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terrain.cfg
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372 lines (325 loc) · 7.89 KB
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#textdomain wesnoth-Naia
#
# codename Naia - Project Ethea phase 1 campaigns shared library
# Copyright (C) 2006 - 2026 by Iris Morelle <iris@irydacea.me>
#
# See COPYING for usage terms.
#
#--------------------------------------------------------------------------#
# BASE LAYER TERRAINS #
#--------------------------------------------------------------------------#
#
# Cave terrains
#
[terrain_type]
id=wasteland
name= _ "Wasteland"
symbol_image=wasteland
string=Uzw
aliasof=Ut
editor_group=wesnoth-UMC-Naia
[/terrain_type]
[terrain_type]
symbol_image=volcanic-abyss
id=abyss-volcanic
name={I18N:TERRAIN_CHASM}
editor_name= _ "Volcanic Abyss"
string=Qxv
aliasof=Qt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
#
# Shaxthal hive terrains
#
[terrain_type]
id=dark-hive-floor
name= _ "Dark Hive"
symbol_image=dark-hive/floor
string=Yhr
aliasof=Gt
editor_group=wesnoth-UMC-Naia
[/terrain_type]
[terrain_type]
id=dark-hive-surface
name= _ "Dark Hive"
symbol_image=dark-hive/surface
string=Yhs
aliasof=Gt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=dark-hive-lair
name= _ "Dark Hive"
symbol_image=dark-hive/lair
string=Yhl
aliasof=Gt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
#--------------------------------------------------------------------------#
# OVERLAY LAYER TERRAINS #
#--------------------------------------------------------------------------#
#
# Decoration/item terrains
#
[terrain_type]
id=overlay-banner-uria
editor_name= _ "Banner (Uria)"
symbol_image=tile-icons/banner-uria-wall
string=^Ebur
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-banner-merthiaal
editor_name= _ "Banner (Merthiaal)"
symbol_image=tile-icons/banner-yechnagoth-wall
string=^Ebme
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-statue-adavyan
editor_name= _ "Statue (Adavyan)"
symbol_image=tile-icons/statue-adavyan
string=^Eza
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-stone-wall-moss-se
symbol_image=void/void
editor_image=tile-icons/overlay-moss-se
editor_name= _ "Wall Moss"
string=^Xzm/
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-stone-wall-moss-sw
symbol_image=void/void
editor_image=tile-icons/overlay-moss-sw
editor_name= _ "Wall Moss"
string=^Xzm\
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-cave-crystal
editor_name= _ "Crystal Caves"
symbol_image=crystal-caves/glint-tile
string=^Ucry
aliasof=_bas
editor_group=wesnoth-UMC-Naia
[/terrain_type]
[terrain_type]
id=overlay-cave-web
editor_name= _ "Cobweb"
symbol_image=spiderweb/web-tile
string=^Qspd
aliasof=-, _bas, At
editor_group=wesnoth-UMC-Naia
[/terrain_type]
#
# Gates (1.12)
#
[terrain_type]
id=overlay-gate-se
editor_name= _ "Gate"
symbol_image=../scenery/gate-rusty-se
string=^Z/
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-gate-sw
editor_name= _ "Gate"
symbol_image=../scenery/gate-rusty-sw
string=^Z\
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
#
# Gates (1.14)
#
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-sw-tile
id=portal_gate_golden_sw
name={I18N:TERRAIN_GATE}
editor_name= _ "Event Gate"
string=^Zz\
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-se-tile
id=portal_gate_golden_se
name={I18N:TERRAIN_GATE}
editor_name= _ "Event Gate"
string=^Zz/
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-n-tile
id=portal_gate_golden_n
name={I18N:TERRAIN_GATE}
editor_name= _ "Event Gate"
string=^Zz|
aliasof=_bas,Xt
mvt_alias=Xt
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-open-sw-tile
id=portal_gate_golden_open_sw
name={I18N:TERRAIN_GATE}
editor_name= _ "Open Event Gate"
string=^Zz\o
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-open-se-tile
id=portal_gate_golden_open_se
name={I18N:TERRAIN_GATE}
editor_name= _ "Open Event Gate"
string=^Zz/o
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/gate-golden-open-n-tile
id=portal_gate_golden_open_n
name={I18N:TERRAIN_GATE}
editor_name= _ "Open Event Gate"
string=^Zz|o
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
#
# Shaxthal hive overlays
#
[terrain_type]
id=overlay-pit
editor_name= _ "Hive Cell"
name= _ "Dark Hive"
symbol_image=dark-hive/pit2
string=^Xp
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=dark-hive/heatsink
id=overlay-heatsink
editor_name= _ "Heatsink"
string=^Yva
aliasof=Ht
unit_height_adjust=10
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
symbol_image=village/dwarven-tile
id=overlay-facility
name= _ "Facility"
string=^Vyf
aliasof=_bas, Vt
default_base=Uu
heals=8
gives_income=yes
editor_group=wesnoth-UMC-Naia
[/terrain_type]
[terrain_type]
symbol_image=dark-hive/vent
id=overlay-vent
name= _ "Vent"
string=^Vyv
aliasof=_bas, Vt
heals=8
gives_income=yes
editor_group=wesnoth-UMC-Naia
[/terrain_type]
#
# Special
#
[terrain_type]
id=overlay-flat
editor_name= _ "Flat Overlay"
symbol_image=void/void
editor_image=tile-icons/overlay-flat
string=^Gov
aliasof=Gt
submerge=0.0
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-rough
editor_name= _ "Rough Overlay"
symbol_image=void/void
editor_image=tile-icons/overlay-rough
string=^Uov
aliasof=Ut
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-fakeshroud
editor_name= _ "Fake Shroud"
symbol_image=void/void
editor_image=tile-icons/fake-shroud
string=^Zok
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
#
# These terrain overlays are intended for use in WML events in combination
# with scenario-local terrain graphics rules.
#
#define EVENT_FLAG_TERRAIN_OVERLAY _FLAG
[terrain_type]
symbol_image=
editor_image=tile-icons/overlay-flag-{_FLAG}
id=overlay-event-flag-{_FLAG}
editor_name=_"Event Flag"+" ({_FLAG})" # wmllint: no spellcheck
string=^&{_FLAG}
aliasof=_bas
editor_group=wesnoth-UMC-Naia
hide_help=yes
[/terrain_type]
{EDITOR_OVERLAY *^&{_FLAG} tile-icons/overlay-flag-{_FLAG}}
#enddef
{EVENT_FLAG_TERRAIN_OVERLAY A}
{EVENT_FLAG_TERRAIN_OVERLAY B}
{EVENT_FLAG_TERRAIN_OVERLAY C}
{EVENT_FLAG_TERRAIN_OVERLAY D}
{EVENT_FLAG_TERRAIN_OVERLAY E}
{EVENT_FLAG_TERRAIN_OVERLAY F}
{EVENT_FLAG_TERRAIN_OVERLAY G}
#undef EVENT_FLAG_TERRAIN_OVERLAY