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values_sample.txt
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347 lines (320 loc) · 8.39 KB
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enum {ERA_CAVEMEN, ERA_TRIBAL, ERA_ANCIENT, ERA_MEDIEVAL, ERA_MODERN, ERA_FUTURE, ERA_WIN_GAME}
var timer_seconds = 1
# initial values
var points = 50
var resources = 75
var population = 3
var GOD_MODE = false # for testing purpose, overrides other values. Begin in
# last era, with 100000 resources, points and population,
# and resources don't decrease.
# The values of ONLY_CURRENT_ERA_CONSTRUCTIONS,
# REPLACE_ONLY_PAST_ERA_CONSTRUCTIONS and POINTS_INCREASE_SPEED
# are untouched.
var GOD_MODE_FROM_FIRST_ERA = true # if god mode is ON, it will start from frist Era
var EXCHANGE_PENALTY = 0.25 # % of resources or points lost
# when transfering from one to the other
var ONLY_CURRENT_ERA_CONSTRUCTIONS = true # show only constructions of current
# era in the panel or show also past
# era constructions
var REPLACE_ONLY_PAST_ERA_CONSTRUCTIONS = true # can replace only constructions of
# past eras, or can replace also
# current era constructions
var POINTS_INCREASE_SPEED = 0.20 # points per second and per population
var RESOURCES_DECREASE_SPEED_EASY = 0.25 # resources per second and per population
var RESOURCES_DECREASE_SPEED_MEDIUM = 0.5
var RESOURCES_DECREASE_SPEED_HARD = 0.75
var construction_types = {
# CAVEMEN ERA
"cave": {
name = "Cave",
era = ERA_CAVEMEN,
resources_cost = 20,
points_cost = 20,
population_required = 0,
population = 3,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 10,
mesh = preload("res://scene_models/cave.tscn"),
mesh_scale = 0.4,
mesh_offset = 0.2,
image = preload("res://images/cave.png")
},
"lake": {
name = "Lake",
era = ERA_CAVEMEN,
resources_cost = 20,
points_cost = 30,
population_required = 0,
population = 0,
points_increase_speed_boost = 0.0,
resources_increase_speed = 2,
unlocks_era = 0,
list_display_order = 20,
mesh = preload("res://scene_models/Lake.tscn"),
mesh_scale = 0.1,
mesh_offset = 0.1,
image = preload("res://icon.png")
},
"stonehenge": {
name = "Stonehenge",
era = ERA_CAVEMEN,
resources_cost = 55,
points_cost = 30,
population_required = 9,
population = 0,
points_increase_speed_boost = 0.1,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 30,
mesh = preload("res://scene_models/stonehenge.tscn"),
mesh_scale = 0.2,
mesh_offset = 0,
image = preload("res://images/stonehenge.png")
},
"bonfire": {
name = "Bonfire",
era = ERA_CAVEMEN,
resources_cost = 150,
points_cost = 150,
population_required = 18,
population = 0,
points_increase_speed_boost = 0.01,
resources_increase_speed = 0,
unlocks_era = ERA_TRIBAL,
list_display_order = 40,
mesh = preload("res://scene_models/Bonfire.tscn"),
mesh_scale = 0.5,
mesh_offset = 0,
image = preload("res://images/bonfire.png")
},
# TRIBAL ERA
"tent": {
name = "Tent",
era = ERA_TRIBAL,
resources_cost = 170,
points_cost = 170,
population_required = 0,
population = 6,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = ERA_MEDIEVAL,
list_display_order = 110,
mesh = preload("res://models/Tent.obj"),
mesh_scale = 0.4,
mesh_offset = 0,
image = preload("res://images/tent.png")
},
"tribal_pot": {
name = "Tribal Pot",
era = ERA_TRIBAL,
resources_cost = 170,
points_cost = 190,
population_required = 0,
population = 10,
points_increase_speed_boost = 0.0,
resources_increase_speed = 7.0,
unlocks_era = 0,
list_display_order = 120,
mesh = preload("res://models/TribalPot.escn"),
mesh_scale = 0.2,
mesh_offset = 0,
image = preload("res://icon.png")
},
"sabertooth": {
name = "Sabertooth Statue",
era = ERA_TRIBAL,
resources_cost = 190,
points_cost = 220,
population_required = 0,
population = 10,
points_increase_speed_boost = 0.2,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 130,
mesh = preload("res://models/SaberTooth.escn"),
mesh_scale = 0.6,
mesh_offset = 0,
image = preload("res://icon.png")
