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bugSomething isn't workingSomething isn't working
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- Nothing is persistent right now, the opening should keep track of which "stage" it's in. Sapphire does this through an
opening_sequencecolumn but I should check if that's really needed. When fixing this, also make sure the out-of-bound triggers are correctly updated based on the stage too so people can't get stuck. - Walking into certain out-of-bounds triggers after accepting the initial quest is... weird. In Gridania, it makes you walk back into a wall. I don't think this is what's supposed to happen.
- New quests don't show up in the duty list, although they appear correctly in the journal.
- When the quest is completed, it isn't reflected in the journal. I think this is what causes the next MSQ to not appear, but for some reason Momodi's quest shows up despite that?
- When taking the Crow's Lift, the teleport is hidden behind a PrepareZoning on retail. That's easy to do, we should do the same.
- Adventurer guild NPCs should be re-scripted once we have quest persistence fixed, so they can speak without crashing.
- The math calculating the EXP remainder when leveling up is wrong, you end up with more than you should.
- The same cutscene flags are duplicated everywhere now, we should introduce
SET_BASEor something similar like in Sapphire. - After watching the initial cutscene, but not accepting the initial quest try logging out. When logging back in, its possible to hit the outside barriers without being talked to.
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bugSomething isn't workingSomething isn't working