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PlayerManager.cpp
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184 lines (149 loc) · 5.2 KB
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/*
PlayerManager.cpp
Author: [Your Name]
Roll Number: [Your Roll Number]
Project Title: Xonix Game - Data Structures and Algorithms Project
*/
#include "PlayerManager.h"
#include <iostream>
// Constructor
PlayerManager::PlayerManager(int maxSize) {
// Initialize player array
maxPlayers = maxSize;
playerCount = 0;
players = new Player * [maxPlayers];
// Initialize all slots to nullptr
for (int i = 0; i < maxPlayers; i++) {
players[i] = nullptr;
}
}
// Destructor
PlayerManager::~PlayerManager() {
// Clean up player objects
for (int i = 0; i < playerCount; i++) {
if (players[i] != nullptr) {
delete players[i];
}
}
delete[] players;
}
// Register a new player
bool PlayerManager::registerPlayer(const std::string& username) {
// Check if username already exists
if (playerMap.containsKey(username)) {
return false; // Player already exists
}
// Check if we have space
if (playerCount >= maxPlayers) {
// Could implement array resizing here if needed
return false;
}
// Create new player
Player* newPlayer = new Player();
newPlayer->setUsername(username);
newPlayer->setPlayerID(playerCount);
// Add to array
players[playerCount] = newPlayer;
// Add to hash map for quick lookup
playerMap.put(username, playerCount);
// Increment player count
playerCount++;
return true;
}
// Get player by username
Player* PlayerManager::getPlayerByUsername(const std::string& username) {
// Look up player in hash map
int index = playerMap.get(username);
if (index != -1 && index < playerCount) {
return players[index];
}
return nullptr; // Player not found
}
// Send friend request
bool PlayerManager::sendFriendRequest(const std::string& senderUsername, const std::string& receiverUsername) {
// Get both players
Player* sender = getPlayerByUsername(senderUsername);
Player* receiver = getPlayerByUsername(receiverUsername);
// Check if both players exist
if (sender == nullptr || receiver == nullptr) {
return false;
}
// Check if they are already friends
if (sender->isFriend(receiverUsername)) {
return false; // Already friends
}
// Check if request already sent
if (sender->hasOutgoingRequest(receiverUsername)) {
return false; // Request already sent
}
// Add request to sender's outgoing requests and receiver's incoming requests
sender->addOutgoingRequest(receiverUsername);
receiver->addIncomingRequest(senderUsername);
return true;
}
// Accept friend request
bool PlayerManager::acceptFriendRequest(const std::string& receiverUsername, const std::string& senderUsername) {
// Get both players
Player* receiver = getPlayerByUsername(receiverUsername);
Player* sender = getPlayerByUsername(senderUsername);
// Check if both players exist
if (sender == nullptr || receiver == nullptr) {
return false;
}
// Check if there is a pending request
if (!receiver->hasIncomingRequest(senderUsername)) {
return false; // No request to accept
}
// Add each other as friends
receiver->addFriend(senderUsername);
sender->addFriend(receiverUsername);
// Remove from request lists
receiver->removeIncomingRequest(senderUsername);
sender->removeOutgoingRequest(receiverUsername);
return true;
}
// Reject friend request
bool PlayerManager::rejectFriendRequest(const std::string& receiverUsername, const std::string& senderUsername) {
// Get both players
Player* receiver = getPlayerByUsername(receiverUsername);
Player* sender = getPlayerByUsername(senderUsername);
// Check if both players exist
if (sender == nullptr || receiver == nullptr) {
return false;
}
// Check if there is a pending request
if (!receiver->hasIncomingRequest(senderUsername)) {
return false; // No request to reject
}
// Remove from request lists
receiver->removeIncomingRequest(senderUsername);
sender->removeOutgoingRequest(receiverUsername);
return true;
}
// Get friend list for a player
void PlayerManager::getFriendList(const std::string& username, std::string* result, int& count) {
Player* player = getPlayerByUsername(username);
if (player == nullptr) {
count = 0;
return;
}
player->getFriendList(result, count);
}
// Get incoming friend requests for a player
void PlayerManager::getIncomingRequests(const std::string& username, std::string* result, int& count) {
Player* player = getPlayerByUsername(username);
if (player == nullptr) {
count = 0;
return;
}
player->getIncomingRequests(result, count);
}
// Get outgoing friend requests for a player
void PlayerManager::getOutgoingRequests(const std::string& username, std::string* result, int& count) {
Player* player = getPlayerByUsername(username);
if (player == nullptr) {
count = 0;
return;
}
player->getOutgoingRequests(result, count);
}