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This is not a balancing thing but more so just the immersion one.
Zungror Lair actually gets this right, you see how it has a gun turret and a laser turret on its sprite? The recipe for that building reflects that and includes both gun turret and a laser turret cos those already exist as items in the game. It's a very nice detail, i very much appreciated it when I noticed it.
In the same way, the mukmoux pasture has a robot-drone that flies around it, xyhiphoe has two different tanks, several buildings have lots of native flora grown there, etc, etc. Would be nice for recipes to reflect the visuals in the same way as Zungror Lair does. Not all of them but just the ones where visuals show things that already exist in the game and could've been used in the crafting. And not to make the game more expensive or something but just for the sake of small details.
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This is not a balancing thing but more so just the immersion one.
Zungror Lair actually gets this right, you see how it has a gun turret and a laser turret on its sprite? The recipe for that building reflects that and includes both gun turret and a laser turret cos those already exist as items in the game. It's a very nice detail, i very much appreciated it when I noticed it.
In the same way, the mukmoux pasture has a robot-drone that flies around it, xyhiphoe has two different tanks, several buildings have lots of native flora grown there, etc, etc. Would be nice for recipes to reflect the visuals in the same way as Zungror Lair does. Not all of them but just the ones where visuals show things that already exist in the game and could've been used in the crafting. And not to make the game more expensive or something but just for the sake of small details.
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