Skip to content

Opening megaissue #252

@redstrate

Description

@redstrate
  • Nothing is persistent right now, the opening should keep track of which "stage" it's in. Sapphire does this through an opening_sequence column but I should check if that's really needed. When fixing this, also make sure the out-of-bound triggers are correctly updated based on the stage too so people can't get stuck.
  • Walking into certain out-of-bounds triggers after accepting the initial quest is... weird. In Gridania, it makes you walk back into a wall. I don't think this is what's supposed to happen.
  • New quests don't show up in the duty list, although they appear correctly in the journal.
  • When the quest is completed, it isn't reflected in the journal. I think this is what causes the next MSQ to not appear, but for some reason Momodi's quest shows up despite that?
  • When taking the Crow's Lift, the teleport is hidden behind a PrepareZoning on retail. That's easy to do, we should do the same.
  • Adventurer guild NPCs should be re-scripted once we have quest persistence fixed, so they can speak without crashing.
  • The math calculating the EXP remainder when leveling up is wrong, you end up with more than you should.
  • The same cutscene flags are duplicated everywhere now, we should introduce SET_BASE or something similar like in Sapphire.
  • After watching the initial cutscene, but not accepting the initial quest try logging out. When logging back in, its possible to hit the outside barriers without being talked to.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions