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when you use a craf bench and you damaged it by driveing against it, you can easy dupplicate the bench with target.
you don't use a canInteract check in target when you place or pickup the craft bench, and when you destroy the object in gameworld the target stil works on the remain parts on the ground even if you already take the bench to you inventory.
-- Here an example for the canInteract fix
-- Events
local hasPlaceBench = false
RegisterNetEvent('qb-crafting:client:useCraftingTable', function(benchType)
local playerPed = PlayerPedId()
local coordsP = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 1.0, 1.0)
local playerHeading = GetEntityHeading(PlayerPedId())
local itemHeading = playerHeading - 90
local workbench = CreateObject(Config[benchType].object, coordsP, true, true, true)
if itemHeading < 0 then itemHeading = 360 + itemHeading end
SetEntityHeading(workbench, itemHeading)
PlaceObjectOnGroundProperly(workbench)
TriggerServerEvent('qb-crafting:server:removeCraftingTable', benchType)
hasPlaceBench = true
exports['qb-target']:AddTargetEntity(workbench, {
options = {
{
icon = 'fas fa-tools',
label = string.format(Lang:t('menus.header')),
action = function()
OpenCraftingMenu(benchType)
end,
canInteract = function(entity, distance, data)
if not hasPlaceBench then return false end
return true
end
},
{
event = 'crafting:pickupWorkbench',
icon = 'fas fa-hand-rock',
label = string.format(Lang:t('menus.pickupworkBench')),
action = function()
hasPlaceBench = false
PickupBench(benchType)
end,
canInteract = function(entity, distance, data)
if not hasPlaceBench then return false end
return true
end
}
},
distance = 2.5
})
end)And for the server side you want to check if nobody that uses the bench is in a vehicle
-- Items
for benchType, v in pairs(Config) do
if type(v) == 'table' then
QBCore.Functions.CreateUseableItem(benchType, function(source)
if GetVehiclePedIsIn(GetPlayerPed(source), false) == 0 then
TriggerClientEvent('qb-crafting:client:useCraftingTable', source, benchType)
elseif GetVehiclePedIsIn(GetPlayerPed(source), false) ~= 0 then
TriggerClientEvent('QBCore:Notify', source, "You can't use a bench when you are sitting in a vehicle...", 'error')
end
end)
end
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