},
# MEDIEVAL ERA
"castle": {
name = "Castle",
era = ERA_MEDIEVAL,
resources_cost = 800,
points_cost = 800,
population_required = 0,
population = 15,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = ERA_MODERN,
list_display_order = 510,
mesh = preload("res://models/Castle.escn"),
mesh_scale = 0.2,
mesh_offset = 0,
image = preload("res://icon.png")
},
"house": {
name = "House",
era = ERA_MEDIEVAL,
resources_cost = 240,
points_cost = 240,
population_required = 0,
population = 10,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 1020,
mesh = preload("res://models/House.escn"),
mesh_scale = 0.25,
mesh_offset = 0,
image = preload("res://icon.png")
},
"well": {
name = "Well",
era = ERA_MEDIEVAL,
resources_cost = 500,
points_cost = 280,
population_required = 0,
population = 0,
points_increase_speed_boost = 0.2,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 150,
mesh = preload("res://models/Well.escn"),
mesh_scale = 0.2,
mesh_offset = 0,
image = preload("res://icon.png")
},
"medieval_market": {
name = "Market",
era = ERA_MEDIEVAL,
resources_cost = 290,
points_cost = 320,
population_required = 0,
population = 0,
points_increase_speed_boost = 0.0,
resources_increase_speed = 10,
unlocks_era = 0,
list_display_order = 510,
mesh = preload("res://models/medievalMarket.escn"),
mesh_scale = 0.7,
mesh_offset = 0,
image = preload("res://icon.png")
},
# MODERN ERA
"apartment": {
name = "Apartment",
era = ERA_MODERN,
resources_cost = 850,
points_cost = 850,
population_required = 0,
population = 30,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 1010,
mesh = preload("res://models/Apartment.escn"),
mesh_scale = 0.25,
mesh_offset = 0,
image = preload("res://icon.png")
},
"factory": {
name = "Factory",
era = ERA_MODERN,
resources_cost = 1200,
points_cost = 1200,
population_required = 0,
population = 0,
points_increase_speed_boost = 0.0,
resources_increase_speed = 40,
unlocks_era = 0,
list_display_order = 1030,
mesh = preload("res://models/Factory.escn"),
mesh_scale = 0.2,
mesh_offset = 0,
image = preload("res://icon.png")
},
"museum": {
name = "Museum",
era = ERA_MODERN,
resources_cost = 1200,
points_cost = 1500,
population_required = 120,
population = 0,
points_increase_speed_boost = 0.5,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 1050,
mesh = preload("res://models/museum.escn"),
mesh_scale = 0.14,
mesh_offset = 0,
image = preload("res://icon.png")
},
"blimp": {
name = "Blimp",
era = ERA_MODERN,
resources_cost = 2500,
points_cost = 2500,
population_required = 0,
population = 0,
points_increase_speed_boost = 0.3,
resources_increase_speed = 30,
unlocks_era = 0,
list_display_order = 1060,
mesh = preload("res://models/Blimp.escn"),
mesh_scale = 0.22,
mesh_offset = 2,
image = preload("res://icon.png")
},
"rocket": {
name = "Rocket",
era = ERA_MODERN,
resources_cost = 4000,
points_cost = 4000,
population_required = 150,
population = 0,
points_increase_speed_boost = 1.0,
resources_increase_speed = 0.0,
unlocks_era = ERA_FUTURE,
list_display_order = 1080,
mesh = preload("res://models/Rocket.escn"),
mesh_scale = 0.5,
mesh_offset = 0,
image = preload("res://icon.png")
},
# FUTURE ERA
"futuristic_home": {
name = "Futuristic Home",
era = ERA_FUTURE,
resources_cost = 6000,
points_cost = 5000,
population_required = 0,
population = 40,
points_increase_speed_boost = 0.0,
resources_increase_speed = 0.0,
unlocks_era = 0,
list_display_order = 1210,
mesh = preload("res://models/FuturisticHome.obj"),
mesh_scale = 0.1,
mesh_offset = 0,
image = preload("res://icon.png")
},
"space_cruiser": {
name = "Space Cruiser",
era = ERA_FUTURE,
resources_cost = 8000,
points_cost = 8000,
population_required = 60,
population = 0,
points_increase_speed_boost = 0.0,
resources_increase_speed = 90,
unlocks_era = ERA_WIN_GAME,
list_display_order = 1250,
mesh = preload("res://models/SpaceCruiser.escn"),
mesh_scale = 0.4,
mesh_offset = 1.5,
image = preload("res://icon.png")
}
}