*MessageReactionAdd)
case HandlerMessageReactionRemove:
t(d.session, evt.(*MessageReactionRemove))
case chan *MessageReactionRemove:
t <- evt.(*MessageReactionRemove)
case chan<- *MessageReactionRemove:
t <- evt.(*MessageReactionRemove)
case HandlerMessageReactionRemoveAll:
t(d.session, evt.(*MessageReactionRemoveAll))
case chan *MessageReactionRemoveAll:
t <- evt.(*MessageReactionRemoveAll)
case chan<- *MessageReactionRemoveAll:
t <- evt.(*MessageReactionRemoveAll)
case HandlerMessageReactionRemoveEmoji:
t(d.session, evt.(*MessageReactionRemoveEmoji))
case chan *MessageReactionRemoveEmoji:
t <- evt.(*MessageReactionRemoveEmoji)
case chan<- *MessageReactionRemoveEmoji:
t <- evt.(*MessageReactionRemoveEmoji)
case HandlerMessageUpdate:
t(d.session, evt.(*MessageUpdate))
case chan *MessageUpdate:
t <- evt.(*MessageUpdate)
case chan<- *MessageUpdate:
t <- evt.(*MessageUpdate)
case HandlerPresenceUpdate:
t(d.session, evt.(*PresenceUpdate))
case chan *PresenceUpdate:
t <- evt.(*PresenceUpdate)
case chan<- *PresenceUpdate:
t <- evt.(*PresenceUpdate)
case HandlerReady:
t(d.session, evt.(*Ready))
case chan *Ready:
t <- evt.(*Ready)
case chan<- *Ready:
t <- evt.(*Ready)
case HandlerResumed:
t(d.session, evt.(*Resumed))
case chan *Resumed:
t <- evt.(*Resumed)
case chan<- *Resumed:
t <- evt.(*Resumed)
case HandlerTypingStart:
t(d.session, evt.(*TypingStart))
case chan *TypingStart:
t <- evt.(*TypingStart)
case chan<- *TypingStart:
t <- evt.(*TypingStart)
case HandlerUserUpdate:
t(d.session, evt.(*UserUpdate))
case chan *UserUpdate:
t <- evt.(*UserUpdate)
case chan<- *UserUpdate:
t <- evt.(*UserUpdate)
case HandlerVoiceServerUpdate:
t(d.session, evt.(*VoiceServerUpdate))
case chan *VoiceServerUpdate:
t <- evt.(*VoiceServerUpdate)
case chan<- *VoiceServerUpdate:
t <- evt.(*VoiceServerUpdate)
case HandlerVoiceStateUpdate:
t(d.session, evt.(*VoiceStateUpdate))
case chan *VoiceStateUpdate:
t <- evt.(*VoiceStateUpdate)
case chan<- *VoiceStateUpdate:
t <- evt.(*VoiceStateUpdate)
case HandlerWebhooksUpdate:
t(d.session, evt.(*WebhooksUpdate))
case chan *WebhooksUpdate:
t <- evt.(*WebhooksUpdate)
case chan<- *WebhooksUpdate:
t <- evt.(*WebhooksUpdate)
}
}
//////////////////////////////////////////////////////
//
// Handler Signatures
//
//////////////////////////////////////////////////////
// these "simple" handler can be used, if you don't care about the actual event data
type HandlerSimplest = func()
type HandlerSimple = func(Session)
// HandlerChannelCreate is triggered by ChannelCreate events
type HandlerChannelCreate = func(s Session, h *ChannelCreate)
// HandlerChannelDelete is triggered by ChannelDelete events
type HandlerChannelDelete = func(s Session, h *ChannelDelete)
// HandlerChannelPinsUpdate is triggered by ChannelPinsUpdate events
type HandlerChannelPinsUpdate = func(s Session, h *ChannelPinsUpdate)
// HandlerChannelUpdate is triggered by ChannelUpdate events
type HandlerChannelUpdate = func(s Session, h *ChannelUpdate)
// HandlerGuildBanAdd is triggered by GuildBanAdd events
type HandlerGuildBanAdd = func(s Session, h *GuildBanAdd)
// HandlerGuildBanRemove is triggered by GuildBanRemove events
type HandlerGuildBanRemove = func(s Session, h *GuildBanRemove)
// HandlerGuildCreate is triggered by GuildCreate events
type HandlerGuildCreate = func(s Session, h *GuildCreate)
// HandlerGuildDelete is triggered by GuildDelete events
type HandlerGuildDelete = func(s Session, h *GuildDelete)
// HandlerGuildEmojisUpdate is triggered by GuildEmojisUpdate events
type HandlerGuildEmojisUpdate = func(s Session, h *GuildEmojisUpdate)
// HandlerGuildIntegrationsUpdate is triggered by GuildIntegrationsUpdate events
