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Description
I am trying to build the empty project along with rbfx diligent branch on MacOS M2 Chip according to this setting.
The build succeeded, however, the application will crash due to some nullptr in ImGuiDiligentRendering part, the call stack is as following:

The console log print are:
[23:41:04] [info] [main] : [diligent] User-defined allocator is not provided. Using default allocator.
[23:41:04] [info] [main] : [diligent] Attached to OpenGL 4.1 context (4.1 Metal - 83.1, Apple M2 Pro)
[23:41:04] [info] [main] : [diligent] GPU Vendor: apple
[23:41:04] [info] [main] : [diligent] Disabling separable shader programs
[23:41:04] [info] [main] : RenderDevice is initialized for OpenGL: size=3024x1890px (1512x945dp), color=TEX_FORMAT_RGBA8_UNORM_SRGB, depth=TEX_FORMAT_D32_FLOAT_S8X24_UINT
[23:41:04] [info] [main] : Set screen mode: 3024x1890 pixels at 120 Hz at monitor 0 [Borderless]
[23:41:04] [info] [main] : Initialized input
[23:41:04] [error] [main] : Could not find resource 'Techniques/NoTexture.xml'
[23:41:04] [error] [main] : Could not find resource 'Textures/Ramp.png'
[23:41:04] [error] [main] : Could not find resource 'Textures/Spot.png'
[23:41:04] [info] [main] : Initialized renderer
[23:41:04] [error] [main] : Failed to create GPU Pipeline State Cache.
[23:41:05] [info] [main] : Set audio mode 44100 Hz 5.1 Surround interpolated
[23:41:05] [error] [main] : Could not find resource 'Shaders/HLSL/v2/X_ImGui.hlsl'
[23:41:05] [info] [main] : Initialized engine
[23:41:05] [error] [main] : Could not find resource 'Models/Box.mdl'
[23:41:05] [error] [main] : Could not find resource 'Materials/DefaultGrey.xml'
2023-08-17 23:41:05.198039-0700 EmptyProject[86447:10096599] AudioHardware-mac-imp.cpp:660 AudioObjectGetPropertyData: no object with given ID 0
[23:41:05] [info] [main] : Set audio mode 44100 Hz 5.1 Surround interpolated
[23:41:05] [info] [main] : [diligent] Resizing the swap chain to 3024x1890
[23:41:05] [error] [main] : Could not find resource 'Shaders/HLSL/v2/X_CopyFramebuffer.hlsl'
[23:41:05] [error] [main] : Could not find resource 'Shaders/HLSL/v2/X_ClearFramebuffer.hlsl'
Exception: EXC_BAD_ACCESS (code=1, address=0x0)
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