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glTFRuntimeParserStaticMeshes compile error in UE4.27 #9

@odyssey2010

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@odyssey2010

Hi team,
First of all, many thanks to your glTFRuntime plugin.

Recently, I downloaded and tried compiling it in Unreal Engine 4.27.

It has compile error in glTFRuntimeParserStaticMeshes.cpp and I moved error line:
VertexInstanceUVs.SetNumChannels(NumUVs);
into ENGINE_MAJOR_VERSION > 4 macro block.

Please patch this one line code fix.
glTFRuntimeParserStaticMeshes cpp

By the way, I am a C++ developer in 3D graphics engine, but a newbie using GIT (github).
I uploaded my project using glTFRuntime. https://github.com/odyssey2010/unreal_gltf_runtime_scene
If any question, please contact me a.kyungdong.park@gmail.com

Thanks and Best regards.

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