diff --git a/public/dyn/multi_body_systems/GearsChains_edited.png b/public/dyn/multi_body_systems/GearsChains_edited.png
index 719d4edfe..215303eb8 100644
Binary files a/public/dyn/multi_body_systems/GearsChains_edited.png and b/public/dyn/multi_body_systems/GearsChains_edited.png differ
diff --git a/src/pages/dyn/coordinate_systems.astro b/src/pages/dyn/coordinate_systems.astro
index 6c1fa8186..6356d74a1 100644
--- a/src/pages/dyn/coordinate_systems.astro
+++ b/src/pages/dyn/coordinate_systems.astro
@@ -23,18 +23,28 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
---
Cartesian coordinates (also known as rectangular
@@ -79,7 +89,9 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
@@ -114,9 +126,9 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
Polar coordinates are an alternative 2D coordinate system
@@ -171,7 +183,9 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
@@ -224,9 +238,11 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
The spherical coordinate system extends polar coordinates
@@ -491,9 +507,9 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
The cylindrical coordinate system extends polar coordinates into 3D by using the standard vertical coordinate \(z\) for the third.
@@ -698,7 +714,7 @@ import InlineCanvas from "../../components/InlineCanvas.astro"
vector derivatives.
+ In some cases, using the center of mass as a reference point is not ideal, and we might encounter situations in which we would need to consider the dynamics about another point.
+ We will begin by finding the angular momentum of a rigid body about any arbitrary point, and extend that from there.
+
+ We can differentiate the above expression with respect to time and obtain the time derivative of the angular momentum of the rigid body about point \(P\).
+ This will yield two important special cases of rotations.
+
+ The important special cases are outlined below.
+
-
+
+
+
+
+
+
+
+ case
+
+
+ result
+
+
+ consequence
+
+
+
+
+ \(P = C\)
+
+
+
+
+ This is Euler's 2nd law.
+
+
+
+
+
+
+
+
+
+ The rigid body is rotating about a fixed point \(P\).
+ This is another form of Euler's 2nd law.
+
+
@@ -73,6 +69,12 @@ import DisplayTable from "../../components/DisplayTable.astro"
- In some cases, using the center of mass as a reference point is not ideal, and we might encounter - situations in which we would need to consider the dynamics about another point. We will begin by - finding the angular momentum of a rigid body about any arbitrary point, and extend that from there. -
- -- We can differentiate the above expression with respect to time and obtain the time derivative of - the angular momentum of the rigid body about point \(P\). This will yield two important special cases of - rotations. -
- -- The important special cases are outlined below. -
- -