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@ramakarl in other issue you ask for vertices, for these:
Vector3DF(
0.0,
-20.81406,
8.171592
),
Vector3DF(
0.0,
-14.862897,
-13.38261
),
Vector3DF(
20.0,
0.0,
0.0
)
it seems clear that d1 will be invalid, as we will divide by 0 here: https://github.com/ramakarl/voxelizer/blob/master/math_voxelizer/main_voxelizer.cpp#L237
have you tested this by rotating the triangle about the planes using quaternions on every axis?
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