Skip to content

When the number of bones exceeds a certain limit, it can cause some bone mappings to be incorrect. #25

@ycq12345

Description

@ycq12345

Hello, your plugin is great. When I import a GLB file, I'm sure my skeletal mesh and JSON are correct because there are no errors in the Unreal Engine editor, and I can read the file and run it properly. However, after packaging the project and releasing it, I found that the character's skeleton was missing.
This is the result after I packaged it into an .exe and ran it.
微信图片_20241008001540
This is in the editor, no problem.
微信图片_20241008001133

I found that there are 354 bones in the skeleton from the JSON configuration. If I randomly delete some and reduce the number to just over 200, the model displays correctly, but some weights are lost. Does this plugin have a limitation on the number of bones?
微信图片_20241008002107

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions