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#include <string>
#include <thread>
#include <chrono>
#include <iostream>
#include "napi.h"
#include "LeapC.h"
using namespace Napi;
class LeapAsyncWorker : public AsyncProgressQueueWorker<LEAP_CONNECTION_MESSAGE>
{
public:
LeapAsyncWorker(Function& errorCallback, Function &okCallback, Function& progressCallback)
: AsyncProgressQueueWorker(okCallback) {
this->errorCallback.Reset(errorCallback, 1);
this->progressCallback.Reset(progressCallback, 1);
isRunning = false;
}
void Execute(const ExecutionProgress& progress) {
while(true) {
if(isRunning) {
LEAP_CONNECTION_MESSAGE msg;
LeapPollConnection(connectionHandle, 1000, &msg);
progress.Send(&msg, 1);
} else {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
}
Object leapVectorToObject(const LEAP_VECTOR &vector) {
Object vectorObject = Object::New(Env());
vectorObject.Set("x", vector.x);
vectorObject.Set("y", vector.y);
vectorObject.Set("z", vector.z);
return vectorObject;
}
Object leapQuaternionToObject(const LEAP_QUATERNION &quaternion) {
Object quaternionObject = Object::New(Env());
quaternionObject.Set("x", quaternion.x);
quaternionObject.Set("y", quaternion.y);
quaternionObject.Set("z", quaternion.z);
quaternionObject.Set("w", quaternion.w);
return quaternionObject;
}
Object leapBoneToObject(const LEAP_BONE &bone) {
Object boneObject = Object::New(Env());
boneObject.Set("width", bone.width);
boneObject.Set("rotation", leapQuaternionToObject(bone.rotation));
boneObject.Set("prevJoint", leapVectorToObject(bone.prev_joint));
boneObject.Set("nextJoint", leapVectorToObject(bone.next_joint));
return boneObject;
}
Object leapPalmToObject(const LEAP_PALM &palm) {
Object palmObject = Object::New(Env());
palmObject.Set("direction", leapVectorToObject(palm.direction));
palmObject.Set("normal", leapVectorToObject(palm.normal));
palmObject.Set("orientation", leapQuaternionToObject(palm.orientation));
palmObject.Set("position", leapVectorToObject(palm.position));
palmObject.Set("stabilizedPosition", leapVectorToObject(palm.stabilized_position));
palmObject.Set("velocity", leapVectorToObject(palm.velocity));
palmObject.Set("width", palm.width);
return palmObject;
}
Object leapFingerToObject(const LEAP_DIGIT &finger) {
Object fingerObject = Object::New(Env());
fingerObject.Set("fingerId", finger.finger_id);
fingerObject.Set("isExtended", finger.is_extended);
Array fingerBones = Array::New(Env(), 4);
fingerObject.Set("bones", fingerBones);
for(int i = 0; i < 4; ++i) {
const LEAP_BONE leapFingerBone = finger.bones[i];
fingerBones[i] = leapBoneToObject(leapFingerBone);
}
return fingerObject;
}
Object leapHandToObject(const LEAP_HAND &hand) {
Object handObject = Object::New(Env());
handObject.Set("handId", hand.id);
handObject.Set("confidence", hand.confidence);
handObject.Set("flags", hand.flags);
handObject.Set("type", static_cast<int>(hand.type));
handObject.Set("grabStrength", hand.grab_strength);
handObject.Set("grabAngle", hand.grab_angle);
handObject.Set("pinchDistance", hand.pinch_distance);
handObject.Set("pinchStrength", hand.pinch_strength);
handObject.Set("visibleTime", hand.visible_time);
handObject.Set("arm", leapBoneToObject(hand.arm));
handObject.Set("palm", leapPalmToObject(hand.palm));
Array fingers = Array::New(Env(), 5);
handObject.Set("fingers", fingers);
for(int i = 0; i < 5; ++i) {
fingers[i] = leapFingerToObject(hand.digits[i]);
}
return handObject;
}
void OnProgress(const LEAP_CONNECTION_MESSAGE* data, size_t /* count */) {
HandleScope scope(Env());
Object event = Object::New(Env());
event.Set("deviceId", data->device_id);
event.Set("type", static_cast<int>(data->type));
Object eventData = Object::New(Env());
event.Set("data", eventData);
bool somethingToEmit = true;
switch(data->type) {
case eLeapEventType_Tracking: {
const LEAP_TRACKING_EVENT trackingData = *data->tracking_event;
uint32_t numHands = trackingData.nHands;
eventData.Set("frameId", trackingData.tracking_frame_id);
eventData.Set("framerate", trackingData.framerate);
eventData.Set("numberOfHands", numHands);
eventData.Set("timestamp", trackingData.info.timestamp);
Array hands = Array::New(Env(), numHands);
eventData.Set("hands", hands);
for(unsigned int i = 0; i < numHands; ++i) {
hands[i] = leapHandToObject(trackingData.pHands[i]);
}
}
break;
case eLeapEventType_Device:
const LEAP_DEVICE_EVENT deviceData = *data->device_event;
eventData.Set("deviceId", deviceData.device.id);
eventData.Set("status", deviceData.status);
eventData.Set("flags", deviceData.flags);
break;
case eLeapEventType_DeviceFailure:
const LEAP_DEVICE_FAILURE_EVENT deviceFailureData = *data->device_failure_event;
eventData.Set("status", static_cast<int>(deviceFailureData.status));
break;
case eLeapEventType_DeviceLost:
const LEAP_DEVICE_EVENT deviceEventData = *data->device_event;
eventData.Set("deviceId", deviceEventData.device.id);
eventData.Set("status", deviceEventData.status);
break;
case eLeapEventType_Connection:
const LEAP_CONNECTION_EVENT connectionData = *data->connection_event;
eventData.Set("flags", connectionData.flags);
break;
case eLeapEventType_ConnectionLost:
const LEAP_CONNECTION_LOST_EVENT connectionLostData = *data->connection_lost_event;
eventData.Set("flags", connectionLostData.flags);
break;
case eLeapEventType_Policy:
const LEAP_POLICY_EVENT policyData = *data->policy_event;
eventData.Set("currentPolicy", policyData.current_policy);
break;
case eLeapEventType_None:
default:
somethingToEmit = false;
break;
}
if(!this->progressCallback.IsEmpty() && somethingToEmit) {
this->progressCallback.Call(Receiver().Value(), {event});
}
}
void OnOk() {
HandleScope scope(Env());
Callback().Call({Env().Undefined()});
}
void OnError(const Error& e) {
HandleScope scope(Env());
if(!this->errorCallback.IsEmpty()) {
this->errorCallback.Call(Receiver().Value(), {String::New(Env(), e.Message())});
}
}
eLeapRS OpenConnection() {
if(!isRunning) {
eLeapRS result = eLeapRS_Success;
if(connectionHandle == NULL) {
result = LeapCreateConnection(NULL, &connectionHandle);
}
if(result == eLeapRS_Success) {
result = LeapOpenConnection(connectionHandle);
if(result == eLeapRS_Success){
isRunning = true;
}
}
}
return eLeapRS_Success;
}
void CloseConnection() {
isRunning = false;
if(connectionHandle != NULL) {
LeapCloseConnection(connectionHandle);
}
}
~LeapAsyncWorker() {
isRunning = false;
if(connectionHandle != NULL) {
LeapDestroyConnection(connectionHandle);
}
}
private:
FunctionReference progressCallback;
FunctionReference errorCallback;
LEAP_CONNECTION connectionHandle = NULL;
bool isRunning = false;
} *worker = NULL;
Value CallInit(const CallbackInfo& info) {
Function errorCb = info[0].As<Function>();
Function okCb = info[1].As<Function>();
Function progressCb = info[2].As<Function>();
if(worker != NULL) {
delete(worker);
worker = NULL;
}
worker = new LeapAsyncWorker(errorCb, okCb, progressCb);
worker->Queue();
return info.Env().Undefined();
}
Value CallOpenConnection(const CallbackInfo& info) {
if(worker != NULL) {
Number result = Number::New(info.Env(), static_cast<int>(worker->OpenConnection()));
return result;
}
return Number::New(info.Env(), static_cast<int>(eLeapRS_Success));
}
Value CallCloseConnection(const CallbackInfo& info) {
if(worker != NULL) {
worker->CloseConnection();
}
return Number::New(info.Env(), static_cast<int>(eLeapRS_Success));
}
Object Init(Env env, Object exports) {
exports.Set(String::New(env, "init"), Function::New(env, CallInit));
exports.Set(String::New(env, "openConnection"), Function::New(env, CallOpenConnection));
exports.Set(String::New(env, "closeConnection"), Function::New(env, CallCloseConnection));
return exports;
}
NODE_API_MODULE(nodeleap, Init)