Replies: 12 comments 19 replies
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Hi Dee, I'm gonna transform this issue into a discussion inside discussions/ideas, as it will better fit as a discussion. Now, concerning those two:
A good idea. However, I recommend you take a look at the bindings for Portable File Dialogs. They are easy to use, and use the OS dialogs, which is what the final users want, IMHO. |
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Here's another one you could consider replacing, the colorized text editor. Since the current editor has some annoying bugs (like that you can't mouse-click to the end of a line), it is worth considering to replace with santaclose's fork. |
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Hi Dee, Concerning ImGuiColorTextEdit, I know that it is not maintained. I already added a list of interesting forks, and santaclose is part of them. However, what this fork changes is not well documented (apart from reading the commit log). As written in the forks.md file I suspect it mainly adds support for multicursor, auto-indentation and python. I think I took inspiration from for the python language support which I added in my fork. Concerning the mouse click at end of line, I fixed it about a month ago in pthom/ImGuiColorTextEdit@0708c7a I also improved the default color palette in pthom/ImGuiColorTextEdit@bc44d0a Concerning ImFileDialog's fork https://github.com/time-killer-games/libfiledialogs, its code is too bloated (it mixes the code from SDL, imgui, lunasvg, as well as some dll all into the same repository), I cannot use it as is. Its author contacted me, and I wrote him about this. |
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Is there a guide about how to "bind some c++ lib to python, then use it alongside imgui_bundle"? (or is it possible for imgui_bundle to leave some area for other program to draw on) Like integrating https://github.com/glampert/debug-draw into imgui, something like this: https://www.youtube.com/watch?v=aE8p9937syw |
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I just took a look at recent imgui_bundle, the immvision is awesome! I use some similiar panzoom viewer (in browser) to inspect SVG, really helpful when a closer look is needed. Then, how about nanovg. 😅 |
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@district10 many thanks for those nice suggestions. I’m on holiday so it might take me a while to study those, but I will have a look. |
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Hello everyone, I’d like to ask if there is any possibility of adding the Imoguizmo library to the ImGui Bundle. Imoguizmo is a view gizmo manipulator similar to the one used in Blender, which could be a valuable addition for users working with 3D transformations in ImGui. Here’s the repository for reference: Would this be something worth considering for integration? I’d love to hear your thoughts. Thanks for your time! |
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Hi @tingspain
ImGui Bundle already includes ImGuizmo. It is more well known than ImoGuizmo, and provides a Guizmo. Did you try it? |
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I tried ImOGuizmo, and I feel like I lost my time. Did you try it on your side? The Readme suggests that it handle mouse drag interactions, however it seems like it does not. |
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Hi, I wanted to bring to everyone's attention that https://github.com/time-killer-games/libfiledialogs is no longer available. The URL is dead because my old time-killer-games account has been deleted. When my email got hacked it caused me to overreact and delete all my online accounts. I eventually got over it and signed up to GitHub again. The new repository lives here: https://github.com/samuelvenable/SDL2-ImGui-FileDialogs ...or if you want an SDL3 verson: https://github.com/samuelvenable/SDL3-ImGui-FileDialogs The two are identical and equally maintained. Only difference is the SDL version. @pthom wanted your thoughts on whether you decision was final about not including this in the repos. Edit: Additionally, I wanted feedback on whether I should add back a means to use an OS-native title bar instead of just the ImGui-based one. The ImGui-based title bar doesn't allow dragging the window with a mouse down event, so the window can't be moved in its current state, unless you set the |
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There are already two file dialogs libraries in imgui bundle, which is enough IMHO. Furthermore, your project files & folder organization makes it hard to include (too many included third parties / fonts / lib binaries). So yes, my decision is final, I'm sorry. |
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ImAnim came across my feed this morning and it seemed cool and worth adding to the discussion page here. |
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Hi Pascal,
I saw https://github.com/CoolLibs/imgui_gradient, which might be of interest to include
And it could be worth considering to replace https://github.com/dfranx/ImFileDialog with https://github.com/time-killer-games/libfiledialogs
Cheers!
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