type HandlerGuildIntegrationsUpdate = func(s Session, h *GuildIntegrationsUpdate)
// HandlerGuildMemberAdd is triggered by GuildMemberAdd events
type HandlerGuildMemberAdd = func(s Session, h *GuildMemberAdd)
// HandlerGuildMemberRemove is triggered by GuildMemberRemove events
type HandlerGuildMemberRemove = func(s Session, h *GuildMemberRemove)
// HandlerGuildMemberUpdate is triggered by GuildMemberUpdate events
type HandlerGuildMemberUpdate = func(s Session, h *GuildMemberUpdate)
// HandlerGuildMembersChunk is triggered by GuildMembersChunk events
type HandlerGuildMembersChunk = func(s Session, h *GuildMembersChunk)
// HandlerGuildRoleCreate is triggered by GuildRoleCreate events
type HandlerGuildRoleCreate = func(s Session, h *GuildRoleCreate)
// HandlerGuildRoleDelete is triggered by GuildRoleDelete events
type HandlerGuildRoleDelete = func(s Session, h *GuildRoleDelete)
// HandlerGuildRoleUpdate is triggered by GuildRoleUpdate events
type HandlerGuildRoleUpdate = func(s Session, h *GuildRoleUpdate)
// HandlerGuildUpdate is triggered by GuildUpdate events
type HandlerGuildUpdate = func(s Session, h *GuildUpdate)
// HandlerInteractionCreate is triggered by InteractionCreate events
type HandlerInteractionCreate = func(s Session, h *InteractionCreate)
// HandlerInviteCreate is triggered by InviteCreate events
type HandlerInviteCreate = func(s Session, h *InviteCreate)
// HandlerInviteDelete is triggered by InviteDelete events
type HandlerInviteDelete = func(s Session, h *InviteDelete)
// HandlerMessageCreate is triggered by MessageCreate events
type HandlerMessageCreate = func(s Session, h *MessageCreate)
// HandlerMessageDelete is triggered by MessageDelete events
type HandlerMessageDelete = func(s Session, h *MessageDelete)
// HandlerMessageDeleteBulk is triggered by MessageDeleteBulk events
type HandlerMessageDeleteBulk = func(s Session, h *MessageDeleteBulk)
// HandlerMessageReactionAdd is triggered by MessageReactionAdd events
type HandlerMessageReactionAdd = func(s Session, h *MessageReactionAdd)
// HandlerMessageReactionRemove is triggered by MessageReactionRemove events
type HandlerMessageReactionRemove = func(s Session, h *MessageReactionRemove)
// HandlerMessageReactionRemoveAll is triggered by MessageReactionRemoveAll events
type HandlerMessageReactionRemoveAll = func(s Session, h *MessageReactionRemoveAll)
// HandlerMessageReactionRemoveEmoji is triggered by MessageReactionRemoveEmoji events
type HandlerMessageReactionRemoveEmoji = func(s Session, h *MessageReactionRemoveEmoji)
// HandlerMessageUpdate is triggered by MessageUpdate events
type HandlerMessageUpdate = func(s Session, h *MessageUpdate)
// HandlerPresenceUpdate is triggered by PresenceUpdate events
type HandlerPresenceUpdate = func(s Session, h *PresenceUpdate)
// HandlerReady is triggered by Ready events
type HandlerReady = func(s Session, h *Ready)
// HandlerResumed is triggered by Resumed events
type HandlerResumed = func(s Session, h *Resumed)
// HandlerTypingStart is triggered by TypingStart events
type HandlerTypingStart = func(s Session, h *TypingStart)
// HandlerUserUpdate is triggered by UserUpdate events
type HandlerUserUpdate = func(s Session, h *UserUpdate)
// HandlerVoiceServerUpdate is triggered by VoiceServerUpdate events
type HandlerVoiceServerUpdate = func(s Session, h *VoiceServerUpdate)
// HandlerVoiceStateUpdate is triggered by VoiceStateUpdate events
type HandlerVoiceStateUpdate = func(s Session, h *VoiceStateUpdate)
// HandlerWebhooksUpdate is triggered by WebhooksUpdate events
type HandlerWebhooksUpdate = func(s Session, h *WebhooksUpdate)