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Description
Night, forest, camera going deep in the forest, lots of trees. This is happening for ~44 seconds.
Then camera arrives to a house, and goes into the house, where some people or creatures are there. Warm lights in the house, probably fireplace as well with animated fire.
During the entire demo this song is played. Therefore, the length of the demo shall be the same as this intro song.
The 1st 44 seconds of the demo is synced to the 1st 44 seconds of the song, and then the song switches theme, that is why we at the house from that point.
Demonstrated features:
- VFC: [PURE] FTR: View Frustum Culling #26
- CHC: [PURE] FTR: Coherent Hierarchical Culling #27
- Animated Textures: [PURE] FTR: Animated Textures #33
- Animated Models: [PURE] FTR: Model Animation #23
- Lights: [PURE] FTR: Lights #31
- Materials: [PURE] FTR: Enhance PureMaterial Class #21
This demo shall be written in C++, using PGE.
Shall be placed in the Samples directory: https://github.com/proof88/PGE/tree/master/PGE/Samples .
Shall emit the rendering stats, so it could be also used for benchmarking.
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