-
Notifications
You must be signed in to change notification settings - Fork 12
Open
Description
Not sure if i'm missing something here but doesn't this just keep overwriting itself here?
public static void Init()
{
if (HasKey(RAND_KEY))
{
privateKey = PRIVATE_KEY_PREFIX + PRIVATE_KEY_RAND + PRIVATE_KEY_SUFFIX;
privateKey = GetString(RAND_KEY);
privateKey = PRIVATE_KEY_PREFIX + privateKey + PRIVATE_KEY_SUFFIX;
}
else
{
int rand = UnityEngine.Random.Range(100, 1000);
privateKey = PRIVATE_KEY_PREFIX + PRIVATE_KEY_RAND + PRIVATE_KEY_SUFFIX;
SetInt(RAND_KEY, rand);
privateKey = PRIVATE_KEY_PREFIX + rand + PRIVATE_KEY_SUFFIX;
}
isInit = true;
}
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels